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Rec.Autos.Simulators Archive

Hawaii!!!

5 posts by 4 people · 27 Apr 1996 - 02 May 1996

Stolen Chi 27 Apr 1996#316958
Well, I took the plunge into Hawaii and let me say... WOW! Also, let me say... The AI drivers are better than most of you! (grin) One last thing... good thing I work at MCI... FREE LONG DISTANCE! Thanks Papy... Could you sell us the server software so we can set up local city nets of racers? I met 20 people tonight from Georgia alone! SC
EldredP 29 Apr 1996#317162
>Subject: Hawaii!!! >Date: Sat, 27 Apr 1996 01:58:52 GMT >Well, I took the plunge into Hawaii and let me say... WOW! >Also, let me say... The AI drivers are better than most of you! (grin) >One last thing... good thing I work at MCI... FREE LONG DISTANCE! Are they HIRING?????<g> Eldred Pickett I am NOT paranoid. And why are you always watching me?!?
It seems to me that Papyrus has revolutionized the multiplayer genre by making it possible for 32(?) persons to play against each other in a "frame rate game" by the dial of a number. When will actual sound digital multiplayer racing series with sponsors, audience, teams with paid drivers, etc. enter the Internet? Five years? -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.
David Kadlc 30 Apr 1996#317325
Forget the internet!!!!! It's way too slow for good multiplayer racing. Even now you have cars pop out of nowhere, and cars disappearing. It'll be worse over the net. (well, unless you can afford a T1 connection) Dave. -- David Kadlcak <http://pr.erau.edu/~kadlcak> -------------------------------------------------------------------------- Laurin & Klement Racing <http://pr.erau.edu/~kadlcak/racing/lkr.html> * PRO95 #58 * PRO96 #18 * IVGA #2552 * 'DaveK' on Hawaii Dave's IndyCar Racing II page is located at <http://pr.erau.edu/~kadlcak/racing/icr2.html> -------------------------------------------------------------------------- Laurin & Klement Racing: PRO95 Teams Champion!!!
Quoted text (14 lines)> >It seems to me that Papyrus has revolutionized > >the multiplayer genre by making it possible for > >32(?) persons to play against each other in a > >"frame rate game" by the dial of a number. > >When will actual sound digital multiplayer racing > >series with sponsors, audience, teams with paid > >drivers, etc. enter the Internet? Five years? > Forget the internet!!!!! It's way too slow for > good multiplayer racing. Even now you have cars > pop out of nowhere, and cars disappearing. It'll > be worse over the net. > (well, unless you can afford a T1 connection)
Internet as we know it, is too slow. In five years, maybe more, it may have all been changed. But most likely it is even more congested. But it will change one day. Internet, or more likely - a dedicated world wide net, will be used for connecting into a virtual world not dissimilar to the real world where all kind of things take place, from racing to physics seminars. You will be able to attend/participate "in person". The whole world is your market. Geographics will cease to matter. Multi-national companies become centralized. Everything that exist in the real world will exist in the virtual world but the costs will be minute in comparison. Bottom line: There are too much money to be earned. It will happen. -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.

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