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G.P. 2 release date slips to 26 April :-(

3 posts by 2 people · 01 Mar 1996 - 02 Mar 1996

Steve Smith 01 Mar 1996#313582
Just heard the bad news from a dealer who uses Microprose's distribution "arm" Pinnacle. The release date of Grand Prix 2 (in the U.K. at least) has slipped to 26 April 1996. Steve.
Robin Chu 01 Mar 1996#313583
Damn. I was just thinking of starting a "T minus xx days" calendar... Doesn't this cause problems with distribution? I remember an earlier thread here that mentioned that the FIA license for GP2 would expire in the middle of March, at which point Bizarre Creations (who are working on a Playstation F1 game) would have rights to it... (albeit different seasons). still hoping... -robin -- Robin Chung Aspiring F-1 pilot Microprocessor Design Group Aspiring F-1 Vehicle Dynamicist FAX:(510) 642 4769 Rachel--"Honey, Oh No...that's okay" Ross--"No, that was just the juice box"
Steve Smith 02 Mar 1996#313617
This is my own personal opinion here, so please don't flame me, but I consider that ICR II sucks compared to the original Formula One Grand Prix/World Circuit. Maybe it's because I've won so many races and written an editor for it, but for me F1GP is currently the best circuit racing game available. A lot of Europeans will agree with me I'm sure. In Europe, Indycar and NACAR racing (the sport, not the game) is not as popular as in the U.S. We can associate with winning the British G.P. in front of Damon Hill and Michael Schumacher, but find the "unheard of" NASCAR drivers, and in general the circuits offered by ICR II and NASCAR rather dull (except from the obvious acceptions of the pure road circuits). Then there's the simulation itself. I've never heard of a race car that doesn't have some kind of clutch mechanism for getting car moving. How are you supposed to be able to execute Need for Speed style spin-turns? Then there's reverse. Why couldn't this just be another gear in the gearbox? Small points I know, but I can't understand why they are in F1GP, by now a 4 or 5 year old Simulation, but not in ICR II. Then there's curbs and their affect on the car. In F1GP if you run over the curbs at a chichane, the car jumps or is unbalanced. If I remember correctly, the solution in ICR II for the game engine not being able to handle this area is just to remove raised curbs altogether. Not to forget weather conditions. Do Indycar racers never drive on a wet circuit? F1GP does a brilliant job of simulating spray and splippery wet conditions. Add to this the many dozens of patches, editors and utilities available, and F1GP is still looking good today. Maybe Papyrus should have taken a look at the finer points of F1GP when writing ICR 2, which is to the casual observer ICR 1 with a better graphics engine? I'm sure that when GP II does finally arrive, it will be the most astounding racing game ever seen. It will add the features that F1GP racers have always longed for. Mid-race refueling (and the strategic element combined with this), mid-race change in track (weather) conditions, retirement due to mechanical failure, built in data logging, gravel traps, plus of course the amazing new graphics engine. In short, please don't write off Geoff Crammond before you've played GP II. Let's not forget that he was turning out superb state of the art racing simulations such as Revs probably before Papyrus even existed! Steve.

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