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Rec.Autos.Simulators Archive

ARCA and BGN division simulators / NASCAR 2 wishlist

2 posts by 2 people · 13 Mar 1996 - 18 Mar 1996

David Marti 13 Mar 1996#314003
This could be added to the wishlist for NASCAR II Rick Genter, et. al, Is there any plans from Papyrus or other simulator design groups to implement a simulator for the ARCA division and the BGN division of NASCAR racing. The only thing that is really different is the cars (and probably a few of the rules, such as qualifying days). The engines do not have as much horsepower and the cars are lighter and shorter. A new track pack including tracks like S. Boston, Homestead, Hickory, etc. would be needed but for Papyrus, these should not be a problem except the time it tacks to implement them. Gives us a track editor and there would be oodles of tracks to use. I direct IVL. IVL stands for Internet Victory Lane. It is a racing series based on Papyrus NASCAR Racing. Visit us at [link lost in import: /~ivl] I digress. Anyway, most of these wishes would help other directors with increasing the realism associated with simulated racing series. I myself am interested in providing the most realism that one can get from this hobby. My wishes: 1) Allow all AI to qualify, instead of just the top 32 on short tracks. Then take the top 32 qualifiers. That way you don't have to rearrange the carset to allow different drivers to participate on short tracks. Add more cars to the carset. 2) Add second day qualifying for those who do not make the top 25. 3) Allow for more complex races. Inverted fields after 1/2 the race to emulate Busch Clash events. Qualifying races like twin 125s to emulate Daytona 500 races. 4) In the final race standings screen, it would be nice to know who was leading at the halfway point. In the qualifying standings screen, the track name and weather conditions should be reported. 5) Add ability to drive your car into victory lane. 6) More statistics for lap speeds. Like average speed (with standard deviation), maybe a graphic of speeds since the last pit stop. 7) Spotters. Voice preferably, for accidents and clear/right/left for passing information. 8) The AI needs to allow more room when it passes coming out of the turns. I've been squeezed into the wall so many times by AI that do not alter their line coming out of the turn. They nearly always clip my LF. 9) Ability to specify weather conditions for each race (and each race session) from the calendar file. This would be a great help to internet leagues to ensure that drivers do not accidentally run their race with the wrong weather conditions. 10) Different pit stalls. The curved pits don't bother me, however, I don't understand why they can't be straight if the simulator is scaled properly. 11) Fix the Talladega tri-oval. 12) ADD DAYTONA. STEAL IT IF YOU HAVE TO. NASCAR RACING ISN"T THE SAME WITHOUT IT. SECURE HOMESTEAD AND THE NEW TRACK IN TEXAS NOW!!!!!!!! BEFORE SEGA GETS IT. 13) I personally would like to see the third dimension added to the simulator. End over end crashes at Talladega and Daytona would be a BIG addition to the sim. 14) I wouldn't mind watching the race from anywhere after I've crashed. From the grandstands, from the pits, from the TV views that make sure you see all of the action (utilizing in-car cameras as well). I suppose this last viewpoint would be necessary for those involved in end-over-end crashes and are taken to the hospital. 15) I've never seen an AI black-flagged. Does this even happen? 16) Last, but not least. The accelerated race should be truely accelerated. As it is now, I believe the accelerated time is about 25% of the normal time. It would be nice if this was down to 5% of normal time. I realize that some of these requests are quite eccentric and if it required a totally new version of the program to get them all, I would buy it, but I have absolutely enjoyed NASCAR Racing by Papyrus. I intend to use it forever, I'll start my children on it as soon as they can sit up. :-)) David Martin IVL Series Director #26 Samuel Adams Chevy
>This could be added to the wishlist for NASCAR II >8) The AI needs to allow more room when it passes coming out of the turns. I've been squeezed >into the wall so many times by AI that do not alter their line coming out of the turn. They >nearly always clip my LF. While an improvement would be nice, the trick is not being in the wrong place at the wrong time. You drive with the AI long enough, you learn their habits, and you learn how to compensate for their "tricks", just like you would with a group of real drivers. (After all, there wouldn't be any crashes in real life if *everyone* was perfect, right? ;) You do know that the race is still going on in the accelerated time mode? At any time you can go into the replay mode and watch the last xx laps (whatever your PC's memory can hold). Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) / ICR-PRO / NASCAR-NRL / Who needs a life when you have multiple non-lives?

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