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Rec.Autos.Simulators Archive

Big Red Racing - My First Impressions

9 posts by 7 people · 03 Apr 1996 - 09 Apr 1996

I bought Big Red Racing this morning, and have just played it for four hours non-stop. I thought I'd pen (key?) a few thoughts for the benefit of those considering buying it. It's not a simulator. It's no IndyCar II, nor even a Need for Speed. What it is, though, is _fun_! In fact, it was so much fun that I had to get straight back down into town to buy a joystick splitter cable so that my flat-mate could play it with me on the split-screen two player mode. There are loads of tracks - twenty four in all, grouped into Dirt Track, Quarry, Snow, Water, City and Sci-Fi categories. Contrary to what you may read in PC Format, the tracks are quite varied. Yes, they are all loops, but where's the surprise? It's a racing game isn't it? The tracks are well designed with many nice features. There are some outrageous jumps, tight corners, and long straights for letting rip down. Each track has it's own particular style and it's own features. Many of them are perhaps a little short, and a few of them could be a bit more interesting. But, on the whole, the tracks are good, and there are _lots_ of them. In terms of vehicles, you have eigh*** different ones to play with. On each track, you are given a choice of two similar vehicles. The handling of the vehicles is simplistic, but varied. The jeep is totally different to the half-track, the arachnopod is different to the ThrustBuster etc. There are no gears, just accelerate, decelerate, left, right and nitro boost. The control response on an analogue joystick is good, you can really get a feel for how each of the vehicles is going to respond. Graphically the game is reasonably basic, polygon based with a smattering of texture mapping. The real winner is that the graphics back up the game, but are not the game in itself. There is no flat land anywhere - every track is up and down with banks, hills, ditches, the works. It makes for a convincing landscape, with a good feeling of speed. However, the graphics engine is not the quickest in the world. My 16Mb P133 will run the SVGA mode, but not quite quick enough for my liking, so I use the VGA mode. But that is not a problem - the VGA mode is perfectly acceptable. The front end is hideous. Squiggly, jumping writing, inane drivel blaring out of the speakers etc. Not impressed. I guess if you like that sort of thing it would be okay, but I just found it annoying. To sum up, Big Red Racing is a fun game (and I say 'game' deliberately) that will provide light relief between bouts of more serious titles. It really comes into it's own in a multiplayer mode, either using the built-in and well executed split screen mode, serial link, or LAN connection. It's better than Screamer, and is definitely worth a look. Get the downloadable demo from Domark's home page and check it out. If you like the demo, buy the game - it's better still. *********************************************************************** * Paul L. Finnemore - Apprentice Veterinarian * * "I haven't lost my mind. It's backed up on tape somewhere..." * ***********************************************************************
Big Red Racing is rather like Micro Machines in that it is superb in multi-player mode but poor in single player mode. The AI on the computer cars is appalling. Domark call the way the cars slow to a crawl to let you catch up, then accelerate past you with ease even if you are using the nitro a "feature". Forget this game if you are planning on playing it alone. If you have access to an IPX network or have friends with modems then this game is a laugh riot !
>Big Red Racing is rather like Micro Machines in that it is superb in >multi-player mode planning on playing it alone. If you have access to >an IPX network or have friends with modems then this game is a laugh riot ! It also plays excellent over the internet via Kali which can be found at http://www.kali.net and since all races are only 3 laps long it can easily be completely within the 15minute time limit of shareware Kali. (although I personally have registered Kali because its a cool program).
Joe McGinn 04 Apr 1996#315227
Where is Domark located? Is this game release in Europe first? I'm in Vancouver (Canada) and cannot find it at any stores here yet. Joe
Joe McGinn 06 Apr 1996#315357
I think Domark deserves kudos for how they handled the release of this game. First, they actually stuck to their projected release date, a minor miracle in itself in this industry. Second, the way they were able to do this was by no blabbing about the game until it was less than a month from release. No long months of hype, no 47 missed release dates. They just waited until they were sure, and promised what they could deliver. Well done Domark! Joe
Spif 07 Apr 1996#315401
>Big Red Racing is rather like Micro Machines in that it is superb in >multi-player mode but poor in single player mode. The AI on the >computer cars is appalling. What AI? Notice that the cars' paths are 'canned'? They do the same mistake, do the same turns, finish the same times. Every single race. You can't knock them off course, guess why? This game sucks in single player. Multi is awesome! Kali is awesome! Split screen is awesome! Leave the CD out, since it still searches for the next music track even with music off. I hope there's a way to use any car for any track. Some of the cool tracks have the slowest vehicles... Anyway, just my thoughts on BRR.
Clark Freem 09 Apr 1996#315491
> I think Domark deserves kudos for how they handled the release of this<SNIP..> > what they could deliver. Well done Domark! I just have to put in a word here... I made the mistake of purchasing "TANK COMMANDER" from Domark almost a year ago (I think..) . Anyway, I was VERY UNHAPPY, I wanted to get a Head to Head sim that I could run with my friends here in town and to this day (many, many tries) we still cannot get this program to connect.. ARGH! Poor frame rate (jumpy jumpy) on a dx2-66, now a dx120, absolutely no connects with a pair of USR modems, crashing in single play.. All I can say is, I will be looking closely at anything I purchase from Domark as the Glitzy Cans they put on their products obviously get more attention than their code.. -- CLARKUS Clark Freeman 1995 Canadian Gas Onroad Champion ERECTUS Sim Pilot and Race Driver
Jo 09 Apr 1996#315492
I've now also got the full version - like Paul says, it's a lot of fun. I love all the different vehicles - boats, snowmobiles, helicoptors, etc. I'll be trying it out with Kali soon, I'll let you know how that goes. I think BRR could be really wild as a multi-player game.
Quoted text (49 lines)>I bought Big Red Racing this morning, and have just played it for four >hours non-stop. I thought I'd pen (key?) a few thoughts for the benefit >of those considering buying it. >It's not a simulator. It's no IndyCar II, nor even a Need for Speed. >What it is, though, is _fun_! In fact, it was so much fun that I had to >get straight back down into town to buy a joystick splitter cable so >that my flat-mate could play it with me on the split-screen two player >mode. >There are loads of tracks - twenty four in all, grouped into Dirt Track, >Quarry, Snow, Water, City and Sci-Fi categories. Contrary to what you >may read in PC Format, the tracks are quite varied. Yes, they are all >loops, but where's the surprise? It's a racing game isn't it? The tracks >are well designed with many nice features. There are some outrageous >jumps, tight corners, and long straights for letting rip down. Each >track has it's own particular style and it's own features. Many of them >are perhaps a little short, and a few of them could be a bit more >interesting. But, on the whole, the tracks are good, and there are >_lots_ of them. >In terms of vehicles, you have eigh*** different ones to play with. On >each track, you are given a choice of two similar vehicles. The handling >of the vehicles is simplistic, but varied. The jeep is totally different >to the half-track, the arachnopod is different to the ThrustBuster etc. >There are no gears, just accelerate, decelerate, left, right and nitro >boost. The control response on an analogue joystick is good, you can >really get a feel for how each of the vehicles is going to respond. >Graphically the game is reasonably basic, polygon based with a >smattering of texture mapping. The real winner is that the graphics back >up the game, but are not the game in itself. There is no flat land >anywhere - every track is up and down with banks, hills, ditches, the >works. It makes for a convincing landscape, with a good feeling of >speed. However, the graphics engine is not the quickest in the world. My >16Mb P133 will run the SVGA mode, but not quite quick enough for my >liking, so I use the VGA mode. But that is not a problem - the VGA mode >is perfectly acceptable. >The front end is hideous. Squiggly, jumping writing, inane drivel >blaring out of the speakers etc. Not impressed. I guess if you like that >sort of thing it would be okay, but I just found it annoying. >To sum up, Big Red Racing is a fun game (and I say 'game' deliberately) >that will provide light relief between bouts of more serious titles. It >really comes into it's own in a multiplayer mode, either using the >built-in and well executed split screen mode, serial link, or LAN >connection. It's better than Screamer, and is definitely worth a look. >Get the downloadable demo from Domark's home page and check it out. If >you like the demo, buy the game - it's better still. >*********************************************************************** >* Paul L. Finnemore - Apprentice Veterinarian * >* "I haven't lost my mind. It's backed up on tape somewhere..." * >***********************************************************************
Quoted text (8 lines)>I just have to put in a word here... >I made the mistake of purchasing "TANK COMMANDER" from Domark almost a >year ago (I think..) . Anyway, I was VERY UNHAPPY, I wanted to get a >Head to Head sim that I could run with my friends here in town and >to this day (many, many tries) we still cannot get this program to >connect.. ARGH! Poor frame rate (jumpy jumpy) on a dx2-66, now a dx120, >absolutely no connects with a pair of USR modems, crashing in single >play..
I have the current demo of Big Red Racing downloaded from the Domark web site. I have tried it on the IPX network at work and have found it to be considerably LESS stable than the earlier demo which was on this month's PC Gamer cover CD. We have had problems with the frame rate (we have a network of identical Pentiums) and machines crashing. I do not have the full version, and so I don't know if the problems I have experienced with the demo have been fixed.

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