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1st PSP Ridge Racer screen

6 posts by 4 people · 21 Sep 2004 21:08 UTC - 24 Sep 2004 00:36 UTC

"Xenon" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> video: > http://media.psp.ign.com/media/682/682967/vids_1.html > > > plus more screens: > > http://media.ign.com/thumb/942/942310/shinridgeracer_092104_qthigh_thumb.jpg > > http://watch.impress.co.jp/game/docs/20040921/scej12.jpg > > >
Damn. Looks exactly like Ridge Racer V actually. Which means I won't like it as much as Ridge Racer Type 4. Tommy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.766 / Virus Database: 513 - Release Date: 18.09.2004
"Tommy Stenberg" <[email hidden]> wrote in message news:sl24d.51191$[email hidden]...
Quoted text (10 lines)> > "Xenon" <[email hidden]> wrote in message > news:[email hidden]... > > video: > > http://media.psp.ign.com/media/682/682967/vids_1.html > > > > > > plus more screens: > > > >
http://media.ign.com/thumb/942/942310/shinridgeracer_092104_qthigh_thumb.jpg
Quoted text (7 lines)> > > > http://watch.impress.co.jp/game/docs/20040921/scej12.jpg > > > > > > > > Damn. Looks exactly like Ridge Racer V actually. Which means I won't like
it > as much as Ridge Racer Type 4. > > Tommy > > >Yeah. It does look alot like Ridge Racer V. I liked RRV far more than Type 4 since RRV brought me back to the arcade style play of the original. If I get a PSP, Shin Ridge Racer would be the first game I purchase. IGN's impressions: http://psp.ign.com/articles/549/549982p1.html?fromint=1 September 21, 2004 - Sony Computer Entertainment and Namco unveiled to the press today a PSP title everyone had hoped to see sooner than later: Shin Ridge Racer. Announced back at E3 as an all-new portable entry in Namco's classic arcade racing series, all went quiet on the game until now. Today, we were given a chance to get our hands on the title running on an actual PSP unit! The version of the game on display was a recreation of the very original Ridge Racer track, as featured in the PlayStation 2 launch title. From what we could tell, it mimicked the PS2 version exactly, minus the shimmer that was the trademark of many PS2 games back then. The game looks gorgeous on the small screen, especially with the lighting and reflection effects and the amount of geometry for buildings and trackside objects. Best of all, the gameplay had that arcade-like Ridge Racer feel to it, complete with massive drifts. The demo allowed for both analogue and digital control, with acceleration handled via X button and breaking via triangle. The track layout was exactly the same as remember, and the sense of speed was spot on. It will be fun to compare the PSP and PS2 versions side by side to see how the wide screen display on the PSP affects the sense of speed. The demo was locked to the single track. We couldn't get to a menu screen, and we couldn't finish the race no matter how many times we got through the single lap. Still, playing through the Ridge Racer track over and over again was tremendous fun (it was even fun without sound effects -- the game only had a bouncy music track playing over and over again in the background). There wasn't anything "Shin" (new) about the Shin Ridge Racer demo we got to play today, but as Ridge Racer fanatics we're not complaining too much. Give us a few extra tracks, some extra cars, some simple modifications, add a hot girl for the intro, and give this sucka to us at launch, Namco! Can't break the PlayStation tradition of launching with a Ridge Racer title, afterall. Check out the media section for the first video footage of Shin Ridge Racer. We filmed it off a video being projected onto a large screen. For a brief look at the game running on actual PSP hardware, check out our PSP hardware impressions story.

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