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Rec.Autos.Simulators Archive

ICR2, AI guys and braking

6 posts by 5 people · 31 Jan 1996 - 04 Feb 1996

Bret Log 31 Jan 1996#311917
Has anyone out there gotten the feeling that the AI guys in ICR2 can decellerate much faster than we humans? Maybe I'm just braking late, but I have trouble keeping from ramming them, particularly on the road courses.
Greg Bero 01 Feb 1996#311991
>Has anyone out there gotten the feeling that the AI guys in ICR2 can >decellerate much faster than we humans? Maybe I'm just braking late, >but I have trouble keeping from ramming them, particularly on the road >courses. What difficulty level are you playing on? I think the AI causes the "less able" drivers to brake earlier. Just like real life. -Greg
Bret Log 03 Feb 1996#312089
>>Can the AI guys in ICR2 decellerate much faster than we humans? >What difficulty level are you playing on? I think the AI causes the "less >able" drivers to brake earlier. Just like real life. Well, on the road courses, I'm at 93%. On the ovals, I'm at >95% It is on Laguna Seca that I notice it most- in the corkscrew, where everyone comes to almost a complete halt in the beginning of the race. We seem to brake equally for most of the decelleration, but they stop very suddenly toward the end of decelleration. I am not convinced they can decellerate faster, but I just thought I'd put the question out there. In terms of the game, I don't think there is much I would change- they did a good job. I wish they'd let us tailor the steering a little better, give us more options than "Linear" or "Non-Linear" steering, because I *am* convinced that steering the car is not as hard in real life. In real life, you have wheel resistance and feedback, which make fine adjustments infinitely easier. It is in making the small adjustments, like when you are drafting, that are nightmarish even with an 8degree wheel lock in ICR2. And one thing I would add to the game- a way to "take back" a mistake. I've suggested to Papyrus that they make "<shift>U" put you back 10 or 20 seconds earlier in to the race. Right now, I just tend to hit "<shift>R", resetting the whole race. Not Fun. If you feel the same way, drop em a line at their page suggestion box Bret
News Adm 04 Feb 1996#312132
>>Has anyone out there gotten the feeling that the AI guys in ICR2 can >>decellerate much faster than we humans? Maybe I'm just braking late, >>but I have trouble keeping from ramming them, particularly on the road >>courses. >What difficulty level are you playing on? I think the AI causes the "less >able" drivers to brake earlier. Just like real life. No, there are definitely times when I begin braking before the AI cars and still ram them. I suppose it doesnt' help when racing with 104% opponents, but still, the AI shouldn't be able to brake more quickly than the human player.
Jason Allis 04 Feb 1996#312133
No, I think I've had the same thing happen to me. Especially on Pace Laps, I often have to follow three, four car lengths behind the car ahead so I don't nail his rear under braking. Happens in races, though not nearly as severe. Leetchy
Rob Willet 04 Feb 1996#312134
I've only ever driven one real single seater, some sort of 2L Vauxhall. Until the moment I stepped into the car I thought I was a pretty good driver, 10 seconds later I knew I wasn't. The amount of work needed to keep the car going at speed was incredible. I did around 30 minutes in the car and whilst loving it was happy to finish as I couldn't hold onto the wheel much longer. This car was only an entry level car to 'learn' on. I spoke to a Jonathon Palmer (ex F1 driver) afterwards and he said that the effort needed for the next levels F3000 and F1 were far more than this car needed. Indycar racing is smiliar to F1 so I'd expect similar levels of difficulty. Rob. -- rob. "If you fingers ain't bleeding you ain't playing hard enough" -- Rory Gallaher

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