Race Sim Central
Rec.Autos.Simulators Archive

Poor Latency

8 posts by 6 people · 14 May 1996 - 17 May 1996

Don Clawso 14 May 1996#318813
Can anyone tell how I can improve my latency while using Hawaii? I am usually around .3 most of the time. Is this poor? If so, does anyone have any ideas on how I can improve this. I currently connect at 9600 baud even though I have a 28.8 modem. Thank you in advance for any help. Don C - on Hawaii
Eric Busch 14 May 1996#318814
> Can anyone tell how I can improve my latency while using Hawaii? I am > usually around .3 most of the time. Is this poor? If so, does anyone > have any ideas on how I can improve this. I currently connect at 9600 > baud even though I have a 28.8 modem. At .3 it is nearly impossible to race without causing major trouble for other racers. It is no fault of your own (probably just poor phone lines) but please don't use Hawaii with this high of a latency. It is because of this that I see cars jumping back and forth from side to side making passes and close racing impossible. A car can move a very large distance in .3 seconds (especially at Talladega at speeds of 200 mph). I have been driving side by side with a car making a low pass, when out of nowhere he basically jumps and appears right on top of me. Please don't take this personally, but if you can't get your latencies down to at least .15 or lower don't race. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick (6) and dropping fast =(
Hi Eric. Isn't it your own latencies that determine what you see? If his latencies are in the 0.3 neighbourhood, then wouldn't the cars he sees on the track be jumping all around, not what you see? If your latencies are low, then shouldn't you be able to see his car without it jumping all over the place? I usually get latencies anywhere from 10 to 0.13, calling from Ottawa, Ontario, Can., and the only time I've seen warping is when it affects a bunch of cars. This I think is referred to as the warp bug that affects a race more than just a particular driver. Bill.
Eric Busch 14 May 1996#318816
Quoted text (9 lines)> Hi Eric. Isn't it your own latencies that determine what you see? If > his latencies are in the 0.3 neighbourhood, then wouldn't the cars he > sees on the track be jumping all around, not what you see? If your > latencies are low, then shouldn't you be able to see his car without > it jumping all over the place? I usually get latencies anywhere from > 10 to 0.13, calling from Ottawa, Ontario, Can., and the only time > I've seen warping is when it affects a bunch of cars. This I think is > referred to as the warp bug that affects a race more than just a > particular driver.
It would seem like that would be the case, but it does look as if it effects the other drivers as well. Basically at any given point in time, his car would have a .3 sec buffer where it could appear on my screen. Because of his latency, I have no way of knowing exactly where on the track he is. His joystick (or wheel) inputs would not immediately show up to other drivers, potentially causing major problems when making a close pass. I'm sure I'm not the only one who has seen cars quickly shift from one lane to another on the track. Ed or someone who knows more about Hawaii correct me if I'm wrong on this. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick (6)
Gregory Fu 16 May 1996#319050
My guess is that the hawaii client has to tell the server where the car is, and if that only happens every .3s, the server only sees periodic jumpy movements. SO the entire field is affected when looking at this particular car. Gregory Fung Vancouver, B.C., Canada IICC3 Ground Effects/Rebel Alliance Lola-Ford-Firestone
David Spark 16 May 1996#319051
>Hi Eric. Isn't it your own latencies that determine what you see? If >his latencies are in the 0.3 neighbourhood, then wouldn't the cars he >sees on the track be jumping all around, not what you see? If your >latencies are low, then shouldn't you be able to see his car without >it jumping all over the place? I don't think this is always the case. I've seen single cars warp where I was getting low latencies (0.11). It's particularly bad at Talladega, where mysterious crashes occur fairly frequently. I assume that the local program just extrapolates a new position for the car based on the last known position, velocity and acceleration when it fails to see data for a certain car during a frame interval. If the car is headed up the banking at the time, it just continues up into the wall, whereas the driver may have actually made a correction. I've seen this continues for several frames until the car smacks the wall, then suddenly the car will appear perfectly intact several hundred feet down the track. Dave "davids" Sequoia Motorsports
>My guess is that the hawaii client has to tell the server... Last night, I was running a 10% dega race, running up front with someone named "million". A great driver. I qualified first, but it was clear that he had the stronger car. I kept seeing him in my rear view jumping left and then right. The "latency jitter", not the Earnhardt move. Even the sound kept jumping around like the server was not sure where he was or where I was. After the race, I was curious as to why he took so long to pass me and what his latency was. We were both on a .11 latency. He said that I was jumping around and he could not pass for fear of which of the blurred images was really me. Does this mean some other player was in that race with a high latency? Why else would two drivers with a .11 latency suffer the "latency jitter"? .11 + .11 + server delay = "latency jitter" ???? How low of a latency delay can you get? Will an ISDN connection help? Does Hawaii support ISDN connections.... YET....? -- Best Wishes!!! Robert Huggins Raleigh, NC
Eric Busch 17 May 1996#319183
> How low of a latency delay can you get? The lowest I've seen is .08 sec. It shouldn't matter and I doubt Papyrus will support it, as ISDN would do little to help the latency problem. ISND's main benefit would be that of increased bandwidth, which is not at a premium as a 9600 baud connection will suffice. Perhaps the ISDN would give you access to higher quality lines on route to Boston which could lower latency, but I doubt by very much. But, if you already are getting .11 sec that your phone lines are pretty good anyway. -- Emory University Graduate School of Arts & Sciences Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/ Hawaii Network UserName: Buschwick (6)

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy