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Rec.Autos.Simulators Archive

GP Manager - Crap!!

2 posts by 2 people · 06 Jan 1996 - 07 Jan 1996

John Dixo 06 Jan 1996#310443
I have had Gp manager for about 3 weeks now and find that it is so full of bugs that it makes it unplayable. The game is full of inconsistences, buying new equipment makes no difference, drivers seem to make no difference, i.e an unknown rookie out races and qualifies Martin Brundle. The game is full of annoying bugs like when pitting during the race, the game sometimes does not allow you to refuel or re-tyre the car. Your engineers give you advise on setups which seems to be contrary to the top teams. Testing times are not reflected in the race, i.e you can break the record in testing and then not come anywhere near it in qualifying. Car weight is not correctly calculated and I have actually found that a car with very basic but lighter parts will run faster than a car with high-tech heavier parts. Therefore whats the point in updating the car when the basic car appears to be quicker. I have also found that the on screen speed is not reflected in the lap times. This is particularly evident in qualifying, cars that appear to run at similar speeds, show up on the lap times as being seconds appart. I have had occasion when I have had pole position midway through the qualifying session, only to find that at the end of qualifiying that my times have changed for the worse? - this is unacceptable. Even worse is to be competitive one race and then the next be 10 seconds of the pace. It's a shame because its well presented and the options are thorough and exciting, but also redundant because changing them does not seem to make a difference. I feel robbed because I am unable to play the game knowing that it is so inconsistent. I hope Microprose recognise that failings in this product and quickly bring an update out. Throughly pissed off - John Dixon CompuServe 100761,3223
SteveF.. 07 Jan 1996#310493
Your engineers give you advise on setups which seems The top (or any other) teams are not running the same chassis, wings, or engines that you are, so it would stand to reason that your setup would be different. Your engineers only can give you data based on how they think the car will react on the track. It still comes down to you setting wing angles and such....and I can tell you that you have to do major experimentation on those angles. Sometimes, the correct angle is outside the parameters the enginneer and wind tunnel tell you, and one degree up or down can mean 5 seconds or more a lap. All I can tell you, is test, test, test, and keep a log of your settings at each track for you race the next year. Those settings will be a bit different each time you visit a track, because you usually have different equipment on the car each year. I agree that some of the bugs are annoying, but, hey, it's a game, and hopefully there will be some fixes on the way. I just hope it's not a portent of what is to come with F1GP2.

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