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IICC 2005 Multi-Simulator World Championship Looking for Drivers

1 post by 1 person · 29 Sep 2004 20:23 UTC - 29 Sep 2004 20:23 UTC

Peter Burke 29 Sep 2004 20:23 UTC#31327
The IICC 2005 "multi-sim World Championship" season will begin this week and we are looking for drivers! After a full season of TPTCC, we are now moving on to a "multi-sim" format, meaning we use serveral n2003 mods as well as GPL. While we are are waiting for several multi-physics n2003 mods to arrive (GTP, TPTCC 3.0) we're starting out with CTS and Cup, then an IROC battle, etc... We have shamelssly stolen some good ideas in other league formats, and then applied our own experience from over 6 seasons of online racing to come up with a truly unique format that should attract drivers from all niche areas of n2003 and GPL to this season. If you have time Saturday and/or Sunday evenings (9:30pm US Eastern), you may want to check out our new format, because I am certain that this type of league has never been done before! From item 1.1 on our rules document: This latest season of online racing at IICC creates a unique challenge for sim racers around the world: The champion will need to master several simulators and vehicle types, various track types ranging from tight street tracks to open super speedways, multiple race formats (sprint, normal, long distance), and overcome various handicapping rules that are intended to bring the field closer together. The winning driver also needs to be consistent, as non-finishes are difficult to overcome, although there will be a "scratch result" rule to eliminated every driver's worst results. The season will be long (26 points races!) and demanding and only the most dedicated sim racers will come out on top after 9 months of intense racing ( we skip the summer months each year - even sim racers sometimes have a life...) You don't think you have a chance? Wait - there is more: We have two divisions to allow shorter races for drivers with less masochistic attitudes, plus there are several sub championships to be won (CTS, Cup, GPL, etc). And, to bind it all together, IICC introduces a Team championship based on a money system, similar to other leagues that have successfully attracted entire teams of drivers with a points race based on virtual team dollars earned or lost in each weekend's racing. There will be two teams per entry, as each team automatically enters both divisions. In total we'll be looking at about a dozen awards. There will be an oval champ, a street race champ, etc. - pick your fight and you could come out on top in it, even if you may not feel you have the stuff it takes to bring home the big prize of the IICC Multi-Sim World Champion. Sing up early, because scratch results can only bail you out of missing 5 races. Don't have GPL and are afraid to learn it - bank your scratch races for those events! There's enough loop holes for every sim racer to find enjoyment in this championship, so instead of asking "but what if" questions, just face the challenge and sign up (email [email hidden] and ask for details - we do things in person, manually, by hand - no faceless automated web forms in this league!). The rules are rather complex, so take your time to read them thoroughly before deciding if this is for you. We're looking for folks with some sim experience - those who actually understand what we are talking about in our rules are exactly the folks we are looking for for schedule and rules hit http://didnt.doit.wisc.edu/iicc/ The action begins tonight with the first CTS practice sprint race that awards a few token points to get people to the server at the standard race time. mail me for info - this is our 6th season of racing in this league, it's FREE, we have live timing and scoring and pretty much control all aspects of the series in-house. we have room for a lot of you - bring your friends as a full team! (and sorry for the long rules doc - but after 6 years of doing this, there's a lot of scenarios that at one time actually had to be governed by a rule) Peter

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