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My Hawaii Wish List

11 posts by 8 people · 04 May 1996 - 06 May 1996

P. Campbe 04 May 1996#317811
Only a few: 1. Talladega redesign--PLEASE!!! 2. Two lap qualifying on short tracks, and at C***te 3. How about a "move over" flag when you're running slow and the leaders are coming up on you. The "move over" flag is blue, with a yellow diagonal stripe. 4. Red and black flags displayed at the end of practice 5. A rolled up yellow flag as part of the "One Lap to Green" signal 6. Crossed, rolled up flags (white and "move over") at the halfway point of a race. That's all Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
Josh Car 04 May 1996#317812
Quoted text (20 lines)> Only a few: > 1. Talladega redesign--PLEASE!!! > 2. Two lap qualifying on short tracks, and at C***te > 3. How about a "move over" flag when you're running slow and the leaders are > coming up on you. The "move over" flag is blue, with a yellow diagonal > stripe. > 4. Red and black flags displayed at the end of practice > 5. A rolled up yellow flag as part of the "One Lap to Green" signal > 6. Crossed, rolled up flags (white and "move over") at the halfway point of a > race. > That's all > Pat
Hey, how about changing the color of the spotter warnings when they come on at the top of the screen. This way you could tell if there is a wreck or just chat between other drivers without having to read the text. If this text was a yellow or red color, you could probably see if it is a wreck warning without looking away from the track. Maybe Papyrus could make it so the text is red if the wreck is right ahead of you on the straight or in the next turn, and it could be yellow if the wreck is on the next straight or in the turn after the next. Great ideas about the flags and PLEASE REDESIGN TALLADEGA!! Thanks, Josh Carr-IVGA Go #3!!!!!!!!!
>2. Two lap qualifying on short tracks, and at C***te For multiplayer, if we switch to two qualifying laps, that means the time spent waiting to race is longer. Since everybody is working with the same number of laps, and the real action begins when the green flag drops, my inclination is to make the qualifying time as short as possible and get on with the racing. If we've got it wrong, we'll be glad to review this choice. In the MULTI update, you can now select an F2 view which shows your relative track position, including a color coded display of racers a lap up on you (in RED), and a lap down (in GREEN). Just hit the <Enter> key while you're in the F2 view to get this display. Seems to make it a lot easier to keep up with what's going on around you on the track. Charlie Heath Papyrus Design Group
Tony Joh 04 May 1996#317814
Quoted text (8 lines)>>2. Two lap qualifying on short tracks, and at C***te >For multiplayer, if we switch to two qualifying laps, that means the time >spent waiting to race is longer. Since everybody is working with the same >number of laps, and the real action begins when the green flag drops, my >inclination is to make the qualifying time as short as possible and get on >with the racing. If we've got it wrong, we'll be glad to review this >choice.
Adding another lap for qualifying at tracks that have 2-lap qualifying in real life will NOT add more time to a qual session. Heck, look at Talladega -- that's a 2.66 mile track and you run two laps there. Keep in mind that two lap qualifying is ONLY the case at 'Dega, C***te, a couple of the short tracks, and that is IT. All you'd have to do is change the TRACK.TXT file by one digit, Charlie. The extra time in qualifying would be maybe about 18-30 seconds. Not that big of a sacrifice for realism. You're misinterpreting it again, Charlie. That's not what we're talking about -- you're talking about the STANDINGS, while we're talking about the actual RACING conditions. Real drivers see these flags when certain events happen; why can't we? Seems you guys did fine with the Yellow, White, and Checkered flags in the sim.. wouldn't be too hard to add the other flags. I'm not criticizing you, but I just want to clear up what we're asking for. _________________________________________ Tony Johns IWCCCARS Project Coordinator [link lost in import: /~iwcc/project.htm]
P. Campbe 04 May 1996#317815
Quoted text (7 lines)>>2. Two lap qualifying on short tracks, and at C***te >For multiplayer, if we switch to two qualifying laps, that means the time >spent waiting to race is longer. Since everybody is working with the same >number of laps, and the real action begins when the green flag drops, my >inclination is to make the qualifying time as short as possible and get on >with the racing. If we've got it wrong, we'll be glad to review this >choice.
I see that Tony has already replied to this, but since I started the thread, I'll comment as well. First off, all you need to do is make available to everyone "track.txt" files for Bristol, Martinsville, North Wilkesboro, Richmond and C***te, with the changes in the QUAL setting. Now, about the time it takes to qualify. It takes about as much time to run THREE laps at Bristol, as it does to run ONE lap at Talladega. All we're asking for is the sim to be realistic. NASCAR allows two-lap qualifying at short tracks because the tires don't get warm enough to get in one good lap on these tracks. I don't know why they also do it at C***te, but I'd bet it's because Humpy Wheeler likes to do things different. Personally, I don't mind if you don't change C***te, but PLEASE change the short tracks. While that may be the case, a graphic would also be nice. Like Tony said, you did a great job with the other flags, adding a few more would make it even nicer. I'd especially like to see the crossed flags for the halfway point. Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
Ed Martin 05 May 1996#317882
Quoted text (41 lines)> >>2. Two lap qualifying on short tracks, and at C***te > >For multiplayer, if we switch to two qualifying laps, that means the time > >spent waiting to race is longer. Since everybody is working with the same > >number of laps, and the real action begins when the green flag drops, my > >inclination is to make the qualifying time as short as possible and get on > >with the racing. If we've got it wrong, we'll be glad to review this > >choice. > Adding another lap for qualifying at tracks that have 2-lap qualifying > in real life will NOT add more time to a qual session. Heck, look at > Talladega -- that's a 2.66 mile track and you run two laps there. > Keep in mind that two lap qualifying is ONLY the case at 'Dega, > C***te, a couple of the short tracks, and that is IT. All you'd > have to do is change the TRACK.TXT file by one digit, Charlie. The > extra time in qualifying would be maybe about 18-30 seconds. Not that > big of a sacrifice for realism. > >>3. How about a "move over" flag when you're running slow and the leaders > >>are coming up on you. The "move over" flag is blue, with a yellow diagonal > >>stripe. > >In the MULTI update, you can now select an F2 view which shows your > >relative track position, including a color coded display of racers a lap up > >on you (in RED), and a lap down (in GREEN). Just hit the <Enter> key while > >you're in the F2 view to get this display. Seems to make it a lot easier > >to keep up with what's going on around you on the track. > You're misinterpreting it again, Charlie. That's not what we're > talking about -- you're talking about the STANDINGS, while we're > talking about the actual RACING conditions. Real drivers see these > flags when certain events happen; why can't we? Seems you guys did > fine with the Yellow, White, and Checkered flags in the sim.. wouldn't > be too hard to add the other flags. > I'm not criticizing you, but I just want to clear up what we're asking > for. > _________________________________________ > Tony Johns > IWCCCARS Project Coordinator > [link lost in import: /~iwcc/project.htm]
Tony, Josh... If we add another qual lap to some tracks, we then get into a situation where some people have one version of the track & some have the other. We could force a download of the revision, but then only Hawaii people would have it. It's not THAT big of a deal, but... As for adding flags, believe me, it's a lot more work than you think. We are looking at all of the flag code, and the "move over" flag is a GREAT idea, but I don't think it can be implemented in the short term. -- Ed Martin Papyrus Design Group
: If we add another qual lap to some tracks, we then get into a situation : where some people have one version of the track & some have the other. We : could force a download of the revision, but then only Hawaii people would : have it. It's not THAT big of a deal, but... Well, there is a simple solution to this. I remember a Papyrus rep saying that there would be a patch to NASCAR which would incorporate the easy yellow situation once the HAWAII version got this sorted out. It would be a HUGE welcome for us Long Distance challenged racers to receive a patch that incorporates some of the improvements you have implemented (i.e., stopping repairs in the pits, yellow flags for "bumping & rubbin'", etc.). When you release this patch you can patch the qualifying laps in the track.txt file. Please Please Please, I'm on my bended knees! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tony Joh 05 May 1996#317884
[snip] Well, obviously Pat and I are not screaming for this during the beta, but once you get the Multiplayer software (which I assume is NASCAR 2 in beta?) in sellable form, these items would be key. I mean, I am assuming that the new version of NASCAR, multiplayer or v2, would be a full product and not just a patch to the old version. You're right, it would not be worth it unless you significantly altered or updated the track code for EACH track (which NEEDS to be done on several tracks). Again, if we can see this in NASCAR 2, we'll be happy. We're patient as heck if we know for sure that it will be in there some day.. ;-) _________________________________________ Tony Johns IWCCCARS Project Coordinator http://www.xmission.com/~iwcc/project.htm
Jim Warr 05 May 1996#317885
Quoted text (9 lines)>>In the MULTI update, you can now select an F2 view which shows your >>relative track position, including a color coded display of racers a lap up >>on you (in RED), and a lap down (in GREEN). Just hit the <Enter> key while >>you're in the F2 view to get this display. Seems to make it a lot easier >>to keep up with what's going on around you on the track. >You're misinterpreting it again, Charlie. That's not what we're >talking about -- you're talking about the STANDINGS, while we're >talking about the actual RACING conditions.
Tony ... Yes while the F2 shows standings, it has two functions. The 'standard' F2 displays overall race standings ie: 1st thru whatever and the time behind the leader however, ENTER F2 (or pressing ENTER while the F2 is displayed) displays realtime position information ie: postion carno racer time ahead/behind 4 #50 joe 1.5 <this line is white indicating a car on the same lap> 5 #36 tim 1.0 <this line is white indicating a car on the same lap> 10 #14 john .5 <this is green indicating a lapped car> 6 #20 ME 0.0 <this is you .. displayed yellow> 1 #17 tom .5 <this line is displayed red indicating a lapping car> ^^^ this indicates the overall position in the race Running w/ the ENTER F2 displayed is a very safe way to race as it lets you know when you are coming up on lapped traffic and when lapping traffic is coming up on you. It also lets you know when it is safe to get back onto the track when leaving the pits, which should only be done in the straight opposite your pits ... PLEASE .. don't come out of the pits and jump right into the racing groove folks ... it makes it quite tough for those that are running at full steam to keep from ramming into you. see ya online Jim
David Spark 06 May 1996#317968
>For multiplayer, if we switch to two qualifying laps, that means the time >spent waiting to race is longer. Since everybody is working with the same >number of laps, and the real action begins when the green flag drops, my >inclination is to make the qualifying time as short as possible and get on >with the racing. If we've got it wrong, we'll be glad to review this >choice. I would think that for most tracks, the increase in time would be negligible, it takes less than 30 seconds to make a circuit on most tracks, except the road courses. I usually finish my qual with over 2 minutes left in the session anyway. The biggest problem is educating the users, there are still guys who don't finish the 2nd lap at Dega and hold up the field for the full qual time. I've haven't been on the system since Monday night, and I'm going through withdrawal pains. Just couldn't convince my wife to let me drag my computer with me on vacation here in Hawaii. <sigh> Dave (davids)
P. Campbe 06 May 1996#317969
Quoted text (8 lines)>Well, obviously Pat and I are not screaming for this during the beta, >but once you get the Multiplayer software (which I assume is NASCAR 2 >in beta?) in sellable form, these items would be key. I mean, I am >assuming that the new version of NASCAR, multiplayer or v2, would be a >full product and not just a patch to the old version. You're right, >it would not be worth it unless you significantly altered or updated >the track code for EACH track (which NEEDS to be done on several >tracks).
Absolutely. The qualifying change should be implemented in a widely distributed patch, or a full product. But it's an easy change to make, and that's why this is probably number one on our list of suggested changes. Yeah, I realize adding the flags would be a chore, and I can wait on this. In fact, I put the priority this way: #1--A tie between a complete Talladega redesign, and 2 lap qualifying on short tracks. #2--everything else :-) :-) Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------

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