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Rec.Autos.Simulators Archive

Nascar pit stop and AI strengh settings

1 post by 1 person · 01 Jan 1996 - 01 Jan 1996

GlenRKen 01 Jan 1996#310154
In Nascar Racing, early on, it became quite tiresome to exit the track slection screen to reset the opponet strenght setting every time I wanted to switch tracks. I found a fix that allows me to leave game strengh at 100% and still have individual settings for each track. I do this by remming and changing the RELS value in each track.txt file (each track has one, named the same as the track directory). The RELS value is aparently the design strengh of the track, with 100 meaning 100% of design. To adjust to your strengh, rem the default value with a semicolon ( ;) then enter a new RELS line and dial the RELS value down or up to suit current setup for that track. You rem the origional value to retain the default setting for your current version of Nascar (you gotta have goals!). Such as with Darlingt.txt : ;RELS 99 RELS 100 This setting will raise AI strengh to appx. 101-102% default game strengh. Also, you may adjust the pit window for the AI cars with the SPDWY line in the same file. If your tires are dead after 35 laps, and you want the other cars to pit with you, rem and change the SPDWY line to your liking. Such as with Darlingt.txt ;SPDWY 0 34 46 SPDWY 0 30 36 This setting will loosly force the AI cars to pit on or after lap 30 up to and on 36. I tried to force ALL of the cars in on the same lap, but aparently a gap of a number of laps and/or miles is required for the game. Also, you may get lotsa pit pratice by setting the window to a low number such as SPDWY 0 10 10. Again, loose enforcement, but you can follow most everybody in every 10, 15 laps. Also, in Taladega.txt, changing SPDWY 1 42 45 to SPDWY 0 42 45 removes the restrictor plate employed on this track, allowing greater speed. Don't forget to bump up the RELS value to match, to such as RELS 130. Sorry for this long-winded tip, but we all like to share (Now, about car setups ..........). Glen Wayne, Michigan

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