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GPM Bug List

9 posts by 7 people · 25 Jan 1996 - 06 Feb 1996

A comprehensive list, Dave. One thing I think you may have missed out is the fact that it is not possible to contract an existing driver to be your driver for next season. The other teams are able to do this, but the player is not. There is, therefore, no way of*** on to a good driver other than giving him a ridiculously long contract. This to me is a major failing, as it is vital to be able to keep a driver on a rolling contract. Please let us know of any response you get from SH-MPS. -- *************************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * "Five tablets and a ten minute consultation. That's 50 please." * ***************************************************************************
: A comprehensive list, Dave. : One thing I think you may have missed out is the fact that it is not : possible to contract an existing driver to be your driver for next : season. The other teams are able to do this, but the player is not. : There is, therefore, no way of*** on to a good driver other than : giving him a ridiculously long contract. This to me is a major failing, : as it is vital to be able to keep a driver on a rolling contract. : Please let us know of any response you get from SH-MPS. I agree. How about options on your contracted drivers. That would at least give you a choice about keeping them before the computer swipes them off you. Ben. (Trying in vain to stop Damon going to Pacific !!!!!) : --
Quoted text (8 lines)> A comprehensive list, Dave. > One thing I think you may have missed out is the fact that it is not > possible to contract an existing driver to be your driver for next > season. The other teams are able to do this, but the player is not. > There is, therefore, no way of*** on to a good driver other than > giving him a ridiculously long contract. This to me is a major failing, > as it is vital to be able to keep a driver on a rolling contract.
I played a game yesterday where by a signed schumacher for 48 races (3 seasons). The first season in the car i won the constructors, and drivers the same happened for the 2nd season and also the 3rd season. i noticed that he was going to another team, so i actively started to seek another driver. I choose Frentzen, who was under a one race contract, plus he was also listed as the next driver. So i decided to wait one race so that he would only be subject to the one contract. However to my horror, he was still under a one another one race contract. and so on and so on. Basically what the computer was doing was signing him one race a time thus no other team can sign him. As a result of this i started to investigate the computers use of this tactic, and i found it widespread with top drivers. Basically it is just one of those human/computer rule differences. Type "finger waj2" at the UNIX prompt for the full sig. |8888888888888888888888888888......8888888888888888888888888888| |.............G O D S A V E T H E Q U E E N !............| |8888888888888888888888888888......8888888888888888888888888888|
You _can_ re-sign a driver - just click on "Existing Driver" after "Negotiate", and negotiate a longer contract. The real problem is that the game doesn't warn you that another team has approached your driver and thus you don't get an opportunity to try and outbid them (I was heartbroken to lose Stena Ferrer, my first championship-winning driver :-) . There are lots of other problems with contracts. For example, you can't sack a designer or mechanic on a long term contract even if you see his abilities becoming poor. Contrary to popular opinion here, the game does not suck. It is very poorly tested (like, not at all) but there's enough depth there to have kept me playing for over 25 seaons... --
That's not what I meant. I am aware that you can s***a current contract to replace it with a longer one, but that's not what the other teams get to do. They are allowed to have another contract with the same driver they have now, set up to start when the current contract expires. The player has to create a whole new contract (which obviously means paying the driver more now, not next season) of longer duration to keep a driver. Ideally, it should be possible to have a driver under contract for 16 races at one salary, and have him signed for the next season for 16 races at another salary as a SEPARATE contract. If you have to start signing drivers for 48 or more races just to keep them, what happens if they become ***after 16? If there is to be a patch for GPM, I sincerely hope that the contract rules are sorted out - if the AI teams can do it, why can't I? regards, Paul. -- ********************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * "Five tablets and a ten minute consultation. That's 50 please." * **********************************************************************
Olaf Leende 01 Feb 1996#312014
I completely agree. You should be able to negociate with that other team yourselves if they want to buy your driver. Yep. Agree again. Finally found someone positive. I haven't reached 25 seasons yet but I enjoy playing it and that its all about isn't it. Olaf. ------------------------------------------------- Olaf Leenders Brussels, Belgium
>>Contrary to popular opinion here, the game does not suck. It is >>very poorly tested (like, not at all) but there's enough depth >>there to have kept me playing for over 25 seaons... >Agree again. Finally found someone positive. I haven't reached 25 >seasons yet but I enjoy playing it and that its all about isn't it. I too enjoy playing the game. I was just wondering, how do you guys do the racing? Do you drive yourself, or let the computer take care of the races? And how about testing? I started a game at winner difficulty level with Tyrrell, and let the computer do the races. I qualified near the end of the grid (best position was 19th), and racing results were similar. But, when reaching Silverstone, I decided to do one race myself. I was a little surprised to see Katayama take pole and Salo to be second fastest! And Salo won the race with Katayama third (he got a speeding penalty). I then loaded the game I had saved just before the performance was similar to the earlier part of the season. So, this is one more thing that annoys me. Also, the lap times should corres- pond to cars actual speed on the track. I've seen many situations, where my drivers are driving similar lap times (within .5 of a second), and their difference on the track has changed by 5 of more seconds. Also, once I was leading and Suzuki was second, and Suzuki broke the lap record (my driver was much slower), but still my driver could increase his lead by many seconds. Microprose should really fix that racing part. Samppa -- Samuli Takala, Pajamaentie 14 C 38, 00360 Helsinki | "Ron Dennis smiled like URL: http://www.hut.fi/~tax/ (soon) | -- Matti Kyllonen
>I too enjoy playing the game. I was just wondering, how do you guys do the >racing? Do you drive yourself, or let the computer take care of the races? >And how about testing? I let the computer do all the race sessions. I do the testing by hand but it never consists of more than sending all 3 cards out for a few laps anyway. [...] Yeah, I've seen that too. I decided to let the computer race to make things harder for me (I was only playing at Rookie level). I still won virtually every race (but I'm still searching for that elusive perfect season, to give a driver a perfect 160/170 point score). Hey, SH-MPS, hurry up with the patch disk! Ya listening, Quentin? :-) --
PEATO 06 Feb 1996#312239
MPS has posted a patch for GPM. it is at their ftp site and is call gpmeng.zip, for English. gpmfre.zip, for French and gpmger.zip for German version. It seems to make the game better and a little harder.I still get reports of my driver having gained 16 places, when qualifying in the top 10??

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