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Rec.Autos.Simulators Archive

Little Keyboard for the T1

3 posts by 3 people · 16 Jan 1996 - 16 Jan 1996

Kai Wesli 16 Jan 1996#310999
Hello all racing people. I would like to ask, if someone has made a small keyboard, which can be glued (screwed) on to the T1 for the different buttons, you kinda sometimes need in ICR1/2/NASCAR, like Turbo charge, front-/rear anti-roll-bars ... If someone has, could he please e-mail me plans from it? Thanks -- Kai Wesling Universitaet Bremen, Deutschland Ernzen, Luxemburg
Jim Schriv 16 Jan 1996#311000
Hi Kai, I have been using a Suncom SFX gamepad to access the swaybars, boost, pit commands (funtion keys),***pit display and pause. This pad is about the size of a pack of kingsize cigarettes and has 48 programable keys (4 sets of 12). It has its own onboard memory so it uses no system TSR but still remembers it's programming during system shut downs. It plugs into the keyboard so you can keep your gameport available for the wheel. The best part is it's very, very easy to program and retails for $25 U.S. This thing works well in Indy/NASCAR, a weapons control sys in flight sims, shooters (Doom, etc..), pinball games and probably a lot of other stuff I haven't tried (OMF). Jim Schriver Cedarville, AR
David Kadlc 16 Jan 1996#311001
: Hello all racing people. : I would like to ask, if someone has made a small keyboard, : which can be glued (screwed) on to the T1 for the different : buttons, you kinda sometimes need in ICR1/2/NASCAR, like Turbo : charge, front-/rear anti-roll-bars ... : If someone has, could he please e-mail me plans from it? That's what I'd need as well! Good idea Kai! Sehr gute idee eigentlich. Cao! Dave.

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