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ICR 2 Impressions

9 posts by 8 people · 17 Nov 1995 - 26 Nov 1995

I just read a preview of ICR2 in, ehh, PC Gamer, wasn't it? The Papyrus representatives stated that they have worked a lot with optimizing the SVGA code. ICR2 runs 70% faster than NASCAR in SVGA because of their efforts! Hurrah! I have noticed this, and so have many of you. It will run flawlessly on a P90, they said. The engine sound is not sampled from an IndyCar, Papyrus wasn't able to get that worked out so they have actually sampled a motorcycle which you can easily hear when accelerating in first gear. It sounds pretty good, though. (It works with the GUS!! I have a GUS in addtion to an SB16.) They admitted that in ICR1.x the AI wasn't actually tested in real conditions at all. They concentrated on the driving model. We've noticed, uhh? Anyway, with ICR2 that has changed, not only is the AI very aware of you but the AI are subjected to the same physics as the human driver, ie the AI suffer from tire wear, = G forces, etc. From the demo it is difficult to check the tire wear but I find the AI to be very arrogant and alert, which is good. You are just another car. I have driven side by side to the AI at Laguna and it was great. The AI see you, but you have to work for each pass, no *** lines to let you through. (Opponents Strength: 100%) = Here are some more observations(Laguna Seca): Have you noticed that the Penske chassis (PC24) sucks just like it should? Lacking downforce. To make it work for you, you have to be as proficient as Al Unser, Jr. = The front wings are 1.4 degrees lower than the rear wings and still the car suffers no oversteer. FW: 16.60, RW: 18.00(MAX)! Top end torque is very reminiscent of the real thing. We are running max rear wing 18.00 (may change...) and still the top speed are ~176 on the slightly decling front straight! This is a very pleasent surprise. It adds so much to the actual driving experience, ie you have to coast through the corners more often than not, apply 50% throttle, let off, etc. Again, just like the real thing. Also notice that at Michigan you have 3.50/3.50 wings and still the top speed is ~240mph, ie relatively little change from 18.00 to 3.50. The increased top speed affects breaking distances which will yield great dividends for those who master the intricacies of late breaking. Can't wait for Elkhart Lake and the street circuits, especially Long Beach and Toronto! The downforce/traction is much less which will effectively = prevent "wing abuse", ie no low wings galore. = (I really hope this is an accurate observation.) At Laguna the fuel milage with max rear wing is ~1.45. With fuel restrictions limiting the milage to no less than 1.8mpg we are probably looking for a ***y difficult car to drive, ie yet another challenge. :) With yellows ON, please, make way, tactics abound! ;) = Another feature I like is the damage scheme which is = variable. In the demo the damage level is set to Arcade which is ok, but the important thing is that this goes for the AI too! I really look forward to racing with damage ON, realistic damage that is! It may prove to be very possible, indeed. I think this damage scheme is very important for the commercial potential of ICR2 since this will appeal to the casual race race driver(read F1GP fanatic ;-) ), too, ie GP2 may get tough competition in its own blurred niche. This may prolong the life of the IndyCar Racing product(and GP product(read competition)) and I'll bet that one day we will have ICR5.0 installed on our HD's. But still the car remains pretty difficult to drive which may put some off... (Although, help is available.) The cars look terrific, completely textured. The dash board screams for a design award. (Btw why are there two speed-o-meters?) = The mirrors work great. The general interface is very good. (ICR1.x style) (Great track pictures in SVGA. A must see!) ALSO: I hope the race stats will be as extensive as those seen in F1GP. = BUT: Where are the clouds? The sky is ***y boring. I'll bet rainy condtions will be as in ICR1.x. Local yellows... I found a bug in VGA mode on my machine. Parts of the rev bar take on a life of their own, starts blinking, etc.) = But it's a demo... That's it actually.:) Bottom line: ICR 2 rulez! Payrus, rock ON! -- Terje Wold Johansen "I am your inferior superior." Speaking -- -- Dept. of Informatics, University of Oslo, Norway myself! --
Doug Reichl 17 Nov 1995#307532
: The dash board screams for a design award. (Btw why are there : two speed-o-meters?) = Try pressing the D key. It changes the lower portion of the display between RPM, MPH and Laps.
RickGent 17 Nov 1995#307533
The dash board screams for a design award. (Btw why are there two speed-o-meters?) = <<< The "large" display is configurable to be either speed, RPMx10, or estimated laps remaining on current fuel. Use the 'D' key to cycle through them. Rick Genter Technical Lead, IndyCar Racing II Papyrus Design Group, Inc.
NToto 17 Nov 1995#307534
<<I just read a preview of ICR2 in, ehh, PC Gamer, wasn't it? The Papyrus representatives stated that they have worked a lot with optimizing the SVGA code. ICR2 runs 70% faster than NASCAR in SVGA because of their efforts! Hurrah! I have noticed this, and so have many of you. It will run flawlessly on a P90, they said...>> Lots of really great stuff snipped... <<Bottom line: ICR 2 rulez! Payrus, rock ON!>> After taking the last two days to play the game, experimenting with frame rates, textures and playing in SVGA mode, I've come to the exact same conclusion!!! I thought nothing could beat NASCAR racing. This comes damn close... it's much more fun to play that the ICR (smoother, more realistic sound, etc). Can't wait for the final version... Nick :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: #6, #94 & #16 in the REAL quest for the Cup! Go Ford!!!
Stuart Boo 18 Nov 1995#307622
Really?!!! That IS interesting. d8-) Have you noticed when you floor the gas in a race at Michigan the car sways madly. You have to ease the gas pedal down. Fantastic stuff. Stuart. -- From the bedroom of Stuart Booth, Somewhere in Guildford, England...
NToto 19 Nov 1995#307707
<<Have you noticed when you floor the gas in a race at Michigan the car sways madly. You have to ease the gas pedal down.>> I'm not entirely sure if this is the reason, but I attributed that to full-throttle acceleration being applied to cold tires. When I spin on the track then goose it, I didn't have the same problem. Starting a race from a complete stop and beginning to exit the pits are where one must take care, though. If this is the case, then Papyrus really got the realism down pretty well... this is how an actual Indycar would and does behave. If not, then... hm, I don't know. Nick :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: #6, #94 & #16 in the REAL quest for the Cup! Go Ford!!!
TOBY BRANFO 19 Nov 1995#307708
SB> >The engine sound is not sampled from an IndyCar, Papyrus wasn't SB> >able to get that worked out so they have actually sampled >a SB> motorcycle which you can easily hear when accelerating in >first SB> gear. It sounds pretty good, though. They just need to get the rest of the sim sorted don't they.....we've got the motorcycle engine sound now.....just need the rest of the motorcycle sim don't we!!! B-) Cheers! --- * RM 1.3 U0414 * Me? Justify my text? I'm sorry, but there are no excuses.
Keiron Ra 21 Nov 1995#307840
>They just need to get the rest of the sim sorted don't they.....we've >got the motorcycle engine sound now.....just need the rest of the >motorcycle sim don't we!!! 8 ^) I'll second that...now completely accessoried with Thrustmaster's *NEW* Twist of the Wrist throttle/brake and handlebars. Two-stroke GP sample sounds and performance engine though please Mr. Papyrus. <bfg> Regards, ---Cogito Ergo Sum--- * * Fidonet: 3:640/377 * Keiron Rado, Brisbane, Queensland, Australia *
Dave Henrie 26 Nov 1995#308102
> Subject: Re: ICR 2 Impressions > > <<I just read a preview of ICR2 in, ehh, PC Gamer, wasn't it? The > Papyrus representatives stated that they have worked a lot with optimizing > the SVGA code. ICR2 runs 70% faster than NASCAR in SVGA because of their > efforts! Hurrah! I have noticed this, and so have many of you. It will run
Quoted text (13 lines) > flawlessly on a P90, they > said...>> > > Lots of really great stuff snipped... > > <<Bottom line: ICR 2 rulez! Payrus, rock ON!>> > > After taking the last two days to play the game, experimenting with > frame rates, textures and playing in SVGA mode, I've come to the exact > same conclusion!!! I thought nothing could beat NASCAR racing. This comes > damn close... it's much more fun to play that the ICR (smoother, more > realistic sound, etc). Can't wait for the final version... > Nick
Remember the 70% increase is a Pentium only feature, you dx100 486 guys won't see big increases. However, due to the smaller amount of polygons and smaller number of cars in most races, the ICR2 demo runs much faster than my Nascar racing when both are in SVGA. the UNIVIBE driver also helps loads. DAve Henrie * JABBER v1.1 * "You Pathetic Decendant of Monkeys!"--WC]I[ -- | Fidonet: Dave Henrie 1:346/25 | Fido -> Internet/Usenet via Net 346 Services

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