Race Sim Central
Rec.Autos.Simulators Archive

modelling car physics

5 posts by 4 people · 26 Mar 1996 - 27 Mar 1996

David Spark 26 Mar 1996#314712
Check out "Race Car Vehicle Dynamics" by Milliken and Milliken published by SAE. It'll set you back $85 or so, but it seems to be the definitive book on the subject. Also, there is a group of us who play around with a program called RARS which is a very simple point mass simulation of vehicle dynamics. The source is available at ftp.ijs.com in /pub/rars (hope I got that right). It's primarily intended as a platform for competition between programmers attempting to write AI driver programs. Dave
BUCK JIM 26 Mar 1996#314713
Hello, I am currently working on a project in which I have to model in 3d graphics the behavior of a car moving about a terrain as far as physics is concerned. I have a simple version of it working, but I would like to do it right so I can easily add stuff like collisions with other objects (cars, ...) and the proper external forces on a car (braking, friction, skidding...). I would like to just go back to basic physics using vecotrs and stuff. Does anyone know of any resources that would give good insight on how to properly do all this on a computer? tia. Jim
BUCK JIM 27 Mar 1996#314776
Thanks much. I will definitely look into these sources. Jim Buck
Robin Chu 27 Mar 1996#314777
The Milliken and Millken book _Race_Car_Vehicle_Dynamics_ is the definitive academic text, and its worth every penny of its $85; or if you can borrow it from your local library. Also, another book that is quite useful, though not as exhaustive, is _Race_Car_Aerodynamics_ -- Designing for Speed, by Joseph Katz. It's published by Robert Bentley Publishers, and it's $34.95. Enjoy! -r -- Robin Chung Aspiring F-1 pilot Microprocessor Design Group Aspiring F-1 Vehicle Dynamicist AMA#699255 HRC#HM402849 FAX:(510) 642 4769 Rachel:"Ross, I'll be honest...Paulo was good." Ross:"Knock. Knock."

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