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Rec.Autos.Simulators Archive

RBR Driver Records or lack thereof

5 posts by 5 people · 25 Sep 2004 21:28 UTC - 27 Sep 2004 19:42 UTC

not spam 25 Sep 2004 21:28 UTC#31574
Is anyone else a little frustrated with the record keeping in RBR? I would think that if I went to view my profile I would get a nice listing of all my times by rally, stage and car ala GPL. As far as I can tell, I have to go to each stage in quick rally and then I can see my record time but only for that car. I guess the thing to do is to have a profile for each vehicle but then I've not unlocked all the stuff so that's not an option. WHY when the whole emphasis is on stage times is there not a concise table of records for the player?
cronik 26 Sep 2004 05:56 UTC↳ reply to not spam#31404
not spam <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (8 lines)> Is anyone else a little frustrated with the record keeping in RBR? I > would think that if I went to view my profile I would get a nice > listing of all my times by rally, stage and car ala GPL. As far as I > can tell, I have to go to each stage in quick rally and then I can see > my record time but only for that car. I guess the thing to do is to > have a profile for each vehicle but then I've not unlocked all the > stuff so that's not an option. WHY when the whole emphasis is on > stage times is there not a concise table of records for the player?
*cough* beta. *cough* console port.
On Sun, 26 Sep 2004 20:25:25 +1000, Steve Simpson wrote:
Quoted text (7 lines)>> *cough* beta. >> >> *cough* console port. > > *cough* go back to Toca Race Driver 2 > >
Hi Steve, gis points are valid, I think. How hard would it be to add a stats screen with a couple of dropdowns (track, car, difficulty, whatever) to the menu, with track stats saved to a bloody text file? Might take an intern a day or two, but it's surely no biggie. Put all of that into an #ifdef THEY_MAKE_ME_RUN_ON_CRUMMY_WINDOZE_YIKES ... #endif block, and all is fine. Really no further black magic required there. And with the attention to detail that SCi has shown for the physics, they *must* have known that this game will stay with the community for a couple of years. Things like this add to the longevity of a title. We could never have created gplrank (or any of the other ranks for that matter) had Papy not created an "open" interface for us to use. How cool would it be if we could have a handicap-based ranking system for RBR which requires no more than uploading a text file to RBRank? I guess we could integrate that into the existing gplrank infrastructure within a week or two, but no, they chose differently and probably had their reasons (which elude me totally). cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Jeff 27 Sep 2004 19:42 UTC↳ reply to cronik#31351
On 25 Sep 2004 22:56:42 -0700, [email hidden] (cronik) wrote: What are you saying here? That beta testers wanted it? That there was no time since they needed to port it to the console? If you're being critical of the post then I don't understand why you wouldn't want to be able to see WTF your progress has been. I also think an easier replay save mechanism should have been implemented to have you append your initials or whatever to the stagename.cartype. We could then more easily have a rank ala gplrank by car and stage. Jeff > >*cough* beta. > >*cough* console port.

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