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Rec.Autos.Simulators Archive

Whipslash sucks?

4 posts by 3 people · 26 Feb 1996 - 29 Feb 1996

>I played the demo today, SVGA was smooth and everything but I didn't >really feel like driving. The feel wasn't like NFS(I love that game!) >nor like Screamer which is completely arcadish. I agree, the 'feel' of driving isnt as good as it is in NFS but Whiplash is released under Interplay which also makes Descent. As I understand it Whiplash is the same game as 'Fatal Racing' in the UK but it also has modem/network support which Fatal Racing doesnt. If it uses the same network engine than Descent that it should be playable over the internet using Kali. (ftp.axxis.com /pub/kali) which means you could race 7 other humans over the internet. That has MY interest!
Scott Fo 27 Feb 1996#313413
: >I played the demo today, SVGA was smooth and everything but I didn't : >really feel like driving. The feel wasn't like NFS(I love that game!) : >nor like Screamer which is completely arcadish. : I agree, the 'feel' of driving isnt as good as it is in NFS but Whiplash is : released under Interplay which also makes Descent. As I understand it : Whiplash is the same game as 'Fatal Racing' in the UK but it also : has modem/network support which Fatal Racing doesnt. If it uses the : same network engine than Descent that it should be playable over the : internet using Kali. (ftp.axxis.com /pub/kali) which means you could race : 7 other humans over the internet. That has MY interest! Just got the full version this weekend, and yes it is definitely NOT a simulator, but it is great fun to play with, when you just want to have fun, and it supports up to 16 real drivers at once over a network (haven't acutally tried it yet). One word, don't even think about getting this game if you don't have at least a P100. I tried it first on a dx4 100 (16megs ram), and with just car texture, and road texture on in svga you could count the number of seconds between the frame changes. To make it playable, I had to turn it to vga, with all off but car texture, and track texture. Boy was I glad when I got home to my p133, and it ran perfectly. -- ============================================================================ | | | '56 Ford F100 --> '78 Cutlass Salon --> '86 Mustang GT | | "thgir peek ciffart rewols" | | | ============================================================================
Doug Bur 27 Feb 1996#313414
Quoted text (9 lines)> Just got the full version this weekend, and yes it is definitely NOT a simulator, > but it is great fun to play with, when you just want to have fun, and it supports > up to 16 real drivers at once over a network (haven't acutally tried it yet). > One word, don't even think about getting this game if you don't have at least a > P100. I tried it first on a dx4 100 (16megs ram), and with just car texture, > and road texture on in svga you could count the number of seconds between the > frame changes. To make it playable, I had to turn it to vga, with all off > but car texture, and track texture. Boy was I glad when I got home to my p133, > and it ran perfectly.
Tell me more about Whiplash - on your P133 in SVGA mode, how do the graphics compare to NFS? ARe the 640x480? How would you rate the replayability - do you think you'll get bored with it quickly? I bought destruction derby and I'm basically bored with it already. Doug -- ===== From the desk of Doug Burg, diehard *Cowboys* fan since the 70's HTTP://members.aol.com/speed1racr/html/nfs_main.htm "Remember: you can make $$$ or you can make excuses but you can't make BOTH"
>Tell me more about Whiplash - on your P133 in SVGA mode, how do the graphics > compare to NFS? ARe >the 640x480? How would you rate the replayability - do you think you'll get > bored with it >quickly? I bought destruction derby and I'm basically bored with it already. I have a DX2-80 and play it in VGA mode with half the detail turned on, it plays at a fair speed with only 2 or 8 cars on the screen, but turn it up to 16 cars and there is a big slowdown. NFS is a better simulation and has better graphics but the tracks arent as fun as they are in Whiplash. Playability is excellent, you just have to choose a car that works with with your driving style(I personally like the Mission car). Its like the racing mode of Destruction Derby where you can run others off the road and damage their engine. So either you have smoke or fire in yer face as your putting along at a slower speed when the damage level is high. It supports IPX network so it should be playable over internet using Kali (the company that wrote the network code also wrote the network code for Descent 1 and 2)

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