Race Sim Central
Rec.Autos.Simulators Archive

Change 'compresion ratio' at Tall

4 posts by 4 people · 19 Feb 1996 - 23 Feb 1996

Er 19 Feb 1996#312919
I love to race at Talladega, mainly cause I can win, but I don't like how the AI's run. I usually run at 102-103% strength and can win a long race due to pit stops and traffic. What I find is that unlike real restrictor plate and drafting tracks, there is very little up close racing. The lead cars take off and leave the other 35 cars back about 10 sec. off the pace. It doesn't matter who is leading, #3, 24, 5, 6...(above average driver settings) or cars with below average settings. I can't catch the leaders under green unless they are in traffic, but once I do catch them I take off and leave them behind. How come I can't knock time off my laps when I'm trailing, but once I'm in the lead then I can leave 'em behind? It seems very unrealistic that at 103% all of the cars run with in 10 sec of each other except for the lead cars who run 10-20 secs apart from the others. I tried to edit the drivers text and make every one equal with the same range of numbers, but on the track the qualifying times were close but the field still didn't stay together. Is there a way to make close nose to tail racing here like the rule change of changing the compression ratio like we all saw at Daytona Sunday? I think it would make Talladega more exciting to race and be more challanging. I know there is a glitch that doesn't allow AI to pass and hopefully that will change in the next NASCAR edition, but for now is there a way to tighten up the competition? -- Eric Treaster
[...] Edit the drivers2.txt file. The number pairs before each driver indicate their strength, traction, drag and aggressiveness respectively. Make the numbers closer together between each driver and you will a closer race on your hand at every track. Aggressiveness has nothing to say when it comes to lap times, it only decides how willing the AI to let you pass. Take a look at *drivers.txt* (not drivers2.txt) for more details. Good luck! -- --- Terje Wold Johansen --- http://www.ifi.uio.no/~terjjo/ --- "I am your inferior superior." O.W.
[...] : Is there a way to make close nose to tail racing here like the rule change of : changing the compression ratio like we all saw at Daytona Sunday? I think it : would make Talladega more exciting to race and be more challanging. I know : there is a glitch that doesn't allow AI to pass and hopefully that will change : in the next NASCAR edition, but for now is there a way to tighten up the : competition? Eric, Very good concerns pointed out here. All things that have been noticed by me. I hope someday we can get the AI as competitive here at Talla as they are a say, Richmond. As for a way to tighten the field. Sorry can't help there either. But I will say this, it's not only there that it happens, it's a common trait for all Papyrus racing sims I have found. They race hard ahead of you, but get around them and you'll leave em' in the dust every time... NASCAR, Indycar, no matter. That's been my experience. A bit more noticeable at Talladega though due to the wide open racing.... Good luck -- Christopher Goucher
: As for a way to tighten the field. Sorry can't help there either. But I : will say this, it's not only there that it happens, it's a common trait : for all Papyrus racing sims I have found. They race hard ahead of you, : but get around them and you'll leave em' in the dust every time... NASCAR, : Indycar, no matter. That's been my experience. A bit more noticeable at : Talladega though due to the wide open racing.... I remember the same thing happening in the original Indianapolis 500 Sim too! At least they are being consistant! The only time they can catch up to me is when my tires start to go and their's don't. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy