Hey everybody I was wondering if anyone has had any problems with their
car dissapearing in turn 8A at Laguna Seca because everytime I go around
that turn it seems to make car vanish. Well thank you for your time.
Notable threadICR2 bugs, DOS patch timing and Win95 version details
A question about a car disappearing at Laguna Seca led to complaints about unfixed IndyCar Racing II bugs, such as the yellow-flag and over-rev light problems. Rick Genter of Papyrus said the DOS patch would come out at the same time as the June Windows 95 version, which DOS owners could download free. He said the Windows version uses DirectDraw, DirectSound and DirectInput but not Direct3D, and that some early 3D cards were slower than software rendering on a P90. He also said Sierra had taken over tech support on March 11.
With Rick Genter (Papyrus)
Automated summary.
>Hey everybody I was wondering if anyone has had any problems with their
>car dissapearing in turn 8A at Laguna Seca because everytime I go around
>that turn it seems to make car vanish. Well thank you for your time.
ya, that was one of the bugs that they told us about in the little
installation booklet that came in the original box.
Question: how did they miss the over-rev light bug? I noticed that
within 5 minutes of playing ICR2.
Quoted text (9 lines)
> >Hey everybody I was wondering if anyone has had any problems with their > >car dissapearing in turn 8A at Laguna Seca because everytime I go around > >that turn it seems to make car vanish. Well thank you for your time. > ya, that was one of the bugs that they told us about in the little > installation booklet that came in the original box. > Question: how did they miss the over-rev light bug? I noticed that > within 5 minutes of playing ICR2.> Snip!
> Question: how did they miss the over-rev light bug? I noticed that
> within 5 minutes of playing ICR2.
The dumb thing is that it works in the "Arcade" view (F10)..it shows
your RPM's in text, and goes red when they're too high...
--
Meek and obedient you follow the leader
down well trodden corridors into the valley of steel..
Neil Yeatman, Ajax, Ontario, CANADA
then again, Terje, if Papyrus wanted bug free programming, they might end
up delaying ICR2.x as long as Geoff Crammond has had to delay World
Circuit II/F1GP2 --- right now, about 6 months!
-r
--
Robin Chung Aspiring F-1 Pilot
Senior Performance Architect, MTI-IV Aspiring F-1 Vehicle Dynamicist
AMA#699255 HRC#HM402849 FAX:(510) 642 4769
"Okay, what kind of *sick* doggie***film is this?!!" Phoebe on Old Yeller
> then again, Terje, if Papyrus wanted bug free programming, they might end
> up delaying ICR2.x as long as Geoff Crammond has had to delay World
> Circuit II/F1GP2 --- right now, about 6 months!
Maybe. You see, the deadlines set for games are as restrictive as
in the old days while the actual process of making a game/sim has
increased in complexity no end.
That's one of the reasons we are seeing more and more products
with a lot of bugs in it.
If this trend continues the costumers and ultimately the people
and the companies behind the products will suffer greatly.
That's why I am very disappointed in Papyrus. On another note ICR2
as it is now has provided me with many quality moments.
But it is ultimately a let down because Papyrus hasn't released a
patch. If they would like to keep me happy I would have liked
to see a patch released every third month or so until the sim
worked as promised. This has not happened. A lot of people are
not happy because of this.
One reason that the patch has been delayed is the forthcoming release
of ICR2 for Win95. In my estimate they don't want people to have a
working version for DOS before the Win95 version is released.
Economics. Understandable but nevertheless regrettable.
Btw I remember a post by someone that said that the patch
was ready to ship but they did not know exactly how they were going
to do it. I may be mistaken about the originator of the post,
who I think was Rick Genter of Papyrus, but I am 100% sure I read it
here in r.a.s.
--
--- Terje Wold Johansen
--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.
You are incorrect. The "patch" is not ready to ship and probably will not
be until the Windows 95 version is ready to ship.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (12 lines)
> Wold Johansen) writes: > >Btw I remember a post by someone that said that the patch > >was ready to ship but they did not know exactly how they were going > >to do it. I may be mistaken about the originator of the post, > >who I think was Rick Genter of Papyrus, but I am 100% sure I read it > >here in r.a.s. > You are incorrect. The "patch" is not ready to ship and probably will not > be until the Windows 95 version is ready to ship. > Rick GenterThe Windows 95 version of IndyCar Racing II is shipping in June. It does
not use Direct3D, but it does use DirectDraw, DirectSound and DirectInput.
No, we do not "fear that if we release the 'patch' for DOS...the patch
will affect its sales"? The Windows 95 version is being made available to
DOS purchasers as a "patch" as well. There are people who will purchase
the Windows 95 version who would not purchase the DOS version.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (14 lines)
> Wold Johansen) writes: > >Btw I remember a post by someone that said that the patch > >was ready to ship but they did not know exactly how they were going > >to do it. I may be mistaken about the originator of the post, > >who I think was Rick Genter of Papyrus, but I am 100% sure I read it > >here in r.a.s. > You are incorrect. The "patch" is not ready to ship and probably will not > be until the Windows 95 version is ready to ship. > Rick Genter > Technical Lead, IndyCar Racing II > Papyrus Design Group, Inc.: The Windows 95 version of IndyCar Racing II is shipping in June. It does
: not use Direct3D, but it does use DirectDraw, DirectSound and DirectInput.
: No, we do not "fear that if we release the 'patch' for DOS...the patch
: will affect its sales"? The Windows 95 version is being made available to
: DOS purchasers as a "patch" as well. There are people who will purchase
: the Windows 95 version who would not purchase the DOS version.
Okay Rick, I know that you have to speak "carefully" if at all on
"future" Papyrus products, but. . . Should we then expect some better
graphics speed if our video card/drivers support DirectDraw? I'm still
looking for a few more fps from my ATI Mach64. I was hoping that
SciTechSoft would be fixing the problem with the Univbe & ICR2. But it
looks like they are as behind on their upgrade as Microprose is with
F1GP2, as well as Papyrus has been with a patch for ICR2. (Sorry about
that, I know you have your reasons, I've just been patiently waiting
since November. I hope you make your June date, it will make a great
birthday present for me.)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I expect ICR2 for Win95 to be a *really* slick GUI for car setup with a
graphics engine that's slower than the DOS one...and I probably won't
buy it.
....so fix the product I've bought! Please. Thanks for your attention.
<<<
The speed of the graphics engine is virtually the same as the DOS version;
it really depends on how well your video card is supported by UniVBE vs.
how well it is supported by DirectX. Some systems see higher frame rates
under Windows 95; some see higher under DOS.
I'm not going to get into a debate about how we schedule work, but I will
say that when IndyCar Racing (ICR 1) shipped, it was Papyrus' only
project. The same went for NASCAR Racing. With IndyCar Racing II (ICR 2),
Papyrus was/is working on six different projects at once. "Generating a
patch" is not a trivial matter, certainly not as trivial as people seem to
think. The only way we could produce a patch for the DOS version of
IndyCar Racing II without further slipping the Windows 95 and Macintosh
versions was to coordinate the fixes into the schedule, and that means not
being able to release the patch until the Windows 95 and Macintosh
versions are released.
The good news is that, so far, the Windows 95 version has remained on
schedule for a mid-June release (we haven't varied from the schedule by
more than a few days in 5 months now). We have a longer beta period
scheduled for the Windows 95 version than we did for the DOS version, and
we're not under the kind of pressure we were under for the DOS version
(though we are under pressure to release before the end of June). So far
we've managed to fix the major problems that have been found including the
traction bug and the digital/analog throttle disparity, but not the yellow
flag problems (I'm working on that next week).
And since you bought the DOS version, you don't have to buy the Windows 95
version. You'll be able to download a "patch" for that as well.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (9 lines)
>I expect ICR2 for Win95 to be a *really* slick GUI for car setup with a >graphics engine that's slower than the DOS one...and I probably won't >buy it. >....so fix the product I've bought! Please. Thanks for your attention. ><<< >The speed of the graphics engine is virtually the same as the DOS version; >it really depends on how well your video card is supported by UniVBE vs. >how well it is supported by DirectX. Some systems see higher frame rates >under Windows 95; some see higher under DOS.As a follow-up to that, a workaround for that was released by Gerhard
Lingenberg to allow the guys doing carsets to release top quality cars.
Took him a couple of days - mayge we should ask him about the yellow
flag bug too...! Seems maybe quicker than waiting until June, July,
whenever.
Cheers!
John
_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | < / :|__|::|____:/ -=Ayrton Senna=- \.____|::|__| \
/_______:/ \::/ Racing is in my ***, it's part of me \::/ \._______\
: You are incorrect. The "patch" is not ready to ship and probably will not
: be until the Windows 95 version is ready to ship.
Rick, the story about the patch being ready is based on postings such as
the following posting found on American On-Line:
---------------------------- Following from AOL -----------------------
Subj: Re:ICR2 bug fixes ???
Date: 96-02-16 16:31:47 EST
From: Papyrus2
--
in a couple of weeks from now.
Steve,
Papyrus
---------------------------- End of AOL posting -----------------------
This posting came directly off of the Papyrus Technical Support Forum on
AOL.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
[major snipping]
: And since you bought the DOS version, you don't have to buy the Windows 95
: version. You'll be able to download a "patch" for that as well.
: Rick Genter
: Technical Lead, IndyCar Racing II
: Papyrus Design Group, Inc.
Thanks Rick for posting the above reply (even the stuff I snipped). You
(you being Papyrus) take quite a bit of flack from some of your more
vocal users here on the net. (I have to include myself on a number of
occassions.) Thanks for taking the time to explain what's going on. I
feel better about having to wait. I just think that if we could get
this type of response earlier on, we wouldn't be so agitated.
I will patiently await the release (well as patiently as I can :-)).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (23 lines)
>: You are incorrect. The "patch" is not ready to ship and probably will not >: be until the Windows 95 version is ready to ship. >Rick, the story about the patch being ready is based on postings such as >the following posting found on American On-Line: >---------------------------- Following from AOL ----------------------- >Subj: Re:ICR2 bug fixes ??? >Date: 96-02-16 16:31:47 EST >From: Papyrus2 >> We spent the bucks for a broken program and just >> want to know when Papyrus/Sierra will make good the merchandise as >> promised... >-- >in a couple of weeks from now. >Steve, >Papyrus >---------------------------- End of AOL posting ----------------------- >This posting came directly off of the Papyrus Technical Support Forum on >AOL.> The speed of the graphics engine is virtually the same as the DOS version;
> it really depends on how well your video card is supported by UniVBE vs.
> how well it is supported by DirectX. Some systems see higher frame rates
> under Windows 95; some see higher under DOS.
I've already got my DirectX drivers loading for my Matrox Millennium. In DOS
I don't run UniVBE; my card is already VESA 2.0, so I don't need it (nor could
I use it even if I wanted to).
Rick, isn't it reasonable for me to assume that if you come up with a yellow
flag bug fix for Win95, the code could be ported over to the DOS version?
Yup...I bought a *nearly* complete ICR2 for DOS. Is the Win95 version going
to be complete, or are we going to be having the same conversation in July?
Don't get me wrong, Rick, I love the game...Papyrus has done some wonderful
things for us racing geeks...It's just that these bugs are analogous to having
buttons that don't work on the dashboard of my car, but "they'll work in the
new model, so why don't you buy that one?". Maybe I'll like the new car, but
I haven't seen it yet, and I already like the car I bought...
And I'm not going to ask you to "BITE ME"... :)
--
Meek and obedient you follow the leader
down well trodden corridors into the valley of steel..
Neil Yeatman, Ajax, Ontario, CANADA
If you are not able to use UniVBE on DOS and your card is supported by
DirectDraw, then yes, you should see a significant frame rate improvement.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Yes, but since we are not using Direct3D, the fact that the card is a 3D
card makes no difference to the game.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
E. Carver) writes:
>: You are incorrect. The "patch" is not ready to ship and probably will not
Yeah, I know about that posting :-(. Steve was (obviously) wrong. I had a
talk with our tech support manager when that posting came out, but it all
became moot when Sierra took over tech support on March 11.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (24 lines)
>: be until the Windows 95 version is ready to ship. >Rick, the story about the patch being ready is based on postings such as >the following posting found on American On-Line: >---------------------------- Following from AOL ----------------------- >Subj: Re:ICR2 bug fixes ??? >Date: 96-02-16 16:31:47 EST >From: Papyrus2 >> We spent the bucks for a broken program and just >> want to know when Papyrus/Sierra will make good the merchandise as >> promised... >-- >in a couple of weeks from now. >Steve, >Papyrus >---------------------------- End of AOL posting ----------------------- >This posting came directly off of the Papyrus Technical Support Forum on >AOL. >-->Rick, isn't it reasonable for me to assume that if you come up with a yellow
>flag bug fix for Win95, the code could be ported over to the DOS version?
Yes, and it will be. A patch for DOS will be released at the same time as
the Windows 95 version.
(Can I make it any clearer than that?)
Rick ("I've had my rabies shots, have you had yours :-)?") Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
SIX PROJECTS?!? Holy cow, xmas is coming!<g>
I am NOT paranoid. And why are you always watching me?!?
Eldred Pickett
>And since you bought the DOS version, you don't have to buy the Windows 95
>version. You'll be able to download a "patch" for that as well.
Thanks! I definitely appreciate the fact that you guys are making
good on your commitments to the people that bought your DOS products!
Not all companies do that.
Randy
>Yes, but since we are not using Direct3D, the fact that the card is a 3D
>card makes no difference to the game.
Why is this? Doesn't this defeat the main benefit of a Win95 game?
Joe
Not at all. DirectDraw and DirectSound are pretty compelling as well. In
fact, many of the first generation 3D cards are not as fast as their
manufacturers would like; we've seen a couple that were 3D *decelerators*
- our engine on a medium Pentium (P-90) would out perform the 3D card.
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line
<snip>
I just *KNEW* he would have a strange sense of humor!
: >Yes, but since we are not using Direct3D, the fact that the card is a 3D
: >card makes no difference to the game.
: Why is this? Doesn't this defeat the main benefit of a Win95 game?
Not totally, there is also the DirectDraw feature for *** development
in Win95. Depending on the boards' ability and other accelerated
features one should see improvement in Win95 with DirectDraw.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
rr >- our engine on a medium Pentium (P-90) would out perform
rr >the 3D card.
Showoff :-)
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