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Driving Speed (Work in Progress) Tech Demo V1.0

2 posts by 2 people · 26 Sep 2004 23:13 UTC - 27 Sep 2004 00:50 UTC

Bubby 26 Sep 2004 23:13 UTC#31203
This is Driving Speed, a very much "work in progress" game that I have decided to release my first tech demo for. Due to being under constant development it only supports Pixel Shader graphics cards at the moment. So its probably a good idea to only download the demo if you know your card supports this. So far I have only tested it on a GeForce4 4200Ti and ATI Radeon 9700 Pro. It should be noted that there are still lots of bugs in this demo especially with the car physics. Its possible to crash the physics engine and cause the game to exit when this happens. (Try to avoid heavy collisions at 200kmh+) I'll be fixing these issues in the next release. Currently I am the only programmer on the project and develop the game with Visual C++ 6.0 & DirectX 9b The cars in this demo were made by a 3D modeller called Martin Leps. The track in this demo was converted from a Racer add-on track. The tech demo contains 8 cars from 2 manufacturers and you can race up to 11 opponents on one track in single player mode. Here is a link to my site containing more information and screen shots: http://www.megaderek.com/driving/index.html
Malc 27 Sep 2004 00:50 UTC↳ reply to Bubby#31206
"Bubby" <[email hidden]> wrote in message news:T3I5d.4$[email hidden]... > This is Driving Speed, a very much "work in progress" game that I have > decided to release my first tech demo for. > Here is a link to my site containing more information and screenshots: > http://www.megaderek.com/driving/index.html As an arcade racer similar to NFS it's very good, the car control with the arrow keys is good and in 'normal' driving I didn't have any collision box problems just bouncing off the barriers. As an exercise it's very good if it's all your own coding (apart from the cars as you mentioned), but as a game it seems a bit 'generic'. What are you aiming for, an arcade racer with a particular theme, or a racing sim? If you're going for an arcade racer I guess you just need a bit of lateral thinking to make it stand out from the crowd, if you're going for a sim you've got a lot of work to do ;-) FYI it ran perfectly well on my Gf5900 with 61.77 drivers. Malc.

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