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Rec.Autos.Simulators Archive

GP2 News!!!

9 posts by 8 people · 08 Jan 1996 - 19 Jan 1996

< 08 Jan 1996#310533
Hi , today I found in Compuserve news from a guy who visited the Silverstone British Motorracing fair and he played Gp2 . Here are his experiences : textured etc. Frame rate was not grease lightening, but it was no slower than ICR2 with reasonably high detail on my machine (P75). The cars look a lot better than ICR2 in that they are all of the real life design I.E. some with high noses, some with low etc. As for the track and background, I played it on Silverstone and Monza and both had very good scenery etc. The one thing that did strike me was that there are different surface textures and shades. In the real world if you look at the Silverstone circuit just before Bridge corner there is a change in texture and collour where they hand layed the new circuit. This has been replicated perfectly in the game with exactly the right shades of tarmac etc. The type of machine? sorry I do not know, they had them hidden away from prying eyes, But I suspect that it was reasonably slow (no one ever spends a lot of money on British club Motor Sport). No bugs at all. It ran clean as a whistle. It looked as if it was completley finished. There were 5 machines all running at once all with the GP2 on them. All of the menues worked without hessitation and it generaly ran very smoothley. I did not ask them if there was going to be a track ed. Annd finaly, the hold up that I heard was that Geof The God had made the game too sophisticated, and it wouldnt run well on any thing under a P90, and even that was slow. Lets hope that the machine that I was using was nothing too S**t hot other wise my poor little P75 wont be able to take the traumer. The release date that I heard was 16 of Jan, only 9 days.<<
Quoted text (10 lines)>>Hi , >>today I found in Compuserve news from a guy who visited the Silverstone >>British Motorracing fair and he played Gp2 . Here are his experiences : >[snip snip] >>Lets hope that the machine that I was using was nothing too S**t hot other >>wise my poor little P75 wont be able to take the traumer. The release date >>that I heard was 16 of Jan, only 9 days.<< >See my reply to another thread on this same subject. >Mark
Mark is only interested in frame rates etc. My guess is that he's a lousy driver and thos people only look like drives in games like Need for Speed, Screamer, that sort of (arcade) crap. ---------------------------------------- - This message was brought to you by - - - "Chapo!" ---------------------------------------
Mark Foster 09 Jan 1996#310597
[snip snip] See my reply to another thread on this same subject. Mark -- Mark Foster, University of Sussex Computing Service, Falmer, UK. BN1 9QJ ------------------------------------------------- "There are no such useless words as...'I didn't have a chance.'" [Driving, HMSO]
torg.. 10 Jan 1996#310651
Quoted text (34 lines)>>>>Lets hope that the machine that I was using was nothing too S**t hot other >>>>wise my poor little P75 wont be able to take the traumer. The release date >>>>that I heard was 16 of Jan, only 9 days.<< >>>See my reply to another thread on this same subject. >>Mark is only interested in frame rates etc. My guess is that he's a lousy >>driver and thos people only look like drives in games like Need for Speed, >>Screamer, that sort of (arcade) crap. >Well that just shows how much you know doesn't it you tit. I am not ONLY >interested in frame rates but it really does***me off when speed and >gameplay are sacrificed in the interests of mere pretty pictures. Who the hell >wants to see the text on the advertising hoardings or on the side of the car. >It doesn't add to the gameplay so get rid of it. Unfortunately >Geoff/Microprose have fallen headlong into the prettyness trap and are now >having a hard time getting the game to run on common hardware. If they had >developed the game the other way round and only used spare capacity for pretty >pictures then the problem would not exist, the game would be out, we would all >be happy and they would be a lot richer. >It doesn't matter how ***y pretty the game looks if you can't play it >properly. >Mark (who has been playing just about every driving/racing sim that he can get >his hands on since Revs on a 32K BBC micro and still thinks that >Revs/StuntCar/F1GP-1 are the best of the bunch.) >-- >Mark Foster, University of Sussex Computing Service, Falmer, UK. BN1 9QJ > ------------------------------------------------- >"There are no such useless words as...'I didn't have a chance.'" > [Driving, HMSO]
Has the option of turing of detail occurd to you ???
>Well that just shows how much you know doesn't it you tit. I am not ONLY >interested in frame rates but it really does***me off when speed and >gameplay are sacrificed in the interests of mere pretty pictures. Who the hell >wants to see the text on the advertising hoardings or on the side of the car. >It doesn't add to the gameplay so get rid of it. It doesnt get me pissed off. I thinks its great to have an envolving ambient that simulates more acurately the real world. For me it is very important the graphics realism as well as the simulation engine. I get a lot of help by seeing those advertising help so that I know where to start breaking, shifting down, and curving. I respect your opinion, but I dont agree with it. You have the option to get rid of the advertising by switching off the textures, that would make you happy and would make everyone happy as well because they can choose ! I first played F1GP in the Amiga at 3-4 frames per second, and I was very happy at that time. Again I dont agree with you. I think that it is very good that we have such an evolutionary vision from Geoff and MP. There are a lot of auto simulators games and you can play them with the present HW. I think it is great that we have some minds creating the games for the future. May be youll have to play it at 10 FPS today but within an year or so youll be able to play it fast (dont forget that 3D boards are on the way !!!). Meanwhile, you can always play it without texture, without detail, and in VGA (GP2 is not out but I suspect you can play it like that with a Pentium 90 at decent FPS) Ill bet youll add GP2 to best bunch when it is released. Bye, Miguel ********************************************** Carlos Miguel Santos Cordeiro **********************************************
Mark Foster 10 Jan 1996#310653
Quoted text (9 lines)>>>Lets hope that the machine that I was using was nothing too S**t hot other >>>wise my poor little P75 wont be able to take the traumer. The release date >>>that I heard was 16 of Jan, only 9 days.<< >>See my reply to another thread on this same subject. >Mark is only interested in frame rates etc. My guess is that he's a lousy >driver and thos people only look like drives in games like Need for Speed, >Screamer, that sort of (arcade) crap.
Well that just shows how much you know doesn't it you tit. I am not ONLY interested in frame rates but it really does***me off when speed and gameplay are sacrificed in the interests of mere pretty pictures. Who the hell wants to see the text on the advertising hoardings or on the side of the car. It doesn't add to the gameplay so get rid of it. Unfortunately Geoff/Microprose have fallen headlong into the prettyness trap and are now having a hard time getting the game to run on common hardware. If they had developed the game the other way round and only used spare capacity for pretty pictures then the problem would not exist, the game would be out, we would all be happy and they would be a lot richer. It doesn't matter how ***y pretty the game looks if you can't play it properly. Mark (who has been playing just about every driving/racing sim that he can get his hands on since Revs on a 32K BBC micro and still thinks that Revs/StuntCar/F1GP-1 are the best of the bunch.) -- Mark Foster, University of Sussex Computing Service, Falmer, UK. BN1 9QJ ------------------------------------------------- "There are no such useless words as...'I didn't have a chance.'" [Driving, HMSO]
R. van Ri 12 Jan 1996#310755
Quoted text (7 lines)>Geoff/Microprose have fallen headlong into the prettyness trap and are now >having a hard time getting the game to run on common hardware. If they had >developed the game the other way round and only used spare capacity for pretty >pictures then the problem would not exist, the game would be out, we would all >be happy and they would be a lot richer. >It doesn't matter how ***y pretty the game looks if you can't play it >properly.
Who cares! If the game is released everybody has a pentium 120+
Sande 14 Jan 1996#310851
Quoted text (8 lines)>>Well that just shows how much you know doesn't it you tit. I am not ONLY >>interested in frame rates but it really does***me off when speed and >>gameplay are sacrificed in the interests of mere pretty pictures. >It doesnt get me pissed off. I thinks its great to have an >envolving ambient that simulates more acurately the real world. For me >it is very important the graphics realism as well as the simulation >engine. I get a lot of help by seeing those advertising help so that I >know where to start breaking, shifting down, and curving.
Quite so ... I want to race in simulated GP environment which challenges ones concentration with distractions such as advertising hoardings, track features, and colourful crowded grandstands. I also want the realism of advertising and personalised logos on cars, so that I can tell who I am now behind (I am always behind ratrher than ahead :-) ) ... do you think there is some secret code in F1GP1, Schumacher is a bastard to pass and Taki Inuoe always seems intent to have me off the track ... ------------------------------------------------------------------ Tony Sanders, Wellington New Zealand/Aotearoa ... absolutely, positively Nuclear-Free, and absolutely OS/2 Warped. ------------------------------------------------------------------
Andy Jacks 19 Jan 1996#311178
I'm desperatley trying to come to terms with not being able to play GPII in SVGA on my DX4/120, and I've come up with a really neat justification for not blowing 500 quid to upgrade to a P1xx: Surely the VGA mode will be MORE realistic than the SVGA? Bouncing along at high speeds, behind a misted, and fly-encrusted visor must give you a view much more like VGA! I figure that anybody who wants a "perfect" SVGA view is kidding themselves. Problem solved. Now if only I can come up with a similar excuse for EF2000. -- Andrew Jackson. (Bracknell, Berkshire, England).

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