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Rec.Autos.Simulators Archive

Anyone done ICR/Nascar/ICR2 Modem playing?

9 posts by 8 people · 05 Dec 1995 - 15 Dec 1995

how does it work? is it just you and one other person head to head? are there other cars? who's settings win out for things like opponents and strength (if there are opponents)? Who picks the track? the caller or person being called? I have a friend who is getting this stuff soon and I want to know a little bit about how it all works together. -Bill
Eric Busch 05 Dec 1995#308725
> how does it work? is it just you and one other person head to head? are > there other cars? who's settings win out for things like opponents and > strength (if there are opponents)? Who picks the track? the caller or > person being called? I've only had experience modem racing with Nascar, IndyCar could be different. When you race over the modem, it uses the answer's settings. By setting the number of opponents are set to one, you can have just the two of you on the track racing each other (otherwise you will have computer controlled opponents). The answer also is control of all menus (choosing track, deciding when to practice and race, etc..) In Nascar, you can't go back to the main menu to change opponent's strength race length or other settings. these must be set before the connecting is made. During the connection, pressing the "T" key allows you to chat via typing in messages and sending them to your modem partner. Also in Nascar, the answerer is placed in the first car, and the dialer is placed into the second car in the carset. It is best if both of you decide on a carset to use that way you will be able to have the same drivers in the race together (it gets confusing trying to talk about a race if both of you have different opponents). The most frustrating thing is the way wrecks are controlled. If one of you blows an engine and are therefore unable to get your car off of the track and into the pits, the rest of the race will be under continual yellow flags. Be careful, and have fun. -- Eric T. Busch Emory University
Lee Cowa 06 Dec 1995#308788
It's just you and another running head to head with a number of computer opponents. All of the specifics are covered pretty clearly in the manual. Lee
Need4Speed is a miserable failure over IHHD and there is no network support. Finding this out, alot of potential customers that I know just say "sorry, no buyee". What a blast this game could be with 3 or 4 people in a race! It's a real crime. Is ICR2 a "synched" game like Doom or N4S (and thus a failure for WAN play) or "unsynched" like Descent (which is a joy to play over Kali). If its not playable over kali I won't buy it as racing alone quickly gets boring as hell. I WANT INTERNET-PLAYABLE GAMES!! COME ON DEVELOPERS!! rms
Rick Jon 07 Dec 1995#308876
My friend and I play by modem. He has to call me because of some version conflict (says older one must call newer one even though we have the same version!). The answering PC acts as host and should be the faster of the 2 PCs. The host chooses the tracks. The cars sets and settings are independent though. To be safe, we cooperated and set the cars ahead/behind, etc the same. We used 20 opponents no problem. (BTW, bumping cars to cause them to spin out in front of your opponent is a neat tactic :O ).
Kevin Hua 09 Dec 1995#309005
Yeah. Multiplayer NFS would be incredible. ICR2 is a synched game. It's not playable over kali because of the lag. It's not that easy to get action games to be internet playable because there's a huge amount of lag compared to a LAN or Modem. I wished there were more flight sim and turn based games over the net. Kevin "KHanguru" -- **************************************************************** Hartsdale, NY http://www.cloud9.net/~khuang Cloud 9 Internet ****************************************************************
RickGent 10 Dec 1995#309066
ICR2 is a synched game. It's not playable over kali because of the lag. It's not that easy to get action games to be internet playable because there's a huge amount of lag compared to a LAN or Modem. I wished there were more flight sim and turn based games over the net. <<< It's more an issue of latency vs. speed. For example: I'm cruising down the first straightaway at Surfer's Paradise. Because I'm playing over the Internet with a two second latency, I don't realize that my opponent has spun out in the first chicane. I slow down to my normal chicane speed, when suddenly, his packet comes in and he materializes in front of me while I'm still going 60 MPH. Boom. We've found that racing games just don't work if you have more than a quarter second latency (and even 0.25 is marginal; 0.15 or smaller is more acceptable). Until the Internet moves to a low-latency network, it isn't going to happen for racing games. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
cygn 15 Dec 1995#309376
Quoted text (10 lines)>ICR2 is a synched game. It's not playable over kali because of the >lag. >>I WANT INTERNET-PLAYABLE GAMES!! COME ON DEVELOPERS!! >It's not that easy to get action games to be internet playable because >there's a huge amount of lag compared to a LAN or Modem. I wished >there were more flight sim and turn based games over the net. >Kevin
i know nascar is ihhd'able...so i cant see why icr2 cant be....i cant do it myself because i have no shell access...but i know of people who have ihhd'd nascar
RickGent 15 Dec 1995#309377
i know nascar is ihhd'able...so i cant see why icr2 cant be....i cant do it myself because i have no shell access...but i know of people who have ihhd'd nascar <<< NASCAR (and ICR II) would only work over IHHD if both players had direct connections to backbone sites so that overall latency was very low (<= 0.25 seconds). Otherwise it WILL NOT WORK. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.

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