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Rec.Autos.Simulators Archive

Virtual Karts

8 posts by 6 people · 14 Dec 1995 - 19 Dec 1995

[snip] Dave, You didnt calibrate your steering wheel correctly, I bet you only turn your steering wheel to the left and pushed one of the pedals down. You must push the pedal down, turn the wheel to the left and push a button. Then SLOWLY bring the wheel back to the center and release pedal. Now it will tell you to turn the wheel to the right and push the other pedal down. Now push the button and you are done. Try this and see if the joystick routine is messed up, I dont think so.
Spectrum Holobyte-MicroProse World Circuit Racing VIRTUAL KARTS Personal Opinions by Dave Gymer My brother Simon bought VK a few days ago. I've played it briefly, and we gave the network play option a very quick test. As promiesed, I'm about to present some personal opinions about the game. I have _not_ played the game extensively. The packaging The game comes on a single CD-ROM, with an alarmingly slim manual and a registration card. I'm sure I'm not the only person out there who really hates companies which don't ensure that registration cards have the postage pre-paid. MPS could at least have some sort of on-line registration facility on their web pages. Anyway, that's a minor personal gripe. As I mentioned, the manual is pretty slim and, whilst it has all the basic details, provides very little background information. Remember the F1GP manual? Now, there was a manual worth half the cost of the game. But the VK manual doesn't appear to have even been checked very carefully. Is it really too much to ask that "Schumacher" and "Alain Prost" are spelt correctly? This manual will not enhance the rest of the world's view of the US educational system _*grin*_. Installation Installation is fairly simple, incuding auto-detection of your soundcard. I had the happy choice between my SB16 and my UltraSound; the game chose to autodetect the latter so I stuck with that. One thing that did annoy me was that the CD auto-installed and ran when inserted on Windows 95. I disabled this feature as soon as I realized it was happening, but I don't really think that it's suitable behaviour for a DOS game to do this. Just my personal take on things. Another small gripe is that the CD jewel case doesn't have any sort of inlay, so you will have to add a stick to the spine if you want to identify it in a rack of CDs. Setup There are quite a few different controllers to select from, but one thing that really annoyed me was that you can't do any of the neat stuff F1GP let's you. You can't change the key assignements at all, nor can you "pick and mix" keyboard, joystick and pedal controls. I chose to use the T1 setting with my T1 pedals and joystick. But worse, far worse, is that the joystick code is seriously flawed. It seems that after you calibrate your controller, once you get to the track you will find that the kart constantly pulls to the left. Needless to say, this rapidly becomes extremely annoying and makes accurate control impossible. Neither Simon or myself have trim wheels on the X axis of our various sticks so we couldn't even trim the problem out. Simon managed to fool the game by calibrating the "center" position of his joystick slightly offset, but I just couldn't get it to work at all. This seems to indicate a total lack of serious testing. In fact, the whole game has a "nearly but not quite" finish, and was probably rushed out for seasonal reasons. Those of you who have whined about GP2 missing the Xmas rush take note - if GP2 had been released before being properly finished, you can be sure that it would have done the game great harm. And another thing: there's a music icon on the options menu, but turning it on has no apparent effect. Huh? Gameplay Oh dear. This game had so much potential, yet it seems to have been almost totally wasted. You remember what I said about GP2, that the AI can make or break a game? Well, the AI in VK appears to suck big time. Even the F1GP computer cars were usually smart enough to try and avoid a parked car. In VK, if you park at the side of the track, the other drivers just pile right into you, shouting "move over"! Fortunately, they aren't quite so bad once you get moving, and the game provides for up to 8 players to take part on a network, so the AI is very nearly dispensible. As I said, Simon and I gave the network game a quick blast and it seems to work okay. Conclusions As I've already said, the game appears to have been rushed out before Xmas without quite being finished. That's a real shame because with just a little more spit and polish it could have been a really superb game. Hopefully SH-MPS will put out a patch to fix the joystick calibration problem, at which point I might buy my own copy and try the network play out properly. I can't honestly recommend that you buy this game unless you either have a trim wheel on your joystick's X-axis, or you don't mind fiddling around for 30 minutes getting it right, or you are a total karting fanatic. I'm going karting for real on Monday 18 December. I'll let you know how it compares. _*grin*_. _________________________________________________________________ Copyright © 1995 by David P Gymer All rights reserved These pages are not endorsed or supported in any way by Spectrum Holobyte-MicroProse Software. --
Not sure, but this may be related to your Gravis Ultrasound. I find that in a lot of games (maybe only those using the HMI SOS sound drivers) that I get sporadic up-left control inputs (and on joystick2) if I use my GUS for sound (even if the joystick is not connected to the GUS and I use "ultrinit -dj"). ------------------- David Masten
Darren Morg 14 Dec 1995#309314
...snip...snip... ------------------------------------------------------ But Dave, this is exactly what happens in real kart races, well, the one's I've been in anyway. Real kart racers have no intelligence, be it artificial or otherwise - take me for example. In every kart race, there are usually one or two drivers serious about winning, the rest seem happy inflicting as much carnage as possible. This is why karting has become the ideal breeding ground for BTCC drivers ... Thanks for the posting, you've saved me from going overdrawn this month. Darren. --------------------------------------------------------------------- Darren Morgan phone : +44 1473 233383 All opinions expressed 153 Princes St fax : +44 1473 233318 are my own etc. etc. ---------------------------------------------------------------------
[... my comments about flawed joystick control...] I know the problem which you are referring to - I've seen it on NASCAR when trying to use the GUS for both stick and sound. However, this seems like a totally different problem; inputs are not sporadic, they are permantently slightly miscalibrated. Also, brother Simon's machine, wich has only a SB AWE32, also exhibited the same problem (he eventually managed to fool the game into calibrating correctly). I will try ignoring the GUS altogether and see if I can repeat the trick. I would also say that since the game supports the GUS, you might have expected them to test it with one. :-/ Which is another reason why I doubt it's the problem. --
Clive Parso 18 Dec 1995#309529
[snip review] > I'm going karting for real on Monday 18 December. I'll let you know > how it compares. _*grin*_. Same here, and good review, thanks. Seriously, it doesn't cost too much to get into Karting, and I couldn't recommend it more. 1500cc if you can get it. For things like IndyCar and F1, which may be a little more unattainable, for sure, drive the sims, but Karting? Yep, "Actual" Karts for me. Can't *really* compare it tho, eh? ;) Hope you walk away ok, m8... <g> Merry Xmas! Clive. -- ~~_______~~ _______________[__]=[_(-)_]=[__]_______________ --
rick carte 18 Dec 1995#309530
I'm having trouble running nascar over the modem. We get a good connection, but one joystick acts like its way out of calibration. controls on same joystick become very sensitive to any input making t*** joystick and driving almost impossible. if the joystick is calibrated slightly off to the left(it always goes out of calibration to the right) then the trim can be used to get it almost manageable, but the controls are still very sensitive. Also sometimes have erratic conections. will be hooked up for over 40minutes and just loose connection, other times we won't be able to stay online for more than 3-4minutes. Both machines running vers. 1.21 any ideas? running on 486dx100 w\8meg ram and p133 w\16meg. one modem is viva14.4i, othe ris prometheus 28.8 ***phone. using ch flightstick and ch flightstick pro joysticks, both running through soundblaster joystick port. one is soundblaster 16, other soundblaster 32awe( this is the problem one) any help greatly appreciated!! thanks rick
>[snip review] > > I'm going karting for real on Monday 18 December. I'll let you know > > how it compares. _*grin*_. >Hope you walk away ok, m8... <g> Sadly, my parents who were returning from holiday yesterday were delayed by 4 hours, which meant that I (who had foolishly agreed to pick them up from Gatwick airport) missed the karty party. Bummer. I hate airlines. *sigh* --

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