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Rec.Autos.Simulators Archive

Daytona Patch

7 posts by 6 people · 20 Apr 1996 - 22 Apr 1996

Sandra 20 Apr 1996#316304
> Does anyone know when this patch will be out? We want to run at this > great track. Jan & Jed are working on it, I just hope they get it to us June 23, in time for the Miller 400 at Daytona. Who knows, that might just be the release date. Keep up the good work on the patch guys, we all appreciate you work, even if we all are getting impatient. Thanks
Bow-T 21 Apr 1996#316363
Does anyone know when this patch will be out? We want to run at this great track.
Je 21 Apr 1996#316364
>> Does anyone know when this patch will be out? We want to run at this >> great track. >Jan & Jed are working on it, I just hope they get it to us June 23, in >time for the Miller 400 at Daytona. Who knows, that might just be the >release date. Keep up the good work on the patch guys, we all >appreciate you work, even if we all are getting impatient. Thanks for being so understanding. Workin a 12 hour day does make it kind of hard to motivate your self to write machine code.! ;-) So you know, the actual track is pretty much finished. I'm awaiting some new AI files to arrive and at present I need to write the installation program. The actuall EXE that patches the track is the bit that takes the longest to write and is usually the one that needs the most work. Correct, I am aiming for July as the release date. I'm desperatly trying to organise time to write the patch and hopefully, it should be done by the next race. Jed The Pits www.ukps.com/thepits www.fwb.gulf.net/~jkohl/thepits
P. Campbe 21 Apr 1996#316365
Quoted text (7 lines)>> Does anyone know when this patch will be out? We want to run at this >> great track. >Jan & Jed are working on it, I just hope they get it to us June 23, in >time for the Miller 400 at Daytona. Who knows, that might just be the >release date. Keep up the good work on the patch guys, we all >appreciate you work, even if we all are getting impatient.
Uh, that would be the July 7 Pepsi 400 at Daytona. The June 23 Miller 400 is at Michigan. Just a minor correction. :-) Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
>So you know, the actual track is pretty much finished. I'm awaiting >some new AI files to arrive and at present I need to write the >installation program. >The actuall EXE that patches the track is the bit that takes the >longest to write and is usually the one that needs the most work. At Talladega, the "dogleg" (turn 3), is the "tough" turn. From playing the Sega version of Daytona, the turn at the end of the long straightaway (turn 2) is the "tough" turn. Will the Daytona patch be able to tune the track enough to actually change these characteristics? Thanks! Robert Huggins
P. Campbe 22 Apr 1996#316438
>At Talladega, the "dogleg" (turn 3), is the "tough" turn. In the sim it is. At the real Talladega, the tri-oval (or dogleg) is nowhere near that tight, which has been one of my pet peeves with Papyrus. It is the one thing that I would most like to see changed in NASCAR racing. BTW, in correct NASCAR terminology, this "turn" is not considered a turn. The turns at the south end of the track (leaving the front straight and exiting onto the backstretch) are considered turns 1 & 2, while the turns at the north end (leaving the backstretch to exiting onto the front straight) are considered turns 3 & 4. The dog-leg is commonly called the tri-oval, since it's the section of the track that makes it a tri-oval. That would actually be turn 3, and don't even try to compare the Sega version to anything in reality. It just simply doesn't compare, although, it would make sense that turn 3 would be a tougher turn because it has a tighter entrance. I think Jed has changed the grip a bit, but as far as the configuration of the track, I don't believe he has the means to do that. I'm also not sure if he's found out how to move the start-finish line. Unlike Talladega, the start-finish line at Daytona lies right in the middle of the tri-oval. Pat ----------------------------------------------------------------------------- Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25 Lexington, AL NASCAR's Wide Load War Eagle!!! Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html -----------------------------------------------------------------------------
Nick Totor 22 Apr 1996#316439
<<In the sim it is. At the real Talladega, the tri-oval (or dogleg) is nowhere near that tight, which has been one of my pet peeves with Papyrus.>> Yikes... I didn't think so, Pat!!! I don't know how many times I've seen 'em run 2-wide through there and the only way I can get through it at WOT on the game is if I stay low. Nivk _________________________________________________________________ #6 & #94 in the *real* quest for the Cup!!! My home away from home... http://users.aol.com/ntotoro/122895.htm _________________________________________________________________

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