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Rec.Autos.Simulators Archive

Papyrus bought out!!!

18 posts by 14 people · 02 Dec 1995 - 11 Dec 1995

MButner4 02 Dec 1995#308553
Papyrus has been bought out by Sierra AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH ALT.SEX.PICTURES
NToto 02 Dec 1995#308554
<<writes: <<>Papyrus has been bought out by Sierra <<>AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH << GOD SAVE US !!!!!! <<AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH<<HHHHHH!!!!!!!!!!!!! ! <<(say it ain't so) Noo!!!!!!!!! The Leisure Suit Larry car? Waaaaahhhhh!!!!! :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: #6, #94 & #16 in the REAL quest for the Cup! Go Ford!!!
writes: GOD SAVE US !!!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!! (say it ain't so)
RickGent 03 Dec 1995#308621
It is true that we've been acquired by Sierra. What does this mean? We are still Papyrus Design Group, Inc., though we are now a wholly owned subsidiary of Sierra. We are continuing to work on the leading edge racing simulations you've known (and will come to know) and loved. None of the projects we had underway before the acquisition have been affected one iota by the acquisition. We will also now be able to expand our horizons and work on new, non-racing simulation games which may or may not be published under the Papyrus label. Sierra bought Papyrus because they didn't have a killer racing sim. They aren't going to "fix" something if it isn't broken. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Quoted text (13 lines)>It is true that we've been acquired by Sierra. >What does this mean? We are still Papyrus Design Group, Inc., though we >are now a wholly owned subsidiary of Sierra. We are continuing to work on >the leading edge racing simulations you've known (and will come to know) >and loved. None of the projects we had underway before the acquisition >have been affected one iota by the acquisition. We will also now be able >to expand our horizons and work on new, non-racing simulation games which >may or may not be published under the Papyrus label. >Sierra bought Papyrus because they didn't have a killer racing sim. They >aren't going to "fix" something if it isn't broken. >Rick Genter >Technical Lead, IndyCar Racing II >Papyrus Design Group, Inc.
Have plans changed for the new network? Will it be on Sierras Imagination network? When will it be available? Thanks
: <<>Papyrus has been bought out by Sierra <snip> : Noo!!!!!!!!! The Leisure Suit Larry car? Waaaaahhhhh!!!!! <snip> I don't mind driving LSL car as long there is paintkit available, but I do have a question about dos-version of IndyCar Racing 2: Sierra is committed in making Windows 95 games, but at this time I'm not really interested about Win95. Will there be patches for dos ICR2? Not just dos->win upgrade CD, but ones that fix bugs in dos version and keep the game running under dos? Pasi.
Mumb 04 Dec 1995#308661
: Papyrus has been bought out by Sierra : AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Oh ***. I vowed *never* to buy a Sierra game again after Outpost. Robh.
TimW 05 Dec 1995#308727
Quoted text (10 lines)>It is true that we've been acquired by Sierra. >What does this mean? We are still Papyrus Design Group, Inc., though we >are now a wholly owned subsidiary of Sierra. We are continuing to work on >the leading edge racing simulations you've known (and will come to know) >and loved. None of the projects we had underway before the acquisition >have been affected one iota by the acquisition. We will also now be able >to expand our horizons and work on new, non-racing simulation games which >may or may not be published under the Papyrus label. >Sierra bought Papyrus because they didn't have a killer racing sim. They >aren't going to "fix" something if it isn't broken.
This is good news, but I'm concerned about Papyrus working on non-racing simulation games. If you don't aquire a great number of new staff members, won't this slow your work on the racing sims? Also, how does this affect the Papyrus multi-player racing? Will we now have to connect to Sierra, or will this remain in-house? _______________________________________ Tim Wortman NASSCAR '95 Series Director Visit the NASSCAR '95 home page http://www.webcom.com/twortman/nasscar/ _______________________________________
And 06 Dec 1995#308793
>Sierra bought Papyrus because they didn't have a killer racing sim. They >aren't going to "fix" something if it isn't broken. Rick, I really hope this is true! You guys do an EXCELLENT job with the racing sims, hate to see is "tainted" by Sierra's ideas, of what is good. (not a big Sierra fan myself) Will this affect the network you guys were talking about? Sure hope it WON'T end up on INN. (or whatever it's called) To rich for my ***. :( While on the subject, how will delays, and warps be handled? Will the connections be tested before we can race? Thanks, Andy
Jeff Ha 06 Dec 1995#308794
I am sorry Rick, but Indycar II is far from complete as released. The pitting strategy of the AI as well as the yellow flag AI is just not finished. I sure wish something would get tested more before it left the shop. I hope that Sierra can and will fix that. A loyal but frustrated beta tester Jeff
Stuart Boo 06 Dec 1995#308795
>: Papyrus has been bought out by Sierra >Oh ***. >I vowed *never* to buy a Sierra game again after Outpost. ROFL! Pray they keep the Papyrus name... Stuart. -- From the bedroom of Stuart Booth, Somewhere in Guildford, England...
RickGent 06 Dec 1995#308796
Will this affect the network you guys were talking about? <<< I don't think so, but I really don't know; I'm not on the multiplayer project. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Bob Dunca 07 Dec 1995#308880
Quoted text (7 lines)>>It is true that we've been acquired by Sierra. >>What does this mean? We are still Papyrus Design Group, Inc., though we >>are now a wholly owned subsidiary of Sierra. We are continuing to work on >>the leading edge racing simulations you've known (and will come to know) >>and loved. None of the projects we had underway before the acquisition >>have been affected one iota by the acquisition. We will also now be able
Does this mean you weren't working on NASCAR 95 before the acquisition?
RickGent 08 Dec 1995#308949
If you don't aquire a great number of new staff members, won't this slow your work on the racing sims? <<< We *have* "acquired a great number of new staff members". It doesn't take 75 R&D people to produce IndyCar II... Also, how does this affect the Papyrus multi-player racing? Will we now have to connect to Sierra, or will this remain in-house? <<< At this time the acquisition has had no effect on our planned multiplayer service. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
writes: MAN, I hate the idea of anyone losing there jobs. Even more, as the software industry goes, at Papyrus. To that 25%: Thanks for the work you guys and guys did to make us racing sim freaks *** experience SOOOO much better! With the skills you have you'll be kicking ***in the industry very,very soon! Good Show !
RickGent 10 Dec 1995#309071
Any chance that NASCAR Racing's code will be re-written to take advantage of the improvements in speed of ICR2? If so, how will this be made available? <<< I can't really say. I would like to think so, but I'm not working on NASCAR, so I really don't know. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
Craig Hopki 10 Dec 1995#309072
Hi Rick, Just promise that Larry Laffer is not included in future driver sets. Any chance that NASCAR Racing's code will be re-written to take advantage of the improvements in speed of ICR2? If so, how will this be made available? Cheers, Craig ****************************************************************************** * Canberra, Australia * * IWCC3 Marker Bindings #2 Pontiac - Rick Higbee Motorsports * * IGN4 QANTAS Airways #75 Pontiac - Rick Higbee Motorsports * ******************************************************************************
Dave Henrie 11 Dec 1995#309152
Quoted text (12 lines)> > >>> > Will this affect the network you guys were talking about? > <<< > > I don't think so, but I really don't know; I'm not on the multiplayer > project. > > Rick Genter > Technical Lead, IndyCar Racing II > Papyrus Design Group, Inc. >
Could you grab one of the Multiplayer guys by the ear and sit him down at your computer for a few moments to offer some information on the status of the whole project? And while your at it....naw, getting the Papyrus money guys would be ...well..... ;) Dave Henrie * JABBER v1.1 * "Dammit Jim, I'm a Doctor not a Do...er, I'll get right on it." -- | Fidonet: Dave Henrie 1:346/25 | Fido -> Internet/Usenet via Net 346 Services

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