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Papyrus, Please read and respond

8 posts by 7 people · 24 Dec 1995 - 29 Dec 1995

vip.. 24 Dec 1995#309853
Hello, First off, let me thank you for providing such an excellent racing sim in Nascar Racing. I am an avid fan of Winston Cup racing and this satisfies my hunger to race! I have a couple of suggestions that could probably be implemented fairly easily with a future patch release and would greatly enhance realism and game play. 1. Computer car AI - Although you have greatly enhanced this area in version 1.21 it still needs a little tweaking. My only real complaint is that if you have the inside posistion on a track, below the groove, and the computer cars are above you and the groove will be coming down to meet you, they often slam into you causing an accident. The cars need to either drive door to door, or back off and go behind you. I get frustrated sometimes when a race is ruined because some stupid computer car slams into you following "the groove". I would think that this would be easier to fix than the old problem of lapped cars slowing down the unlapped cars. 2. Please provide a "spotter". It bums me out when I don't know where the caution flag is coming from, and keep flying around and end up running into an accident. Yes, I could slow down, but I would then lose positions when the computer cars are racing to the line. If the accident is at the start/finish line you are done for the day. Again, this doesn't have to be anything spectacular, you could implement it the same way you do the messages about laps to green and pit closed messages. Just say wreck in Turn 1 or something. Again awesome game and I hope you could implement these small enhancements in a furture patch, hopefully soon. Thanks for your time. Regards, Todd
I would add that there needs to be a "tow truck" option in the game. There is no reason why you can be towed back to the garage to do repairs to get back in, even if you are 20 laps down.
: 2. Please provide a "spotter". It bums me out when I don't know where the : caution flag is coming from, and keep flying around and end up running into an : accident. Yes, I could slow down, but I would then lose positions when the : computer cars are racing to the line. If the accident is at the start/finish : line you are done for the day. Again, this doesn't have to be anything : spectacular, you could implement it the same way you do the messages about : laps to green and pit closed messages. Just say wreck in Turn 1 or something. It's not too realistic, but if I REALLY want to know where the accident is, I pause the game and check out the replay. It's just as realistic as having to pause the game to send e-mail to my pit crew for my next pit stop ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
AdLevesq 28 Dec 1995#310008
Hi Todd, Thanks for the suggestions. If you have any other ideas or comments please feel free to send them to me. Adam Papyrus
How about a few more pace laps to warm up the tires. I have a few great setups *once the tires are warm* that get me killed in AI traffic on the initial start just because the tires are cold. Also in the preseason session it would be nice if you could have a diagnostic recorder that would keep track of each lap speed/time, fuel used, tire temperature at the end of the lap, and also tire wear experienced. Perhaps a note with the highest the tach got on that lap would be another nice thing to note. Mike
Gregory Fu 29 Dec 1995#310058
It's not a cheat, its just the way the game reads buttons. I think if you can't keep your foot from snapping to the floor with being gradual, it's your driving style that's costing you time. So it happens to be easier with a button. So what? Is there a lack of buttons on your PC? Greg Fung, PRO94 runner-up and PRO95 current points leader
>>And please dont forget the button cheat. >It's not a cheat, its just the way the game reads buttons. I think if you >can't keep your foot from snapping to the floor with being gradual, it's >your driving style that's costing you time. So it happens to be easier >with a button. So what? Is there a lack of buttons on your PC? >Greg Fung, PRO94 runner-up and PRO95 current points leader I've done a fair ammount of modem racing and have tested it, in every case with the same setup the buttons were a huge advantage. Modem racing with F1GP the buttons were faster at 1st but you paid the price later with quicker tire wear. Tires in NASCAR last longer with the buttons. I'm sure driving style plays a role. It will be interesting to see what happens with the network. Even if digital isn't faster on lap times, fewer pit stops and less chance of smash ups ( especially after yellows when tires are cold ) will probably prove enough of an advantage. Hope I'm wrong, it wouldn't be the 1st time. I'd rather use analog because it seems to come much closer to simulating a stock car.

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