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Rec.Autos.Simulators Archive

RBR - Pacenotes - Rythim

7 posts by 4 people · 23 Sep 2004 06:39 UTC - 23 Sep 2004 13:12 UTC

James Pickard 23 Sep 2004 06:39 UTC#31494
Hi everyone, Loving RBR. Great Sim. But I"m having a problem getting to grips with the pacenotes. Not sure why. Driving the car isn't a problem. When I know the stage I"m really fast. I just find it hard to drive with the pacenotes. I've driving all of the Colin Burns games / sims, and didn't find them that hard. Is there something I can do to make things easier? Does anyone change the pacenotes pace? Earlier? Later? Would love to know, Thanks, James
James wrote:
Quoted text (11 lines)> > Hi everyone, > > Loving RBR. Great Sim. But I"m having a problem getting to grips with the > pacenotes. Not sure why. Driving the car isn't a problem. When I know the > stage I"m really fast. > > I just find it hard to drive with the pacenotes. I've driving all of the > Colin Burns games / sims, and didn't find them that hard. Is there > something I can do to make things easier? Does anyone change the pacenotes > pace? Earlier? Later?
I run the pacenotes a step or 2 earlier to make up for the 5-10% of calls that are designed too 'late' in the game. this of course makes others a bit early, but it's the best compromise for me. I also use the numeric pacenotes mod, which simplifies things for me. You're right though, the pacenotes are a bit shoddy. Charlie
Numeric pacenotes? Where can I get this mod? James "Charlie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (23 lines)> James wrote: >> >> Hi everyone, >> >> Loving RBR. Great Sim. But I"m having a problem getting to grips with >> the >> pacenotes. Not sure why. Driving the car isn't a problem. When I know >> the >> stage I"m really fast. >> >> I just find it hard to drive with the pacenotes. I've driving all of the >> Colin Burns games / sims, and didn't find them that hard. Is there >> something I can do to make things easier? Does anyone change the >> pacenotes >> pace? Earlier? Later? > > I run the pacenotes a step or 2 earlier to make up for the 5-10% of > calls that are designed too 'late' in the game. this of course makes > others a bit early, but it's the best compromise for me. I also use the > numeric pacenotes mod, which simplifies things for me. You're right > though, the pacenotes are a bit shoddy. > > Charlie
James wrote: > > Numeric pacenotes? Where can I get this mod? bhmotorsports.com not sure if it's in the files section or not, but a quick search of the forum will have it... Charlie
James wrote: | I just find it hard to drive with the pacenotes. I've driving all | of the Colin Burns games / sims, "Colin Burns" is the result of Mr. Burns and Ms. McRae getting together? :) I agree that the timing seems a bit off sometimes.
Ah great that's the one thing I hate about RBR. I love it when Im told the gear I should be in for the corner, it makes the game a lot easier. Thanks. _____ Steve "Military intelligence, two words combined that can't make sense." James wrote:
Quoted text (8 lines)> I also use the >>numeric pacenotes mod, which simplifies things for me. You're right >>though, the pacenotes are a bit shoddy. >> >>Charlie > > >
Brilliant! Much prefer the numeric notes! Now really enjoying RBR. Just did the UK rally without crashing out! yay! thanks all, J "James" <[email hidden]> wrote in message news:Ycu4d.1271$[email hidden]...
Quoted text (24 lines)> Hi everyone, > > Loving RBR. Great Sim. But I"m having a problem getting to grips with > the > pacenotes. Not sure why. Driving the car isn't a problem. When I know > the > stage I"m really fast. > > I just find it hard to drive with the pacenotes. I've driving all of the > Colin Burns games / sims, and didn't find them that hard. Is there > something I can do to make things easier? Does anyone change the > pacenotes > pace? Earlier? Later? > > Would love to know, > > Thanks, > > > James > > > >

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