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Rec.Autos.Simulators Archive

Daytona USA

16 posts by 16 people · 11 Jan 1996 - 26 Jan 1996

AndyDayt 11 Jan 1996#310694
Daytona USA, originally an arcade game and now on the Sony Playstation, was developed by Sega and Lockheed Martin. Sega provided their *** expertise, Lockheed Martin developed the necessary hardware, and my company helped create the textures and models used in the game. It is, of course, not a serious simulation like NASCAR or INDYCAR II; but the arcade version can not be matched for shear fun and great looks. Andy
A washed out friend of mine has been bugging me about the merits of some kind of arcade game named DAYTONA USA. He claims it to be the ultimate driving experience short of actually buying a real car and go out at Road America. Does anyone have any experience with that game? How does it compare with WCF1, Indycars, Nascar simulations etc. Cheers, gfg
pens.. 11 Jan 1996#310696
Daytona USA is an AWESOME game. It's more of a simulator than Need For Speed, and more of an arcade game than NASCAR. I play it whenever I find myself at an arcade (not much nowadays). It's cool because you can do burnouts, flips, and when you crunch a wheel, the car wobles. Cool smoke and crashes too. I REALLY hope it comes out for PC soon. -- ______________________________________________________________________________ I Love Cars, Auto Racing, And The Red Hot Chili Peppers --------------------------------------------------------------------------------------- IndyCar: Go Penske Team! Al Unser Jr., Paul Tracy --------------------------------------------------------------------------------------- NASCAR: Go Rusty Wallace and Jeff Gordon! --------------------------------------------------------------------------------------- The Red Hot Chili Peppers: Anthony Kiedis: Vocals Dave Navarro: Guitar Flea (Michael Balzary): Bass Chad Smith: Drums
Mark McCuen 13 Jan 1996#310788
I certainly hope you are not offended. Some of us, myself included, have been rough on the game. I think the frustration comes from the fact that Sega has chosen an exclusive copyright on the speedway which precludes those of us who truly enjoy the Papyrus sim from having access to the legendary Daytona. It seems to be nothing more than a powerplay. I also am upset that Sega would not even respond to my correspondence. Obviously to them I am not worth a reply. I won't forget that. I promise. IMHO we Papyrus sim fans are upset about the politics and also from being kept out of a Nascar racing Icon. It's not about you or your efforts.
Mark 13 Jan 1996#310789
It's cool because you yeah!! rally is cool.. but you have to have a saturn to play! :( I hope sega would make it for pc. I'd buy a pentium 100 to play it!! :) MARK
The main thing about that game (and The new one Indy500 who seems to be basee on the same engine?) is the steering feedback. When you hit another car or a wall or when you turn a sharp bend, you 'feel' it throuhgt the steeting. The graphics are beautifull and the frame rate is verry smooth (probably 30fps). As for the physics model (tyre grip, etc...) i dought they have anything to do with the real thing. So if you have a chance to try one of those DaytonaUSA or Indy500, go for it, i'm sure you'll have a good time! --------------------------------------------------------------------- - _/_/_/_/ _/_/ _/ | Montreal, Quebec, Canada - - _/ _/ _/ _/_/_/ _/ _/_/ | - - _/ _/ _/ _/ _/_/ | Go Jaques go... - ---------------------------------------------------------------------
Dave Bowers 14 Jan 1996#310837
I wish someone would do a REAL RAC Rally game for the PC in the style of Sega Rally. Just imagine... 40 different tracks to race around [or thereabouts] including forest, tarmac, mud, gravel, sand stages as well as snow, rain, night and foggy conditions. There would also be the chance to drive a Subaru Impreza, instead of just being stuck to the Toyota Celica and the out-of-date Lancia Delta. Drving a Cosworth would be funky too! Now THAT would be cool! --
Musta 15 Jan 1996#310898
says... Yeah, if only a p100 had a ghost of a chance of reproducing even the shitty Saturn version. Hey, no hidden agendas here. I have a Saturn, a Playstation, and a P133 w/ a Matrox Millenium. Of the 3, the p133 is definitely the weakest on graphics power. l8er, Erich
Spif 18 Jan 1996#311105
==>>A washed out friend of mine has been bugging me about the merits of some kind ==>>of arcade game named DAYTONA USA. He claims it to be the ultimate driving ==>>experience short of actually buying a real car and go out at Road America. ==>>Does anyone have any experience with that game? How does it compare with ==>>WCF1, Indycars, Nascar simulations etc. Cheers, gfg stuff stuff here ==>So if you have a chance to try one of those DaytonaUSA or Indy500, go for it, ==>i'm sure you'll have a good time! ==> Heck, we wasted tons of $$ up at Reno, Nevada playing Daytona in 4-player mode. Lotsa fun! Handling isnt what I'd call realistic, but hey, fun is fun.. I like Screamer much better, but I dont have any car/computer friends who want to try it networked. All my computer friends like RPGs. And all my car friends have no idea as to how a computer works. Go figure.
Dave Henrie 19 Jan 1996#311158
Quoted text (7 lines)> >Daytona USA is fine but Sega Rally is better!!! > > > >Fraser > yeah!! rally is cool.. but you have to have a saturn to play! :( I hope > sega would make it for pc. I'd buy a pentium 100 to play it!! :) > MARK >
SEGA is converting many of thier Saturn titles to PC. But you'll need a 3d card and Win95 to get them to run. Dave Henrie * JABBER v1.1 * -- | Fidonet: Dave Henrie 1:346/25 | Fido -> Internet/Usenet via Net 346 Services
DA>I wish someone would do a REAL RAC Rally game for the PC in the style of Seg >ally. Just >imagine... 40 different tracks to race around [or thereabouts] including for >, tarmac, >mud, gravel, sand stages as well as snow, rain, night and foggy conditions. What would be cool is to have a true road rally. Something that simulates a real cross country trip. Snow, rain, night, day, headlights, traffic, cops, the whole thing!! --- * TLX v4.10 * An expert is someone from out of town. --- * OLX 2.2 TD *
> Daytona USA, originally an arcade game and now on the Sony Playstation, > was developed by Sega and Lockheed Martin. Sega provided their *** > expertise, Lockheed Martin developed the necessary hardware, and my > company helped create the textures and models used in the game. It is, of > course, not a serious simulation like NASCAR or INDYCAR II; but the arcade > version can not be matched for shear fun and great looks. Just out of curiosity, has anyone out there managed to beat 2min 19sec for the beginners course of this game? (arcade version) Greg Hingerty
Craig Hopki 24 Jan 1996#311488
On Wed, 24 Jan 1996 00:59:08 -0800, Greg Hingerty
Quoted text (11 lines)>> Daytona USA, originally an arcade game and now on the Sony Playstation, >> was developed by Sega and Lockheed Martin. Sega provided their *** >> expertise, Lockheed Martin developed the necessary hardware, and my >> company helped create the textures and models used in the game. It is, of >> course, not a serious simulation like NASCAR or INDYCAR II; but the arcade >> version can not be matched for shear fun and great looks. >Just out of curiosity, has anyone out there managed to beat 2min 19sec >for the beginners course of this game? (arcade version) >Greg Hingerty
I only played it once and did not notice the time. I was racing this 'kid' and being careful around the corners like in Papryus NASCAR Racing while the aforementioned 'kid' kept pounding into me from behind. He beat me. :-( Stupid arcade game! Craig. ************************************************************** * Canberra, Australia * **************************************************************
Scott Fo 25 Jan 1996#311554
: Just out of curiosity, has anyone out there managed to beat 2min 19sec : for the beginners course of this game? (arcade version) I had a 2:16 last time I played by myself, and I have had a 2:14, when catching someone else (the computer gives you a boost when you are behind the opponent.) -- ============================================================================ | | | '56 Ford F100 --> '78 Cutlass Salon --> '86 Mustang GT | | "thgir peek ciffart rewols" | | | ============================================================================
D.A.Cric 26 Jan 1996#311613
Quoted text (7 lines)> On Wed, 24 Jan 1996 00:59:08 -0800, Greg Hingerty > >> Daytona USA, originally an arcade game and now on the Sony Playstation,
NO! It's on the SEGA Saturn!
Quoted text (22 lines)> >> was developed by Sega and Lockheed Martin. Sega provided their *** > >> expertise, Lockheed Martin developed the necessary hardware, and my > >> company helped create the textures and models used in the game. It is, of > >> course, not a serious simulation like NASCAR or INDYCAR II; but the arcade > >> version can not be matched for shear fun and great looks. > >Just out of curiosity, has anyone out there managed to beat 2min 19sec > >for the beginners course of this game? (arcade version) > >Greg Hingerty > I only played it once and did not notice the time. I was racing this > 'kid' and being careful around the corners like in Papryus NASCAR > Racing while the aforementioned 'kid' kept pounding into me from > behind. He beat me. :-( Stupid arcade game! > Craig. > ************************************************************** > * Canberra, Australia * > **************************************************************
I enjoy F1-GP for realisism but also like a good arcade racer, and can say that out of all the HOME (i.e. not incl. any arcade originals) games I've played on I rank them like this: (1) SCREAMER on the PC - easily the best (2) Daytona USA on the Saturn - buggy but fast-ish and enjoyable (3) Sega Rally on the Saturn - slow but the best graphics (4) Ridge Racer on the Playstation - nice graphics, shame about the speed I must state that I've only played on the PAL versions of the consoles mentioned above, so bear in mind that the NTSC versions will be faster and therefore play a bit better. Further, my only experience of Screamer is on a P5-75Mhz in VGA. What it would be like on a Pentium Pro 200MHz in SVGA defies thinking about. If you haven't got Screamer BUY IT NOW! David. PS. I don't have any connection with *** Entertainment BTW, I just love the game! :) -- ---------------------------------------------------------------------- | BSc Computer Science | life-forms!" - Data from | | University of Exeter, UK | Star Trek : Generations | ----------------------------------------------------------------------

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