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News about Grand Prix 2 from ECTS trade show

2 posts by 2 people · 15 Apr 1996 - 16 Apr 1996

Steve Smith 15 Apr 1996#315897
Hiya all those waiting for GP 2. My brother went to the European Computer Trade Show in London today, and here's what he found out about Grand Prix 2 ... - The official best attempt at a release date is now sometime during June (1996 for the sceptics) - The game itself is complete, they are just optimising code and working on Windows '95 compatibility. Apparently, to run under Windows '95 you will need 16Mb, or 8Mb to run it under DOS. - A new demo was being shown. On a P120 it ran "adequately" in VGA mode with all the texture maps switched on. The difference in speed between SVGA and VGA wasn't as large as might be expected. On the P120, with all the textures switched off, SVGA mode was super smooth. - Crashes were implemented, wings and tyres fall off like in Indycar II. Actually, my brother tells me the crash effects are done a lot better than on Indycar II. If a wheel falls off, the car dips down in one corner. - Computer cars can lock wheels, which is apparently a very impressive effect. There are also sparks when the back of the car hits the ground. - The engine sound of the game is currently quite similar to Grand Prix, except maybe a bit stronger sounding. There are sound effects for hitting the rumble strip and going off in to the sand trap. At the same time, the Sony Playstation F1 game didn't look as good as expected. Compared to Grand Prix 2, the cars looked very bland and badly designed. The tracks also looked very "stylised". The promised Murray Walker comentary, while a nice idea, seemed to repeat very quickly. On the rolling video demo, the player left the track on two consecutive corners - both times Mr.Walker said "Oohh .. spin!", followed by "He was lucky to get out of that one". Admittedly, this video was running on the PsyQ development system stand - and probably showed an early version. Not as good as Grand Prix 2 though. He's going to add a full report to his WWW page. I'll post the URL when it's done. _________ ___________________________________________
Quoted text (9 lines)>At the same time, the Sony Playstation F1 game didn't look as good as >expected. Compared to Grand Prix 2, the cars looked very bland and badly >designed. The tracks also looked very "stylised". The promised Murray >Walker comentary, while a nice idea, seemed to repeat very quickly. On >the rolling video demo, the player left the track on two consecutive >corners - both times Mr.Walker said "Oohh .. spin!", followed by "He was >lucky to get out of that one". Admittedly, this video was running on >the PsyQ development system stand - and probably showed an early version. >Not as good as Grand Prix 2 though.
I'm sorry you didn't like the video. You are right in saying that it was an early version - Psy-Q were showing the video on their stand as examples of games still in development on their Psy-Q PlayStation development kits. We saw the video, and admittedly the reproduction is not the best quality! The game is still far from being completed - we hope this hasn't put you off having a look at the final product later in the year. Sarah *** Bizarre Creations ***

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