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Rec.Autos.Simulators Archive

GP manager bugs !

9 posts by 7 people · 03 Jan 1996 - 07 Jan 1996

Earl 03 Jan 1996#310216
says... One flaw I'd heard about which you didn't mention is that your monitor MUST be set to 256 colors in order for the program to run. Can you confirm this? Earl
Ville Ko 03 Jan 1996#310217
Its really sad to see a game with such a great potential only some flaws coming to ruin that. - The game seems to calculate the weights of the cars wrong. For example if I add a new part to my car the weight of it doesnt add up correctly. - Negotiating for new drivers sucks sometimes. Sometimes when I hire a new driver I get an extra one with him. Its really annoying to hire M.Schumacher and find out that you have also hired T.Inoue to drive after Schumachers contract ends. It seems that the other team has negotiated for the replacement and now its given to me. - Why the hell is it that sometimes when I decide to manage qualifying myself my drivers are some 10 secs off the pace and when I decide to pass it and let the computer do it for me they are only 1-2 secs. off the pace and all this with exatly SAME setups. By the way the drivers should give some tips or comments for their car setups like in real life. - The drivers have far too little to do with the outcome of races. Drivers are just too equal in races. It seems quite OK with qualifying but the race results are highly unbelievable sometimes. Its interesting to find out that there is even less overtaking in the game than there are in real GPs and the race order after first lap is far too often the same as grid order and everybody knows this isnt the case in real life. - The manual should be much bigger and better. There are far too many things and details in the game to which you cant find answers from the manual. ..After all this whining I has to say this is a good game but it needs some serious updating to become a great one. Comments anyone ? ------------------------------------------------------------------------------------- - Second place is first of the losers.(Ron Dennis) - -------------------------------------------------------------------------------------
Ville Ko 04 Jan 1996#310282
One more thing that really irritates me is that when you acquire other teams car blue prints you notice that they are sometimes using illegal technology in their car for example skirts in the early part of the game. Then when you deside to put skirts on the car you get disqualified immediately. FIA seems to check only human players cars. ------------------------------------------------------------------------------------- - Second place is first of the losers.(Ron Dennis) - -------------------------------------------------------------------------------------
Adrian Do 04 Jan 1996#310283
>One more thing that really irritates me is that when you acquire other teams car blue prints >you notice that they are sometimes using illegal technology in their car for example skirts in >the early part of the game. Then when you deside to put skirts on the car you get disqualified >immediately. FIA seems to check only human players cars. Well put Ville, I agree with everything you have said in this and the last post. It seems such a shame that the overiding impression that this game leaves you with is of something with bugs, and annoying traits, rather than the damn good Sim which it actually is hidden under there. Regards Adrian =================================================================== Any opinions which are right, witty, profound or clever are mine. The ***ones belong to my company. ===================================================================
I agree with and endorse the opinions expressed by the authors in the preceeding articles. Here is another quibble to add to the list- It is not possible for the human player to contract an existing driver to come back again next season. Other teams can have a driver in the team and on the 'next driver' list. If the human player tries to contract an existing driver, all it achieves is replacing the exisiting contract! WHY??? -- *************************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * * * 'Five tablets and a ten minute consultation. That's 50 please.' * ***************************************************************************
LARS ANDERS 06 Jan 1996#310404
Hi. After playing GPM for a couple of days I have discovered a *lot* of bugs. Or undocumented features (since the manual is so slim). VK> ..After all this whining I has to say this is a good game but VK> it needs some ser ious updating to become a great one. You are not the only one to whine about this game. But even though I whine, I still like it *a lot*. What keeps me playing is the potential of the game. What really bugs me is most of the bugs are so obvious ! I can only translate that into thinking that Microprose must take us for idiots when they dare to release such a buggy piece of software. Christmas sales or not ! VK> Comments anyone ? Plenty :) What really needs to be done is to compile a bug list and mail it to Microprose, in the faint hope that they would use it. The most obvious bugs I have found (after only two days): Generally: 1. Windtunnel testing is bogus. Changing wingsettings or even wings does change reported speeds in mysterious ways. Examples : frontwing rearwing Topline speed Cornering speed 45 45 200 199 90 90 200 190 10 10 200 190 0 0 175 165 2. When doing track testing, laptimes are only affected by serious changes in wings. I usually let the driver do 5+ laps. He could have a bad lap ? 3. All the superlatives in this game really bothers me. Superb, excellent fair, average, good, very good, high, briliant. I want a legend to tell me what outranks what. And I want more consistencies in how everything is ranked. Ie. drivers are ranked with ten different superlatives, while your tire- and partscontractors are ranked by another system (which is ok) but what is better than what ?? 4. All the part about testing a car. I need a way of telling me if the car is handling ok. If it is my driver that is going slow, or the setup that is not working properly. I want a way of telling if this part is really any better than another part. Thats why I pay those big bucks to my ace R&D and Engineer guys. 5. All those assistants. Mechanic R&D, Engineers and marketing people. Is it better to hire cheap and lacy or expensive and experienced ?? I need a measurement to make a decision here. Qualifying : 5. Your drivers disappearing without you knowing what has happened. I saw Damon Hill _blow up_ during a session, and never found out why. He still had lots of tire and fuel left but he just went reported as (R)etired ?!?? 5. Drivers following close, but reporting very different laptimes. Race : 6. What on earth does "XX driving hard" means ? (XX being a driver name :)) 7. Messages being passed to drivers that retired 48 laps earlier. 8. The dutch are going to love this <g> : In my first race Jos Verstappen won in a Simtek-Ford, with Bertrand Gachot in second place. Both my drivers Hill & Coulthard retired. (Hill actually crashed into Jean Alesi. Wont he ever learn .... <g> ) I mean ..... this must be a fault somewhere. Right ?!?? My conclusion : The game needs to give more and better data in order for me to make the right decisions regarding all apects of the game. And we need a new manual as well. Any comments ?? Lars ------------------------------------------------------------------- --- t RM 1.31 0418 t
Ji 07 Jan 1996#310454
In addition to commenting on the GP manager bugs here maybe we should e-mail Microprose en-masse and maybe we'll get something done a bit quicker. I've already done this, let's see if they actually give a shit about the people buying their products. *** SENNA FOREVER ***
I too have e-mailed MicroProse and Spectrum Holobyte concerning the bugs in the game, both those I discovered myself and others I have learned of via this newsgroup. That was ten days ago. Either I misunderstood the fact that e-mail is supposed to be quicker than snail-mail, or the guy answering the e-mail is the same one trying to finish F1GP2 :-) -- *************************************************************************** * Paul L. Finnemore, Apprentice Veterinarian * * "Five tablets and a ten minute consultation. That's 50 please." * ***************************************************************************
Scurvyd 07 Jan 1996#310456
>The game needs to give more and better data in order for me to >make the right decisions regarding all apects of the game. >And we need a new manual as well. >Any comments ?? Yeah, until all these bugs are addressed with a patch anyone who is thinking about buying it like myself hold on to your $$$ for now. As far as the manual goes a skimpy cryptic manual dont bother me too much. That seems the way all entertainment software manuals are, so you can fork out another $20 for their "cluebook" ! The icr2 manual is borderline useless as well. We can always share info on here or publish faq's to figure it out. The bugs gotta go though. MP

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