Hands up all those who run Indycar 2 in full detail in SVGA and get a
decent frame rate. Probably not many hands showing at the moment,
including not mine either. I have a P90 with a Diamond Stealth 64 2Mb
VRAM card and I have to turn off grass and road texture to get a good
enough frame rate. I don't believe this affects the quality of the
game. Surely the 3D engine in GP2 will be at least as quick in SVGA as
that of Indycar 2 ? From what I hear Geoff Crammond writes in pure
assembler whereas most games these days are written mainly in C. I for
one would be prepared to live without some of the eye candy like
textured road, grass, kerbs and specular reflection if the actual
*game* is as good as I hope it will be.
Just my opinion....
To quote from the latest "Edge" magazine which reviewed GP2...
"F1GP2 has the fastest polygon engine that currently exists on the PC.
In both VGA and SVGA it easily out-paces all its rivals, running at
around 25fps on a slow Pentium in VGA and near that on a P-100 with a
decent graphics card in SVGA......the assembler engine just copes with
the overload".
Other choice items are...
"For those with a lower end PC it is possible to alter the scenery using
the extremely effective in-game detail settings. This enables even a
486/66 to run the game quite adequately"
"But it's behind the wheel once the graphical splendour has worn off
that the exceptional nature of GP2becomes apparent........and the more
GP2 is played the more apparent the advances over Papyrus' games become"
The review has some great SVGA screen shots and goes on to describe with
great enthusiasm the sounds, handling, telemetry data, setup screens, AI
and especially mentions "These [weather conditions] are randomised for
each track, the rain effect looking particularly pleasant incidentally"
The mag also has a detailed review of "F1" by Psygnosis which is also
looking pretty damn mouthwatering. Looks like a feast of fun for us GP2
fans...!! Go buy the mag and drooooool!
Cheers!
John
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Quoted text (12 lines)
>Hands up all those who run Indycar 2 in full detail in SVGA and get a >decent frame rate. Probably not many hands showing at the moment, >including not mine either. I have a P90 with a Diamond Stealth 64 2Mb >VRAM card and I have to turn off grass and road texture to get a good >enough frame rate. I don't believe this affects the quality of the >game. Surely the 3D engine in GP2 will be at least as quick in SVGA as >that of Indycar 2 ? From what I hear Geoff Crammond writes in pure >assembler whereas most games these days are written mainly in C. I for >one would be prepared to live without some of the eye candy like >textured road, grass, kerbs and specular reflection if the actual >*game* is as good as I hope it will be. >Just my opinion....Quoted text (31 lines)
> >Surely the 3D engine in GP2 will be at least as quick in SVGA as > >that of Indycar 2 ? > To quote from the latest "Edge" magazine which reviewed GP2... > "F1GP2 has the fastest polygon engine that currently exists on the PC. > In both VGA and SVGA it easily out-paces all its rivals, running at > around 25fps on a slow Pentium in VGA and near that on a P-100 with a > decent graphics card in SVGA......the assembler engine just copes with > the overload". > Other choice items are... > "For those with a lower end PC it is possible to alter the scenery using > the extremely effective in-game detail settings. This enables even a > 486/66 to run the game quite adequately" > "But it's behind the wheel once the graphical splendour has worn off > that the exceptional nature of GP2becomes apparent........and the more > GP2 is played the more apparent the advances over Papyrus' games become" > The review has some great SVGA screen shots and goes on to describe with > great enthusiasm the sounds, handling, telemetry data, setup screens, AI > and especially mentions "These [weather conditions] are randomised for > each track, the rain effect looking particularly pleasant incidentally" > The mag also has a detailed review of "F1" by Psygnosis which is also > looking pretty damn mouthwatering. Looks like a feast of fun for us GP2 > fans...!! Go buy the mag and drooooool! > Its getting extremely confusing. Others are saying you need P90 for VGA and now I read this. I hope you and this magazine are righ. Maybe Geoff has been able to optimize the code quite well,>Hands up all those who run Indycar 2 in full detail in SVGA and get a
>decent frame rate.
I have been wondering about this but on the basis of not looking a
gift horse in the mouth I have not questioned it. I can drive in
ICR2 with full detail in SVGA at a fantastic frame rate. I choose to
have asphalt off because my brain cannot handle so much info.
I for
Concur.
>Just my opinion....
Craig
******************************************************************************
Canberra, Australia
IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports
http://www.ozemail.com.au/~hoppy1
******************************************************************************
>Hands up all those who run Indycar 2 in full detail in SVGA and get a
>decent frame rate. Probably not many hands showing at the moment,
>including not mine either. I have a P90 with a Diamond Stealth 64 2Mb
>VRAM card and I have to turn off grass and road texture to get a good
>enough frame rate. I don't believe this affects the quality of the
>game.
My hand is up. I run ICR2 in full detail in SVGA and get a great
frame rate. I actually find ICR2 doesn't push my system (P133 16mb
with 2mb Matrox Millenium) as much as NASCAR does. I turn off asphalt
& grass to have a great frame rate in this sim.
Now if only I could drive the cars as well as my computer renders
them...
How fantastic is that FPS ? Numbers please (of course with all details on
in SVGA and max. numbers of oponets cars around you).
I suppose you know how to figure out real FPS ( in numbers).
Because INdy2 could look fantastic with 20 FPS ,until you see it on 30 FPS:)
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> >Hands up all those who run Indycar 2 in full detail in SVGA and get a
> >decent frame rate.
I would like to see some testresults for different computers. I know my
ATI Mach64 videocard is not the fastest for DOS games (does good in windows,
though), so how about if some of you could do the following test:
Run Indycar racing II in SVGA. Turn all details except asphalt, grass and
grandstands to ON. Set asphalt and grass to OFF, and grandstands to AUTO.
Set maximum framerate as high as it will go. Then see how high you can
set the minimumframerate before the grandstands disappear at Laguna Seca.
The way to do this is to start Laguna Seca in 'practise'. The first time
the grandstands might disappear. Hit restart (shift-R). If the grandstand
textures do not disappear the next 10 secs you passed that framerate.
Publish the highest framerate that the grandstands DO NOT disappear.
Here are some stats for my computer:
FPS CPU Cache Videocard Note
16 P120 256Kb ATI Mach64 2MB VRAM This is what I started out with
18 P133 256Kb ATI Mach64 2MB VRAM Same computer overclocked to 133
22 P133 512Kb PB ATI Mach64 2MB VRAM New motherboard w/ 512 Kb pipeline
burst cache.
Please add to the list.
Markus Strobl
Quoted text (8 lines)
>Run Indycar racing II in SVGA. Turn all details except asphalt, grass and >grandstands to ON. Set asphalt and grass to OFF, and grandstands to AUTO. >Set maximum framerate as high as it will go. Then see how high you can >set the minimumframerate before the grandstands disappear at Laguna Seca. >The way to do this is to start Laguna Seca in 'practise'. The first time >the grandstands might disappear. Hit restart (shift-R). If the grandstand >textures do not disappear the next 10 secs you passed that framerate. >Publish the highest framerate that the grandstands DO NOT disappear.how many cars do you have drawn forward?
--
-Jim


































