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ICR2 less than full length races

9 posts by 6 people · 28 Mar 1996 - 30 Mar 1996

Tim Jacks 28 Mar 1996#314871
Does any one know if there is any way to make all cars start with less than a full tank of gas and thus have to pit during short races. I usually race at 20% of normal distance which means that no pit stops are eliminated. I would have liked to have seen a option whereby a 20% race length would give all racers only 20% of a tank of gas (ie. 8 litres). Thanks ps. Thanks to Mike Donnelly who pointed out to me that the NASCAR Secrets and Strategies was published by Sybex. I contacted the company and apparently a version for ICR2 is in progress. Tim Jackson Toronto, Ontario
P.J 28 Mar 1996#314872
>I would have liked to have seen a option whereby a 20% race length >would give all racers only 20% of a tank of gas (ie. 8 litres). Am I to assume that all AI cars pit for new tires and 40 gallons, regardless of how much race is left? This question has been bugging me lately.
Josh Beauli 28 Mar 1996#314873
Quoted text (8 lines)>Subject: Re: ICR2 less than full length races >Date: Thu, 28 Mar 1996 04:42:32 GMT >>I would have liked to have seen a option whereby a 20% race length >>would give all racers only 20% of a tank of gas (ie. 8 litres). >Am I to assume that all AI cars pit for new tires and 40 gallons, >regardless of how much race is left? This question has been bugging me >lately.
In the <track>.txt file, change the last two numbers in the SPDWY setting. These are the min and max laps at which the AI can go on a single run (IOW, it determines the lap they pit on).
P.J 28 Mar 1996#314874
Quoted text (7 lines)>P.J. writes: >>Am I to assume that all AI cars pit for new tires and 40 gallons, >>regardless of how much race is left? This question has been bugging me >>lately. >In the <track>.txt file, change the last two numbers in the SPDWY setting. >These are the min and max laps at which the AI can go on a single run (IOW, it >determines the lap they pit on).
Thanks. Here's another question for you- when racing with "damage off" option, do I still get tire wear? And do crashes/scrapes add tire wear? I assume they do, but sometimes I think I just get very sloppy after racing awhile, and I can't tell if it is my tires losing grip or my concentration losing grip. If anyone knows how the "tire wear equation" works, please post.
>Does any one know if there is any way to make all cars start with less >than a full tank of gas and thus have to pit during short races. No, no can do. This has been suggested on the Papyrus BBS in the past, but seemed to be a low priority item. (This was before ICR2 and it ain't in there, so...) Sorry. Have you heard any definite word on when this will be released? The ad in the back of the NASCAR book says March '96. I've checked Sybex's web site and saw no mention of it and my local Babbage's (generally pretty good for knowing about new releases coming in) had no information on it. :( Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / ICR-PRO / NASCAR-NRL / Who needs a life when you have multiple non-lives?
Josh Beauli 29 Mar 1996#314937
Quoted text (13 lines)>Subject: ICR2 tire wear >Date: Thu, 28 Mar 1996 12:13:17 GMT >>P.J. writes: >>>Am I to assume that all AI cars pit for new tires and 40 gallons, >>>regardless of how much race is left? This question has been bugging me >>>lately. >>In the <track>.txt file, change the last two numbers in the SPDWY setting. >>These are the min and max laps at which the AI can go on a single run (IOW, it >>determines the lap they pit on). >Thanks. >Here's another question for you- when racing with "damage off" option, >do I still get tire wear?
YES! Anything where you hear significant tire squeal is causing significant tire wear. Significant tire squeal (or unbalanced car or taking corner too fast) = more tire wear. Try softening shocks on wearing tires...
>Here's another question for you- when racing with "damage off" option, >do I still get tire wear? And do crashes/scrapes add tire wear? I >assume they do, but sometimes I think I just get very sloppy after >racing awhile, and I can't tell if it is my tires losing grip or my >concentration losing grip. tires do wear even with damage off. In fact, you can even blow a tire with damage off if you wear it badly enough. Put a soft overinflated tire on your RF at Michigan and then drive about 10 laps pushing in every turn... -- Brian Wong Systems Engineering Group (Servers)
-> ->>I would have liked to have seen a option whereby a 20% race length ->>would give all racers only 20% of a tank of gas (ie. 8 litres). -> ->Am I to assume that all AI cars pit for new tires and 40 gallons, ->regardless of how much race is left? This question has been bugging me This option may not be what yall are looking for, but if want you want is the AI cars pitting at the same time as you, you can alter the "SPDWY" line in the track text file. Take Bristol for instance, and it looks like this: SPDWY 0 75 92 . This means the AI will pit between laps 75-92 under green flag racing. This won't affect the gas the AI have, but it will affect pit stops. And I have found that they will pit under yellow if they have run about 60% of the way to the minimum pitting lap. It comes in handy if you have a 40-50 setup that goes away after the 50th. lap, you can make the AI pit around the same time. Don't know if this is what you're looking for, but hope it helps someone. :-> Dallas, Texas Home of the Super Bowl XXX Champions
Josh Beauli 30 Mar 1996#314994
Quoted text (8 lines)>Subject: Re: ICR2 less than full length races >Date: Fri, 29 Mar 1996 02:02:09 GMT >>Does any one know if there is any way to make all cars start with less >>than a full tank of gas and thus have to pit during short races. > No, no can do. This has been suggested on the Papyrus BBS in the >past, but seemed to be a low priority item. (This was before ICR2 >and it ain't in there, so...) Sorry.
What the hell are you talking about?? You alter the SPDWY settings in the <track>.txt file to change the AI's pit window!

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