Hi,
I am currently working on a programming project to program a simulator. I
have a book titled "Flights of Fantasy". Its great help, but I need a little
more. The simulator I am writing is to train locomotive cab drivers how to
operate a cab. I know, this is not the right place to ask (oops! Here comes
the flame.....). But I am using alot of methods and techniques borrowed from
playing flight and car simulators.
What I want to know is, how minimal I can get away with with hardware and
software and still remain effective? In other words, should I just use pure
software (ie. PC/Mac and joystick) or a mock-up of the entire interior - be it
cab,***pit or tub.
I can use any information related to flight, car or railway simulators. Please
point me to a web, ftp site, reading material etc etc.
Thanks a million in advance.
Andrew.
Quoted text (12 lines)
> Hi, > I am currently working on a programming project to program a simulator. I > have a book titled "Flights of Fantasy". Its great help, but I need a little > more. The simulator I am writing is to train locomotive cab drivers how to > operate a cab. I know, this is not the right place to ask (oops! Here comes > the flame.....). But I am using alot of methods and techniques borrowed from > playing flight and car simulators. > What I want to know is, how minimal I can get away with with hardware and > software and still remain effective? In other words, should I just use pure > software (ie. PC/Mac and joystick) or a mock-up of the entire interior -Quoted text (15 lines)
>Hi, > I am currently working on a programming project to program a simulator. I >have a book titled "Flights of Fantasy". Its great help, but I need a little >more. The simulator I am writing is to train locomotive cab drivers how to >operate a cab. I know, this is not the right place to ask (oops! Here comes >the flame.....). But I am using alot of methods and techniques borrowed from >playing flight and car simulators. >What I want to know is, how minimal I can get away with with hardware and >software and still remain effective? In other words, should I just use pure >software (ie. PC/Mac and joystick) or a mock-up of the entire interior - be it >cab,***pit or tub. >I can use any information related to flight, car or railway simulators. Please >point me to a web, ftp site, reading material etc etc. >Thanks a million in advance. >Andrew.Andew,
I am too working on a simulation project in my spare time. Ours is a flight simulator
for low- end pilot training, and is based on distributed PCs. Some books that may be of
interest are listed below.
Aircraft control and simulation by Brian L Stevens and Frank L.Lewis
Develops a 6DOF flight model) *
John Wiley and Sons
Modeling flight in IEEE Potentials April 1990
Simulation of Aircraft by Mark Connelly, MIT
Introduction to flight by J.D. Anderson
McGraw Hill
Airplane Performance, Stability and Control by C.Perkins and
R.E.Page
Wiley 1994 (Supposed to be very comprehensive)
Dynamics of atmospheric flight by B.Etkin
Wiley 1972
Theory of Flight by R.Von Mises *
Dover 1959
Flight Simulation by Rolfe and Staples *
Cambridge University Press 1986
I hope these titles are of use to you.
James
Hey guys, if you are interested in direct support for your sims for
joysticks and rudders and throttle and ... contact me.
We do the software for CH and we have a nice API letting you read the
devices input direct. The API is open and maybe will be adopted by other
vendors as well...
--
*******************************************************************
Guido K?rber - Programmer and hardware hacker
fax: x49-30-773 81 36 Ask me about:
Flightstick Pro, Jetstick
MacEnjoy, MacEnjoy Style
Opinions expressed herein are mine unless expressly stated
otherwise. Similarities with living or undead persons are
coincidence and not intended - really! ;-)
Best use before: (see date printed on backside of message)
*******************************************************************
There's an interesting book by the Waite Group entitled 'Flights of
Fantasy' that is really good information. It covers all aspects of
developing a simulator. It comes with a disk of 'c' source code. The
aircraft model is a something like a biplane, maybe a Camel.
I compiled it, but I am unsatisfied with the flight model.
Do you have any idea where I could get a 'c' source code module for a
Cessna 172? I'm building an instrument panel with stepper motor
converted instruments and I need the flight model.
> Andew,
>I am too working on a simulation project in my spare time. Ours is a flight simulator
>for low- end pilot training, and is based on distributed PCs. Some
books that may be of


































