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Thoughts on IndyCar II

1 post by 1 person · 27 Jan 1996 - 27 Jan 1996

DR 27 Jan 1996#311702
OK, first a warning, these are just my opinions! I bought IndyCar II in the sales after Chrimbo, and I now have about three weeks of driving (read skidding and sliding!) under my belt so I thought it was about time to make some commments. Firstly, good job for including 15 tracks instead of pulling the usual "here's half the Championship, go buy the other 8 tracks in three months time" stunt that we saw with IndyCar and NASCAR. It's funny to race at circuits like Long Beach or Laguna Seca and to see buildings that are now textured go past at a higher frame rate than the original game's 15 fps! Nice to see SVGA as well, even if it is still beyond my PC's capability - I go for framerate above texture every time. However, the opponent cars don't appear to look as good as the cars from the original game, I can't put my finger on it, but they remind me more of the cars from F1GP than IndyCar! The AI seems a lot better, they don't suddenly slam on the brakes when exiting corners like in the first game, but the opponents still appear to be subject to a different set of Physics than the player - although it is less noticeable than it was in IndyCar. The trouble is, having played the game now, I don't feel that I have gained much over IndyCar and NASCAR. The menu system is identical to NASCAR & IndyCar, the whole game has the feel of the first two. OK, so we now have all the NASCAR advances over IndyCar, but, big deal, they weren't that great to start with! Once again, the game doesn't capture the feel of racing the way that F1GP does. Every time you return to the garage in a practice session, all the other cars return to the pits as well - why can't they continue circling? Hell, they managed that in Indy 500 The Simulation! And why I can't get more information about lap times, etc. when I finish a race? I didn't mind the lack of spray in IndyCar when racing in the wet, but IndyCar II doesn't even have a wet weather option!! F1GP has both the slippery track surface *and* the sudden loss of visibilty caused by the spray from other cars and it is a four-year old game!!! The rev counter warning light "bug" seems more like the usual Papyrus "release an unfinished bug-ridden game to catch the Christmas rush" trick, although this is no fault of the programmers. So what if Grand Prix II is months late? At least it will be a finished product. And who remembers the *huge* gap between Indy 500 and IndyCar? That's a much better comparison than the gap between ICR, NASCAR and ICR II which are, I hate to say it. little more than graphic re-writes of the original ICR game. IndyCar II is a good game, but it isn't a great game the way that IndyCar was. For me, it adds little more than SVGA graphics, some new circuits and handling that matches the rule changes, to the existing game. It's more like IndyCar 1.2. Sorry if no one agrees, personally I like IndyCar II, but I imagine that I, like most people, will go absolutely BONKERS over Grand Prix II!! As for "Grand Prix II will need a really incredible PC before it will run", a) that's rubbish and b) didn't we all say the same thing about NASCAR??? So endeth the soapbox. DR J -- ______________________________________________________________________________ me90drj : "It's an old code sir, but it checks out. I was about to clear him." is94drj : "....5....4....3...Wait! What's that red light?...." ______________________________________________________________________________ ------======= <URL:http://www.binaries.net/:8080/~is94drj/> =======------

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