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Nascar 2003 Textures

8 posts by 5 people · 11 Oct 2004 18:55 UTC - 17 Oct 2004 20:34 UTC

Scott Rixon 11 Oct 2004 18:55 UTC#30791
My 'textures' in Nascra 2003 appear to be in a lower res?!? It happens sometimes when I launch it. The dials and the textures are 'fuzzy' I have the latest Nvidia drivers.. But have no ideas why!! I have a Geforce 4600TI and am running XP SP2. Any thoughts???? Cheers.. Scott
Scott wrote:
Quoted text (11 lines)> My 'textures' in Nascra 2003 appear to be in a lower res?!? It happens > sometimes when I launch it. The dials and the textures are 'fuzzy' > > I have the latest Nvidia drivers.. But have no ideas why!! I have a > Geforce 4600TI and am running XP SP2. > > Any thoughts???? > > Cheers.. > > Scott
Have you tried rerunning 3d config? -- Don Burnette
Many times.. Is there a way to 'clean' it's config? On Mon, 11 Oct 2004 14:09:20 -0500, Don Burnette wrote:
Quoted text (14 lines)> Scott wrote: >> My 'textures' in Nascra 2003 appear to be in a lower res?!? It happens >> sometimes when I launch it. The dials and the textures are 'fuzzy' >> >> I have the latest Nvidia drivers.. But have no ideas why!! I have a >> Geforce 4600TI and am running XP SP2. >> >> Any thoughts???? >> >> Cheers.. >> >> Scott > > Have you tried rerunning 3d config?
Hmm, been a while since I ran N2003. By chance are you running in Open GL? Seems like there is a refresh rate issue where it defaults back to 60 mhz in 3d opengl applications with Win XP. Can you check your monitor's refresh rate while in the game? You might also try running in d3d if your running opengl to see if it makes a difference. -- Don Burnette Scott wrote: > Many times.. Is there a way to 'clean' it's config? > > On Mon, 11 Oct 2004 14:09:20 -0500, Don Burnette wrote: > >> Scott wrote: >>> My 'textures' in Nascra 2003 appear to be in a lower res?!? It >>> happens sometimes when I launch it. The dials and the textures are >>> 'fuzzy' >>> >>> I have the latest Nvidia drivers.. But have no ideas why!! I have a >>> Geforce 4600TI and am running XP SP2. >>> >>> Any thoughts???? >>> >>> Cheers.. >>> >>> Scott >> >> Have you tried rerunning 3d config?
JP 11 Oct 2004 23:09 UTC↳ reply to Scott Rixon#30707
Scott <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> My 'textures' in Nascra 2003 appear to be in a lower res?!? It happens > sometimes when I launch it. The dials and the textures are 'fuzzy' > > I have the latest Nvidia drivers.. But have no ideas why!! I have a > Geforce 4600TI and am running XP SP2. > > Any thoughts???? > > Cheers.. > > Scott
I know some have had better luck with *earlier* drivers, fwiw.
Plowboy2 12 Oct 2004 19:02 UTC↳ reply to JP#293899
Yah, go back to the 45 or 46.xx drivers... does wonders on my ti4600, RBR runs pretty well too... (few artifacts seen in replays, but none niticed while playing (yet) JP enlightened us with:
Quoted text (16 lines)> Scott <[email hidden]> wrote in message > news:[email hidden]... >> My 'textures' in Nascra 2003 appear to be in a lower res?!? It >> happens sometimes when I launch it. The dials and the textures are >> 'fuzzy' >> >> I have the latest Nvidia drivers.. But have no ideas why!! I have a >> Geforce 4600TI and am running XP SP2. >> >> Any thoughts???? >> >> Cheers.. >> >> Scott > > I know some have had better luck with *earlier* drivers, fwiw.
This happened to a buddy of mine, fuzzy dash and gauges. Turned out it was a problem with the TextureSetSize variable in the rend_dxg.ini file. The information below was copied directly from a post by Bill Anderson to this newsgroup some time ago. It should solve your problem. --------------------------------------------------------------------------------- The "TextureSetSize" variable in the file rend_dxg.ini in my C:\Papyrus\NASCAR Racing 2003 Season directory was set too high for some reason. The fix: Look for this line: TextureSetSize=43015201 Your actual number may be different, but here's the formula to calculate a better number for your machine/configuration. ((MB of video card ram) X (1048576)) - ((4 X Screen Resolution Width) X (Screen Resolution Height) X BPP)) Note BPP = 2 for 16 bit color and 4 for 32 bit. I.E. ((64 X 1048576)) - ((4 X 1600 X 1200 X 4)) 67108864 - 30720000 = 36388864 ------------------------------------------------------------------------------------

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