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Rec.Autos.Simulators Archive

Why does Microprose and Papyrus ignore Kali?

10 posts by 10 people · 20 Feb 1996 - 04 Mar 1996

Last I checked, the highest serial number for Kali I of is in the 5000's. With Kali growing so fast, and Kali95 on the horizon (its painstakingly simple to set up, practically as easily as running mIRC), How could Microprose/SpectrumHolobyte and Papyrus be ignoring the potential for racing games over the internet? It looks like Interplay with their 'Whiplash' game might be the first decent internet racing game, too bad it lacks all the settings like tire pressure, gear ratio, etc stuff. I'm told that NetMech was originally Netbios but they decided to switch to IPX because its faster and the numerous users of Kali, smart choice in my opinion...
Tony Joh 20 Feb 1996#312984
I'll tell you EXACTLY why Papyrus, Microprose, et al won't support Kali. Ever hear of proprietary online services? Papyrus' multiplayer service? GEnie, etc.? You don't make money using Kali over the Internet. Note that I'm not slamming Papyrus or Microprose -- it's just bad business sense to support a Kali option when you can charge for your own online service. _________________________________________ Tony Johns IWCCCARS Project Coordinator http://www.xmission.com/~iwcc/project.htm
Quoted text (10 lines)>Last I checked, the highest serial number for Kali I of is in the 5000's. >With Kali growing so fast, and Kali95 on the horizon (its painstakingly >simple to set up, practically as easily as running mIRC), How could >Microprose/SpectrumHolobyte and Papyrus be ignoring the potential >for racing games over the internet? It looks like Interplay with their >'Whiplash' game might be the first decent internet racing game, too bad it >lacks all the settings like tire pressure, gear ratio, etc stuff. >I'm told that NetMech was originally Netbios but they decided to switch >to IPX because its faster and the numerous users of Kali, smart choice >in my opinion...
What the hell is Kali???? Austin, Tx http://www.realtime.net/~indyfan/ ============================================================ Scott Pruett 1996 PPG Cup Champion! ============================================================
cygn 21 Feb 1996#313062
>What the hell is Kali???? kali is a packet driver that allows you to play networkable games over the internet....but no....i doesnt work with nascar or icr's. it works with descent and doom and stuff
Just my personal opinion, but it would seem that the most sensible approach at this point in time would be to write for Windows 95, and make use of the built-in TCP/IP stack for playing directly accross the internet (and any other net you might happen to have lying around :-) . The IP suite is _the_ protocol family to write for - anything else is living in the past. --
Fraser Mun 21 Feb 1996#313064
Yeah, but surely it's not just good business sense - it's much easier to guarantee good data rates and, more importantly, response times with a proprietry service (such as GEnie or Hawaii) rather than the Internet. Otherwise, you're going to get cars jumping all over the place or disappearing all together. Fraser
One small question Tony, where is this online service ? I know Papyrus like to talk about it in magazines and stuff but it does not seem like we will see it anytime soon. Ever tried to connect to GEnie from Australia???? A.B.
Quoted text (12 lines)>>I'll tell you EXACTLY why Papyrus, Microprose, et al won't support >>Kali. Ever hear of proprietary online services? Papyrus' multiplayer >>service? GEnie, etc.? You don't make money using Kali over the >>Internet. >>Note that I'm not slamming Papyrus or Microprose -- it's just bad >>business sense to support a Kali option when you can charge for your >>own online service. >Yeah, but surely it's not just good business sense - it's much >easier to guarantee good data rates and, more importantly, >response times with a proprietry service (such as GEnie or Hawaii) >rather than the Internet. Otherwise, you're going to get cars >jumping all over the place or disappearing all together.
Does Kali support multi player games (ie over 2 players)? If not, I don't see why special networks and Kali couldn't both be supported. Speaking of *** networks. Anybody know if XBAND PC will be supporting racing? XBAND PC is in beta test. Check out their web site for more info: [link lost in import] Vernon
And 29 Feb 1996#313508
Quoted text (18 lines)>>I'll tell you EXACTLY why Papyrus, Microprose, et al won't support >>Kali. Ever hear of proprietary online services? Papyrus' multiplayer >>service? GEnie, etc.? You don't make money using Kali over the >>Internet. >>Note that I'm not slamming Papyrus or Microprose -- it's just bad >>business sense to support a Kali option when you can charge for your >>own online service. >>_________________________________________ >>Tony Johns >>IWCCCARS Project Coordinator >>[link lost in import: /~iwcc/project.htm] >One small question Tony, where is this online service ? I know Papyrus >like to talk about it in magazines and stuff but it does not seem like we >will see it anytime soon. Ever tried to connect to GEnie from >Australia???? >A.B.
I'm not sure I agree. SH/MPS just released TopGun, and it works fine over Kali. I think the real problem is with delays,and lags as they would relate to any racing game. Anyone that has played AW or WB has seen delays, and warps. How could they be over come in a racing game where you are side by side for most (if not all of the race) You have one person that has a bad connect, and you would be having a wreck every minute! Maybe when we all have ISDN lines? Andy Andy [link lost in import: /~ridger] ***/Nascar/Kali/Win95 stuff.
David Kadlc 04 Mar 1996#313655
Quoted text (10 lines)>Last I checked, the highest serial number for Kali I of is in the 5000's. >With Kali growing so fast, and Kali95 on the horizon (its painstakingly >simple to set up, practically as easily as running mIRC), How could >Microprose/SpectrumHolobyte and Papyrus be ignoring the potential >for racing games over the internet? It looks like Interplay with their >'Whiplash' game might be the first decent internet racing game, too bad it >lacks all the settings like tire pressure, gear ratio, etc stuff. >I'm told that NetMech was originally Netbios but they decided to switch >to IPX because its faster and the numerous users of Kali, smart choice >in my opinion...
What are you talking about? Never played Nascar from Papyrus? Dave.

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