Absolutely correct. The software doesn't just allow for analogue control, it was designed for
it. For a better racing experience, you really MUST get a decent analogue joystick, or
preferably one of the ThrustMaster steering wheels. It will give you far greater control and
feedback than keys ever could.
--
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* Paul L. Finnemore, Apprentice Veterinarian *
* "Five tablets and a ten minute consultation. That's 50 please." *
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Keyboard versus analogue throttle control in Papyrus sims
A keyboard driver asked whether on/off throttle input was hurting him in NASCAR and ICR II. Rick Genter of Papyrus said real IndyCar telemetry from Long Beach showed progressive throttle and frequent simultaneous brake and throttle use, and that the sims ramp digital inputs rather than jumping to full throttle. Others discussed left-foot braking and clutch use, and the original poster later found a CH Flightstick Pro much better.
With Rick Genter (Papyrus)
Automated summary.
I've been playing many of the racing simms for quite a few years now (esp
F1GP), but have always tended to use KEYBOARD controls rather that a
joystick. Certainly on F1GP this does not seem to cause any problems,
but on NASCAR and, most recently ICR2, I think I'm not getting the degree
of throttle control that I need. On ICR2 in particular, when I apply the
power coming out of a turn, the car just oversteers uncontrolably.
Is this becuase, by using keys to accel/brake, I'm going from 0%
throttle to 100% throttle instantly?
If I were to use a joystick, would this solve the problem?
Does the software allow for "analogue" control of the throttle?
Thanks
--
Andrew Jackson. (Bracknell, Berkshire, England).
Mercedes-Benz has an owner's club magazine- the interview with Stirling
Moss said that the power-to-weight ratio is so high in an F1 car (mind you,
this meant the cars he drove, many moons ago) that there is either all or no
throttle....looking over a telemetry plot from Jordan-Hart F1 (some book I
saw, I can't remember which) showed that the throttle was either all or
nothing.
Why do racing sims not use the throttle as either on/off (or at least
allow a feature that supports this)??
Quoted text (15 lines)
>Subject: Binary Throttle ? >Date: 11 Jan 1996 19:46:13 -0000 >I've been playing many of the racing simms for quite a few years now (esp >F1GP), but have always tended to use KEYBOARD controls rather that a >joystick. Certainly on F1GP this does not seem to cause any problems, >but on NASCAR and, most recently ICR2, I think I'm not getting the degree >of throttle control that I need. On ICR2 in particular, when I apply the >power coming out of a turn, the car just oversteers uncontrolably. >Is this becuase, by using keys to accel/brake, I'm going from 0% >throttle to 100% throttle instantly? >If I were to use a joystick, would this solve the problem? >Does the software allow for "analogue" control of the throttle? >Thanks >-- >Andrew Jackson. (Bracknell, Berkshire, England).Quoted text (11 lines)
>I've been playing many of the racing simms for quite a few years now (esp >F1GP), but have always tended to use KEYBOARD controls rather that a >joystick. Certainly on F1GP this does not seem to cause any problems, >but on NASCAR and, most recently ICR2, I think I'm not getting the degree >of throttle control that I need. On ICR2 in particular, when I apply the >power coming out of a turn, the car just oversteers uncontrolably. >Is this becuase, by using keys to accel/brake, I'm going from 0% >throttle to 100% throttle instantly? >If I were to use a joystick, would this solve the problem? >Does the software allow for "analogue" control of the throttle?Andrew,
Yes.
Yes.
Steve.
Why do racing sims not use the throttle as either on/off (or at least
allow a feature that supports this)??
<<<
I was recently reviewing some telemetry from an IndyCar running at Long
Beach, and the throttle was most definitely *not* on/off. One thing that
was interesting (and that both NASCAR and IndyCar Racing II support, but
you need the proper control hardware to support), is that a lot of the
time the driver was using both the throttle and the brake.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Is this becuase, by using keys to accel/brake, I'm going from 0%
throttle to 100% throttle instantly?
If I were to use a joystick, would this solve the problem?
Does the software allow for "analogue" control of the throttle?
<<<
We don't slam the throttle from 0% to 100% on a digital control; we ramp
it up, albeit in about one second. With a joystick or other analog device,
you can control the amount of throttle you feed the car. And yes, this
makes a big difference, especially when your tires are cold.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
I think this is a little harsh - F1GP is a sim, but it has facilities to
enable it to be played with the keyboard, which does pull it down nearer
to a 'game' than a sim.
is awesome!<<
Yes, it is much better than previous Papyrus sims - IMO they still need
to work on the model of the car - it's obviously come a long way since
NASCAR.
Virtual Karts - now there's a game you can play with the keyboard.<<
Not really comparing like with like there, are we? Microprose are only
the publishers of GP2 - the code is down to Geoff Crammond and his team.
We've seen in the past his ability to deliver the goods - let's hope that
this continues to be the case.
Steve.
: I was recently reviewing some telemetry from an IndyCar running at Long
: Beach, and the throttle was most definitely *not* on/off. One thing that
: was interesting (and that both NASCAR and IndyCar Racing II support, but
: you need the proper control hardware to support), is that a lot of the
: time the driver was using both the throttle and the brake.
Using both the brake and throttle to control a heavy NASCAR on a road
circuit is a MUST. I salute Papyrus for providing this detail to their
sim. Actually the brakes and throttle or just as important to
controlling a car as the steering wheel (and wings).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rick,
brake.<<
Is this using a left foot braking technique like Mika Hakkinen is known
for, or is it heel & toe action?
While I've got your attention <g> - is there any reason why ICR etc don't
have neutral gears, and reverse is only available by using a different
input source rather than the normal gear shift mechanism? Also, does the
car's model use a centrepetal clutch which reduces wheelspin, because I
have never noticed the revs climbing to indicate wheelspin when pulling
away, etc.
Thanks.
Steve.
Is this using a left foot braking technique like Mika Hakkinen is known
for, or is it heel & toe action?
<<<
I believe it was left foot braking.
While I've got your attention <g> - is there any reason why ICR etc don't
have neutral gears, and reverse is only available by using a different
input source rather than the normal gear shift mechanism? Also, does the
car's model use a centrepetal clutch which reduces wheelspin, because I
have never noticed the revs climbing to indicate wheelspin when pulling
away, etc.
<<<
Our physics model requires the car to be in gear; this is why we don't
have neutral. As for reverse, I think we didn't want to make it easy to
accidentally shift into reverse. The car's model does not use a
centripetal clutch, and when the car is in a wild spin, you *can* see the
RPMs skyrocket while you are spinning out of control as the wheels spin.
Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.
Quoted text (10 lines)
>I've been playing many of the racing simms for quite a few years now (esp >F1GP), but have always tended to use KEYBOARD controls rather that a >joystick. Certainly on F1GP this does not seem to cause any problems, >but on NASCAR and, most recently ICR2, I think I'm not getting the degree >of throttle control that I need. On ICR2 in particular, when I apply the >power coming out of a turn, the car just oversteers uncontrolably. >Is this becuase, by using keys to accel/brake, I'm going from 0% >throttle to 100% throttle instantly? >If I were to use a joystick, would this solve the problem? >Does the software allow for "analogue" control of the throttle?: Michael,
: >>Using both the brake and throttle to control a heavy NASCAR on a road
: circuit is a MUST.<<
: Just out of interest, do you mean for them both to be in use at the same
: time, or the fact that they should both be available (and analogue, as
: opposed to binary). If it's the former, what benefit do you think it
: provides to accelerate and brake at the same time?
I use the brake to get the car "pointed" in the right direction, then
back onto the throttle to help straighten out the car. Sometimes it's
just a light tap on the brakes to bring the weight over the front
wheels. It's a quick brake to throttle thing, with the brake coming off
as the throttle goes down.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I can testify to the accuracy of that! I was (finally) in the lead at
long beach and the penske I just passed for the lead (on the final lap)
took offense and tried to do an out break manuever, we got tangled up and
it sent my engine sky high. Man was I pi**ed.
Mike
>Is this using a left foot braking technique like Mika Hakkinen is known
>for, or is it heel & toe action?
I think IndyCar drivers still need a clutch, so I'd guess they do it
to keep the turbo pressure up. I think F1 drivers did the same back
in the turbo era.
Left foot braking becomes possible because F1 cars don't need clutches
(other than at the start).
--
When driving a 100cc kart in the wet I sometimes use the brakes and
throttle together to reduce the sensitivity of the throttle. If you're
not careful just breathing on the accelerator in one of those things
in the wet can send you spinning off.
Quoted text (21 lines)
>: Michael, >: >>Using both the brake and throttle to control a heavy NASCAR on a road >: circuit is a MUST.<< >: Just out of interest, do you mean for them both to be in use at the same >: time, or the fact that they should both be available (and analogue, as >: opposed to binary). If it's the former, what benefit do you think it >: provides to accelerate and brake at the same time? >I use the brake to get the car "pointed" in the right direction, then >back onto the throttle to help straighten out the car. Sometimes it's >just a light tap on the brakes to bring the weight over the front >wheels. It's a quick brake to throttle thing, with the brake coming off >as the throttle goes down. >-- >**************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=Quoted text (13 lines)
>>Rick Genter: >>>>a lot of the time the driver was using both the throttle and the >>brake.<< >>Is this using a left foot braking technique like Mika Hakkinen is known >>for, or is it heel & toe action? >I think IndyCar drivers still need a clutch, so I'd guess they do it >to keep the turbo pressure up. I think F1 drivers did the same back >in the turbo era.Since my original post (and the helpful reply from Mr Papyrus), I've
started using a CH FLIGHTSICK PRO - which was a VERY late gift from
Santa!
I am finding the THROTTLE CONTROL much better than using keys (since
I can feed in the power gentle as I go through the apex of turns) and so
I'm not oversteering nearly as much as before.
Having said that, the FLIGHTSTICK PRO seems to be VERY badly designed for
use in Racing Sims, because the THROTTLE CONTROL thumbwheel has been
STUPIDLY placed such that you can't use it if you're truning hard left!
This is most noticable inn Indycar and Nascar races, where one tends to
turn left rather alot - and its JUST where you want to be controlling the
throttle!
I still find that the joystick lacks accuracy for steering - but I'm getting
used to it. Maybe I should look at buying/making one of these
steering wheel things.
Thanks for all the info.
--
Andrew Jackson. (Bracknell, Berkshire, England).
> Having said that, the FLIGHTSTICK PRO seems to be VERY badly designed for
> use in Racing Sims, because the THROTTLE CONTROL thumbwheel has been
> STUPIDLY placed such that you can't use it if you're truning hard left!
> This is most noticable inn Indycar and Nascar races, where one tends to
> turn left rather alot - and its JUST where you want to be controlling the
> throttle!
Well, if you are a bit adventurous, you might try this :
(BTW, I have done this for a CH FLIGHTSTICK, not a PRO, but I think they
have the same base design so it should work)
If you open up <gasp> the bottom (you must take off the sticky things and
then unscrew the 4 base screws) you will get to see the beautiful
engineering job of the flightstick.
What's really interesting is that because of the design of the throttle
wheel, there is a way to move it.
Looking at the bottom of the joystick like this:
DISCLAIMER: I'm a horrible ascii artist, but I'll do the best I can
_
| |
| | _| |
____||| |_____
| | --------------
/\
|| look this way, after bottom is removed.
You will see that the throttle wheel sits loosely in between two holders
which form a circular support when the bottom is screwed on.
If you were to pick up the entire throttle assembly, and flip it 180
degrees, it would result in offsetting the thumbwheel's position on top
by about twice the length of the axle. Fortunately the axle is short
enough that the thumbwheel still fits inside the joystick.
Here's another crude drawing:
(whoops, I flipped it upside down, oh well)
___________________________________________
Top
Oh, of course you have to cut out another slot for the thumbwheel to fit
into, just like it does right now next to the joystick. With careful
measuring, you should be able to rough out a good outline of where it
should be (on the bottom) and cut out a new slot. (I used some exacto
knives and a dremmel [very handy tool to have])
It should now look like this:
___________________________________________
Top
Next, as you should be able to tell, you have reversed the axis of
rotation, so that up is down and down is up when you spin the wheel.
But, you can fix that too. I figured that you could just flip the wires,
but it doesn't quite work that way. There are about three connectors to
the thumbwheel, and only two wires to it. You have to play with putting
them into different posistions until you get it right, but you should be
able to. YOU MAY WANT TO VERIFY THIS FIRST BEFORE CUTTING YOUR NEW SLOT
ON A FLIGHTSTICK PRO!
So, once you have done that, flip the wheel, inserting it into your new
slot, make sure the wires are reconnected properly and all should be
well.
There is only one caveat, I wasn't able to move the little piece of
plastic which rubs against the thumbwheel to produce the resistance and
slight clicking noise. There probably is a way, but I didn't bother.
I don't think the clicking matters much, but it is kinda nice to have. If
you're really attached to that device, you may not want to do this
'modification'.
All said and done, I have successfully done this. I did it about two
years ago, and my joystick is still working fine so there shouldn't be
anything to worry about, except aesthetics if you don't have confidence
in cutting a clean new slot.
Good luck, tell me if you do it or not (or anybody else for that matter).
I find that it makes using the thumbwheel in ALL games much more enjoyable
since you're not always banging the joystick into your thumb when
turning/steering left.
Yeah, me too. But using my modified Flightstick works ok. Concerning
Indycar2 (and IndycarI), I have found that if you have the brake and
throttle on the thumbwheel, then you have to center it exactly for reverse
to work. This kinda sucks and I have since given up on it, using two keys
on my left hand for brake and throttle. I find this allows me to place
the joystick flat on my desk instead of holding it which is much better
for accuracy.
I do wish that I could have real analog braking/throttle. It does allow
for more fine tuning in turns and what not. Of course you can kind of
simulate that by pressing the brake/throttle at different rates too, but
that certainly doesn't immitate real life very well.
Cheers,
--
............................................................................
: the spaces of the mind are :: space extends to infinity :
: _a new dimension_. the body :: outwards :
: is a mere wall between two :: the mind stretches to infinity :
: infinities :: inwards. :
: _the mind parasites_ :
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