Race Sim Central
Rec.Autos.Simulators Archive

Traction bug, analog throttle equalization

10 posts by 7 people · 15 May 1996 - 17 May 1996

There are two separate fixes which are in MULTI.EXE. First was equalization of analog and digital throttle traction; second was the weight balance over time bugfix. Charlie Heath Papyrus Design Group
: There are two separate fixes which are in MULTI.EXE. First was : equalization of analog and digital throttle traction; second was the weight : balance over time bugfix. What about us poor slobs that can't afford the Long Distance charges. Don't we deserve to have some of these bugs fixed in our stand alone version of NASCAR? Come on guys be fair to us to. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Joe McGinn 15 May 1996#318928
>: There are two separate fixes which are in MULTI.EXE. First was >: equalization of analog and digital throttle traction; second was the weight >: balance over time bugfix. >What about us poor slobs that can't afford the Long Distance charges. >Don't we deserve to have some of these bugs fixed in our stand alone >version of NASCAR? Come on guys be fair to us to. I agree - NASCAR 2 won't be out until the fall at the earliest, so how about a patch until then? How hard can it be if the bugs are found and fixed already? Joe
OK, fine, but what about those of us running V1.21, do we get an update to fix these problems?
Quoted text (13 lines)> >: There are two separate fixes which are in MULTI.EXE. First was > >: equalization of analog and digital throttle traction; second was the weight > >: balance over time bugfix. > >What about us poor slobs that can't afford the Long Distance charges. > >Don't we deserve to have some of these bugs fixed in our stand alone > >version of NASCAR? Come on guys be fair to us to. > I agree - NASCAR 2 won't be out until the fall at the earliest, so how > about a patch until then? How hard can it be if the bugs are found and > fixed already? > Joe
You can download the new Multiplayer race files and run multi.exe instead of nascar.exe. The multi version will work fine without hawaii and you'll get the bug fixes you want... Scott
Eric Busch 16 May 1996#319054
> You can download the new Multiplayer race files and run multi.exe > instead of nascar.exe. The multi version will work fine without hawaii > and you'll get the bug fixes you want... Yes, but with it you can't run a single player race against AI drivers. Unfortunately, you are limited to only preseason testing and modem racing. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick (6)
David Spark 16 May 1996#319056
Quoted text (8 lines)>: There are two separate fixes which are in MULTI.EXE. First was >: equalization of analog and digital throttle traction; second was the >weight >: balance over time bugfix. >What about us poor slobs that can't afford the Long Distance charges. >Don't we deserve to have some of these bugs fixed in our stand alone >version of NASCAR? Come on guys be fair to us to.
I'd like to see these two problem sorted out in Version 1, too. The other features can wait for NASCAR 2, but it's a real pain having to maintain 2 sets of setups for each track. Dave "davids" Sequoia Motorsports
Eric Busch 16 May 1996#319057
> But that's only pre-season testing isn't it? You can also use it for modem racing. The best thing is the addition of the tow truck. Before, if you got damaged and couldn't make it back to the pits (damaged rear wheel, or blow engine), your car would stay on the track forever. This caused a continual yellow for your human partner, making the race effectively over. This was extremely frustrating when it occurred near the end of a long race. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick (6)
David Spark 17 May 1996#319186
>You can download the new Multiplayer race files and run multi.exe >instead of nascar.exe. The multi version will work fine without hawaii >and you'll get the bug fixes you want... This works fine for modem racing (I believe, haven't tried it), but you can't race against AI either single race or championship season. I would like to be able to use AI races to sharpen my traffic skills for multi-player, but the setups are so different, I don't think it would do much good. My MP Martinsville setup feels like the car is on rails, but the SP setup is all over the place, from loose to tight, depending on how many laps I've turned. I do hope we get an interim release of NASCAR before the fall. I don't think it will discourage anyone from purchasing NASCAR 2, since the other improvements (track fixes, better frame rates, Win'95 client, better stats, etc) will be compelling enough in themselves. There has been a lot of discussion about track fixes in the Hawaii chat room. Everybody wants the aprons and tri-oval fixed at Talladega, but there are other tracks that need improvements, like T1 at Phoenix, Darlington (too wide and slippery) as well as several others. A lot of this has come out of MP racing. The AI cars politely move over if you get a fender under them (usually) and run side-by-side without ever touching. But human drivers have to obey the physics models and don't drive sideways to get out of your way, so it's very important for the tracks to be right to allow side-by-side racing between human opponents. So, I think the good news about Hawaii is that everybody will see improvements as a result of what's being learned. Dave "davids" Sparks Sequoia Motorsports

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy