Race Sim Central
Rec.Autos.Simulators Archive

Nascar: AI Tire Wear????

7 posts by 7 people · 30 Mar 1996 - 08 Apr 1996

I was just wondering if anyone knows whether there will ever be a patch to make the tires of the AI cars wear out like they do for our cars. It makes the sim completely unrealistic when you get about halfway between pit stops because the human cars slow down and the AI cars continue at the same speed. Is there any way that the guys at The Pits or anyone else for that matter could write a patch to change this problem? Is there anyway to change the numbers in the track.txt files to influence AI tire wear? Thanks in advance for any responses. K Cody Nasscar Series
Quoted text (11 lines)> I was just wondering if anyone knows whether there will ever be a patch to > make the tires of the AI cars wear out like they do for our cars. It makes > the sim completely unrealistic when you get about halfway between pit stops > because the human cars slow down and the AI cars continue at the same speed. > Is there any way that the guys at The Pits or anyone else for that matter > could write a patch to change this problem? Is there anyway to change > the numbers in the track.txt files to influence AI tire wear? Thanks in > advance for any responses. > K Cody > Nasscar Series
I don't understand your problem. The AI does seem to represent tire wear for the computer opponents. Maybe you should work on your car setup to extend your tire wear. A setup that gives you the fastest lap times will not last very long. I routinely stay out longer between pit stops than the computer opponents. I have noticed the AI opponent slowdowns at Atlanta, Bristle, and Martinsville. These are my favorite tracks. You can edit the TRK file and change the numbers in the SPDWY line. I haven't tried it but I have read that they represent when the AI cars will pit.
MFMetzg 04 Apr 1996#315276
This is kind of a different idea, but I really think hooking up an exercise bike to control the throttle of a racing simulator would be a great way to have fun and exercise. Basically, how fast you pedaled would determine what percentage of throttle input you gave to the car. It would have to be adjustable so as not to be too strenuous. After all, I wouldn't want to read about computer racing simulator types dropping dead of massive coronaries as they attempted to squeeze out just a few more revs down the front straight. I can't think of a better incentive to exercise for those of us ***ed to our favorite racing sim. Would/can anyone investigate the design of such a system? Mike Metzger San Diego, California
: I was just wondering if anyone knows whether there will ever be a patch to : make the tires of the AI cars wear out like they do for our cars. It makes : the sim completely unrealistic when you get about halfway between pit stops : because the human cars slow down and the AI cars continue at the same speed. : Is there any way that the guys at The Pits or anyone else for that matter : could write a patch to change this problem? Is there anyway to change : the numbers in the track.txt files to influence AI tire wear? Thanks in : advance for any responses. The quick and dirty way to handle this is modify the AI's pit window in the track.txt file. Make them pit when you usually have to for tires. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lo 04 Apr 1996#315278
My roomate and I have been running a season over the modem, and we've found that in the longer races, we end up having the advantage, because our car setups, combined with on the fly pit decisions, (what to get, whether to pit), will pay off against the AI cars. Nayway, point is we manage just fine. This is not to negate the fact that AI cars don't seem to suffer the effects as much as our cars, I mean when's the last time you ever saw an AI car break loos because of tire wear. Los
Quoted text (12 lines)>This is kind of a different idea, but I really think hooking up an >exercise bike to control the throttle of a racing simulator would be a >great way to have fun and exercise. Basically, how fast you pedaled would >determine what percentage of throttle input you gave to the car. It would >have to be adjustable so as not to be too strenuous. After all, I >wouldn't want to read about computer racing simulator types dropping dead >of massive coronaries as they attempted to squeeze out just a few more >revs down the front straight. I can't think of a better incentive to >exercise for those of us ***ed to our favorite racing sim. >Would/can anyone investigate the design of such a system? >Mike Metzger >San Diego, California
Excellent idea. By the way, the way my newsreader organized your post, it looks like a followup post to one about AI tire wear in NASCAR. Maybe that is your point, you would run the tires off the exercise bike :-). Robert Huggins
Craig Hopki 08 Apr 1996#315466
Hi Mike, I race NASCAR in the IVL series where the races are 100%. This means that some races can take 4 hours. Do you really want to pedal for 4 hours? "Gasp Gasp I can't wait for a yellow flag ... Gasp Gasp". Cheers, Craig. ****************************************************************************** Canberra, Australia IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports http://www.ozemail.com.au/~hoppy1 ******************************************************************************

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy