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Rec.Autos.Simulators Archive

HELP!!!!!! NFS: computer opponents on modified tracks retain old (fast!) speeds

2 posts by 1 person · 28 Feb 1996 - 29 Feb 1996

Joe McGinn 28 Feb 1996#313475
Quoted text (15 lines)>Hey: > I didn't notice this problem much until I played Denis Aroux's track, >but on any modified track, in Single Race mode at least, the opponents drive >just as fast as they would on the original track. When I played single race on >NEWRUSTY, with me driving a Testarossa and the others driving NSX's, they shot >past me on the "Indy-like" hairpin turn. Someone earlier posted comments about >that same corner, saying that the computer cars got bottled up going into the >turn due to braking. Well, I stopped at that turn and waited for the NSXs to >lap me, and checked to see if any of them put on their brake lights. None of >them even remotely slowed down; they didn't even do that silent sideway-drift >that NFS computer cars do when they're skidding. > I'm guessing that each original track contained some kind of "minimum >speed" setting for each vehicle, and that those NSX's are still driving as if >they were on the original Rusty Springs, with that original "minimum speed" >guideline.
Actually I've noticed the same things. I thought I saw he pack braking once at the chicane, but it never happened again, and the cars definetly fly through that turn at unnatural speeds. I think you're right about the cause, hopefully someone can hack the track files a bit more and find such a variable. Joe
Joe McGinn 29 Feb 1996#313527
> I did a complete over writing reinstall and all my top times and speeds >ect were still there, as well as Lost Vegas. Same here, kudos to EA for writing a good install program! Joe

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