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NEVER BUY WHAT YOU HAVE NOT TESTED

5 posts by 5 people · 29 Feb 1996 - 02 Mar 1996

David Kadlc 29 Feb 1996#313503
>>We must have the right to test the ***that PAPYRUS PRODUCES >Jesus christ. >Papyrus has a collection of FREE DOWNLOADABLE DEMOS at their ftp site. >If that is not your idea of "a right to test", then what is? Yeah, really. I think that guys is just jelous because Microprose is unable to compete with Papyrus in terms of racing sims.
Josh Beauli 29 Feb 1996#313504
>Subject: NEVER BUY WHAT YOU HAVE NOT TESTED >Date: 28 Feb 1996 22:38:13 GMT >We must have the right to test the ***that PAPYRUS PRODUCES Well see why'd you have to go saying something stupid on us again?
> We must have the right to test the ***that PAPYRUS PRODUCES Piss off you dim-witted ***er. Papyrus & Microprose both produce great software. If you don't like it *** off. -- ------------- | /"""\ MATT!| | | | | W | | | \_/ | | | Any resemblence of this picture to | \___/ / | any persons, fictional or not, is | | / | purely coincidental. -------------
Mitch_A 01 Mar 1996#313554
***that Papyrus Produces! What the hell are you talkin about? What else is out there that is better than NASCAR or Indy2? The F1GP2 vaporware? Need for Speed? Demo Derby? NOT!!! I do agree that these Products are not PERFECT, But they are the best Racin Sims on the Market at the Present time!
P.J 02 Mar 1996#313599
>What else is out there that is better than NASCAR or Indy2? The F1GP2 >vaporware? Need for Speed? Demo Derby? NOT!!! >I do agree that these Products are not PERFECT, But they are the best >Racin Sims on the Market at the Present time! ICR2 is the most irritating game I have ever played, but I have to admit that it is also by far the best computer game I've ever played. That may seem contradictory, but after playing it for 3 months, that is how I feel about it. I think other people feel like this, and that's why they post such irritable messages. Papyrus clearly has the talent to write amazingly engaging and ***ive games. But with ICR2, they seem to have missed a lot of details that would have made the game more enjoyable. As it is, it has basically no frills (other than it's excellent replay ability). Maybe this is great for racing leagues, and for those rare times I really can shoot 3 hours at a shot for a full race. But *sometimes* I want to just sit and be in the middle of a race for 20 minutes, and when I crash, I want to just jump back in where I was without racing around alone for 15 laps. I also want more time-efficient ways of trying out new setup changes (maybe during a race, for instance), and it would be nice to have a "take-back" feature, so you can jump back in and try different approachs around a corner . Also, why not put in at least some basic, elementary line analysis, something that gives some statistics on where you were and what your times were on the track? Speaking of stats, time breakdowns, etc- there is so much more Papyrus could do there. At least put dates on your track best- half the time I break my record, and don't even realize it. Papyrus should obviously keep what they have- but there is a lot of user-configurable things they could add to it that would make the game a lot more universal. They'd probably make a lot more money, too- if more people could/would use it than just hard-core racers. I heard a few people complain that a "take-back" feature would ruin the game for the racing leagues- but remember, you can basically do it now anyway, by immediately aborting and saving the race, then restarting it. As it is I just hit <shift>-R, since it is too tedious to quit and restart the track. Maybe Papyrus should hire out a second set of programmers to put frills in to the game, give it a more interesting interface. I am not suggeting the touch the actual racing part- they did an amazing job on that. Even though it is hard as hell, I think it is fair. But beginning racers will be angry as hell with it; even 80% is too hard for beginners (was for me- I'm at 100% now on Long Beach and Laguna, but I don't think everybody is going to work at the game as long as I did, the way it is). Also, beginners wind up spinning out constantly. Papyrus should come up with something better than their "spin recovery", which is so *painfully* slow and disables you while it is turning... I'm looking forward to GP2- not because I think the racing will be better than ICR2, but because I am hoping it will be as good racing an a lot less irritating.

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