Race Sim Central
Rec.Autos.Simulators Archive

Will F1GP2 have MELBOURNE on it or Adelaide?

9 posts by 7 people · 22 Jan 1996 - 30 Jan 1996

writes: I think not. Even though we have been waiting for 'a while' for F1GP2, the Gods of MPS have decided to base F1GP2 on the 1994 season. That was Adelaide, wasn't it? As to why they are basing a game released in 1996 (hohoho! Hopefully!) on a season two years out of date, Geoff only knows. -- *************************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * "Five tablets and a ten minute consultation. That's 50 please." * ***************************************************************************
Will the new F1 grand prix 2 game come out with the new Melbourne circuit on it? I hope so, they've delayed it so long, that they should.
Ari Yrjo 23 Jan 1996#311393
Ever heard about telemetry? Original F1GP mentioned Footwork in it's credits, so I guess Geoff used their telemetry to model car handling on different tracks. F1 teams have simulation software to estimate their performance on different tracks, and based on McLaren's simulation Melbourne will be a very fast track. Simulation is still only simulation, like (I think it was) Tyrrell noticed, when their simulation was way off from the real performance at Estoril. Maybe Papyrus didn't have access to telemetry information from all the tracks, as the car speeds are way off from the real things at some tracks ;-?
Actually, it's been stated by microprose and other people who heard about it (many times in this very newsgroup) that it is due to licensing considerations. I suppose if they can get the licensing rights for a more current car/driver lineup, they will. The FIA likes to control these things, as you may well know. It becomes a matter of $$$$$$$$$$$$$. Have fun. Scott
I'm sorry? What's your point? -- *************************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * "Five tablets and a ten minute consultation. That's 50 please." * ***************************************************************************
F1GP2 will be based on the 94 season (I think) so it will contain the Melbourne track. It would be impossible to include it since the track is not completed, there is no accurate information on what it will look like (sponorship signage, curbing heights, etc.). Therefore the game should (will) contain the "Sensational Adelaide" Australian F1 GP at ADELAIDE. If it is based on the '94 season then the majority of the signage in the game should be "Sensational Adelaide" logos while racing at the Aussie GP (Plus a couple of EDS, Malboro, and Fosters logos). Melbourne will have to wait until F1GP3 or a track update pack before it will appear in the game. By that time the Australian GP may have become the Indonesian, Chineese or Malaysian GP. Adrian (An Adelaidian who is trying to be diplomatic towards a Melbournian :) -- / \ Adelaide, SA \_,-*_/ Australia PGP Key: finger me or see my home page v GUS Page: http://www.student.adelaide.edu.au/~godfathr/gus/gus.html
Vinc 25 Jan 1996#311536
>Will the new F1 grand prix 2 game come out with the new Melbourne circuit on >it? I hope so, they've delayed it so long, that they should. FIGPII will be based on the 1994 season so it will be adelaide. Vince.
Macsen Galv 27 Jan 1996#311663
>Actually, it's been stated by microprose and other people who heard about it >(many times in this very newsgroup) that it is due to licensing considerations. >I suppose if they can get the licensing rights for a more current car/driver >lineup, they will. It's actually because they couldn't get accurate 1995 data. The data was given to them from the 1994 season. If they'd wanted 1995 data we'd have had to wait another year and had the same argument about us wanting 1996 or 1997 cars. Anyway, I'd much rather have a season with 28 cars than 20.. wouldn't you. Max
>It's actually because they couldn't get accurate 1995 data. The data was >given to them from the 1994 season. If they'd wanted 1995 data we'd have >had to wait another year and had the same argument about us wanting 1996 >or 1997 cars. Anyway, I'd much rather have a season with 28 cars than >20.. wouldn't you. >Max Hmm... I read in about three places that it was due to licensing considerations. Sorry. And yes, I agree about wanting 28 cars instead of 20! :) I don't want the emasculated Spa Francorchamps and all the rest of the bogus chicanes, though. Scott

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy