So has Gravis fixed the buggy joystick port with new GUS PnP?
I've had similar problems with NASCAR and ICR2 as described below.
use
>my SB-Pro instead of the GUS the problem goes away. Lucasarts tells me it's a
>problem with the GUS when using digital effects. Kinda makes me wonder if
>Gravis has fixed this with there latest pnp GUS.
:Sorry, I was unable to find a fix for this.
:
:I have come to the conculsion it's a hardware bug on the GUS. Its dependant
:on the mother board you have, since not eveyone has this problem.
:
:It seems certian games manage to trip over this bug, while others don't. It's
:either in the way the sound drivers are writen, or in the way the joystick
:routines are writen. In an email to me, Gravis said that they are aware of
:this problem, but could offer no solution.
:
:I'd also like to remind those people that replied to my origional post this
:occurs on more games than just Doom. Even if I upgrade Doom to 1.9, it
:still doesn't solve the same problem in the other games I mentioned.
:
:I did run Tie Fighter on my system. It's the floppy version which uses a
:custom version of megaem. I didn't find any joystick problems with it, and
:I tried 3 different kinds of analog joystick.
:PS.
:I was also thinking of getting a GUS pnp. If I do get it, I'd buy if from
:a store with a good return policy. There would be no point upgrading to
:another buggy sound card
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