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Rec.Autos.Simulators Archive

F1GP: Setups To Achieve Beleiveable Lap Times

1 post by 1 person · 06 Mar 1996 - 06 Mar 1996

Hi, For quite a while I have been experimenting with F1GP to try to get the AI cars and myself to lap at times comparable to the lap times achieved in real life. To this end I currently have the game setup as follows: AI horsepower between ~560bhp (for Williams / Benetton) down to ~499bhp (for Forti & Taki Inoue) AI grip at 25 Driver skills between 1 (Williams) and 160 (Forti) Human player horsepower at 545bhp This seems to work reasonably well because it keeps the pole position time and the last man on the grid within about 8 seconds of each other plus the similar horsepower means that the top cars can't just power straight past the smaller teams on the straights (in the original setup there seemed to be a discrepancy of about 50 kph on the straights). Unfortunately it's still very easy to out-brake the AI cars from way back... This gives a reasonable but crude reflection of what should be going on in a real race and makes sure it's HARD to win most races. Unfortunately, these values are good on some tracks but absolutely *** on others. Whereas you might just pip the Williams to pole at Hockenheim, you get completely blasted at Hungary. This suggests that I need to increase the Ai horsepower and decrease their grip. Oh well... Anyone got any suggestions or car sets they want to share? Plus, has anyone found out a way of patching the AI behavior to make them better drivers than a dead duck in a banana skin? Cheers, Wayne.

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