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Rec.Autos.Simulators Archive

Is Feb. 2nd the date for GP2?

11 posts by 9 people · 26 Jan 1996 - 14 Feb 1996

Is Feb. 2nd the anticipated release date now for GP2? I think I read a couple messages which mentioned this date. Or does it still look like the end of Feb. is still the release date? -- Later, Stuart J. Boyle
Stuart Boo 28 Jan 1996#311788
NOBODY KNOWS! Can't we all just wait and see? Anybody you can possibly ask will give you a different date, including Microprose at the moment it seems. Still, at least it's PROBABLY February or March... Stuart. -- Stuart Booth Somewhere in Epsom, England, UK.
Alan Mess 29 Jan 1996#311845
Hi, *** Megastore, London, currently have the 15th of March as the release date. It used to be mid-Feb, then before that the 2nd of Feb... It's anyone's guess really.. My guess is, though, that the magazine reviews means it's out by the end of March... Alan. -- City University, London, EC1V 0HB | (ATK,MIME & PGP2.6 accepted) Tel: +44 171 477 8551 | Fax: +44 171 477 8587
Andy Jacks 02 Feb 1996#312081
: >Is Feb. 2nd the anticipated release date now for GP2? I think I read a PC GAMER magazine (UK) lists "End February" as the release date. We can only hope. I played the demo at the COMPUTER SHOPPER show in London a couple of months ago - and the game really kicks ass! It feels very much like F1GP1, but is more sophisitciated in most areas (esp graphics and AI). Personally, I'm not too worried about the SVGA mode - VGA will do me fine. It looks much better in VGA than ICR2 does. I've also convinced myself that VGA will be a more realistic simulation of what a driver REALLY sees at 190mph though a oil soaked visor! --
Craig Hopki 03 Feb 1996#312123
Quoted text (13 lines)>: >Is Feb. 2nd the anticipated release date now for GP2? I think I read a >PC GAMER magazine (UK) lists "End February" as the release date. >We can only hope. >I played the demo at the COMPUTER SHOPPER show in London a couple of months >ago - and the game really kicks ass! It feels very much like F1GP1, but >is more sophisitciated in most areas (esp graphics and AI). Personally, >I'm not too worried about the SVGA mode - VGA will do me fine. It looks >much better in VGA than ICR2 does. I've also convinced myself that VGA >will be a more realistic simulation of what a driver REALLY sees >at 190mph though a oil soaked visor! >--
Andrew, BULLSHIT!!!!! Look outside your window. That is what a driver would see. Do you think VGA can represent that better than SVGA?? Regards, Craig ****************************************************************************** Canberra, Australia IWCC3 Marker Bindings #2 Pontiac - Rick Higbee Motorsports IGN4 QANTAS Airways #75 Pontiac - Rick Higbee Motorsports IVL Toys-R-Us #43 Pontiac - Rick Higbee Motorsports IICC3 QANTAS Toys-R-Us #77 Reynard - Team Oz Racing ******************************************************************************
Well, how can anyone refute an argument like that. Your English teacher must be so proud... If you READ the post SLIGHTLY less literally, you may see a suspicion of a JOKE in there. Maybe? Cheers! John -- John Wallace
Andy Jacks 07 Feb 1996#312306
: >much better in VGA than ICR2 does. I've also convinced myself that VGA : >will be a more realistic simulation of what a driver REALLY sees : >at 190mph though a oil soaked visor! : > : >-- : Andrew, : BULLSHIT!!!!! Well, although my suggestion was initially designed to console myself that my PC couldn't handle the SVGA mode - I think it does actually make sense. My understanding is that F1 Drivers actually get pretty poor visibility, for a number of reasons: 1) Vibration. The car is doing up to 180mph, over often bumpy tracks, with VERY firm suspension. 2) Dirt on visor. Visors get VERY dirty, from oil, *** etc. Hence the need for tear-off strips. But drivers cannot have enough tear-off strips to ensure 100 percent clear vision all the time. I'd be willing to bet that Messrs Schumacher and Hill do not have SVGA equivalent vision after the first 10 laps. You just have to look at the in-car footage to get a very rough idea. And even this probably eliminates some of the vibration, and has a more effective cleaning system. VGA will be fine for me - especially since it looks a damn sight better than ICR2's VGA mode. Sure, I'll probably use SVGA if my PC will cope, but I just think that we shouldn't get hung up on having PERFECT graphics, when it probably not actually THAT realistic. I'd MUCH rather have VGA graphics and a good, playable game, than wasting loads of CPU effort on showing me advertising hoardings. --
Harald Boer 07 Feb 1996#312307
I'd MUCH rather have VGA >graphics and a good, playable game, than wasting loads of CPU effort on >showing me advertising hoardings. Yeah, and that's why we get the option to choose between VGA/SVGA. VGA for you, SVGA for me...... With my 17" monitor with 0.26 dots, VGA graphics looks like crap! When I first tried ICR1 on the 17" monitor I couldn't believe what I saw. Horrifying! I still praise the Lord every day that almost all new games are made in SVGA. VGA is no option for me. Cheers, Harald
I agree totally. Anyone that thinks that VGA is a viable option on ICR2 then try playing it on a 17" monitor. And you can't blame the monitor. I have a Sony 17"SF and it kicks. On these monitors, and they will become more standard as the price goes down, you really need SVGA, or reduce screen size in the game like doom does. Grant -- PHONE +61 7 3247 4968 / * FAX +61 7 3247 5033 \_,-._/ Brisbane,Queensland,Australia. (DOS one day, 95 the next)!
Julian Bo 12 Feb 1996#312598
<< try using <return> a few times..>> Will, monitor prices have not dropped much at all over the last three years - they have been the most expensive part of a new system (excluding ***y RAM) for some time. HDD and CPU's have crashed in price by comparison. I will agree that ICR2 is unplayable in VGA mode - but that says more about the poor translation from 640x480 to 320x200 than the fact that I have a large monitor - I don't. The VGA graphics in ICR2 are so totally `out of focus' that on a track lined with walls it is impossible to see where the corners are until you are past the turn in point. The VGA graphics in F1GP may be simpler, but they are much `better' because you can use them to drive with. I run ICR2 in SVGA on a AMD486DX2/100 with most texturing off just so I can see the track ahead!!! (I still get about 24fps) Besides, I prefer the surreal look to the fake texturing :) I would not recommend ICR2 to anyone with a machine incapable of running in SVGA mode - and that means a DX/100 minimum. |Brisbane,Queensland,Australia. (DOS one day, 95 the next)! Yuck!! DOS one day, Linux the next. And the day after, and the one after that..... -Julian
Andy Jacks 14 Feb 1996#312703
: I agree totally. Anyone that thinks that VGA is a viable option on ICR2 then try playing it on a 17" monitor. And you can't blame the monitor. I have a Sony 17"SF and it kicks. On these monitors, and they will become more standard as the price goes down, you really need SVGA, or reduce screen size in the game like doom does. I agree too! But I've test-driven F1GP2 in VGA mode - and it is *ALOT* better than ICR in VGA mode. Sure, SVGA will be even better - but don't dispare if your system won't be able to run F1GP2 in SVGA. I mean, F1GP(1) still looks OK in VGA mode - it just lacks texture. F1GP2 is *VERY* similar, but *HAS* texture (presumably switchable?) Oohh - I can't wait till they releases it! --

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