More specifically it hardware accelerates texture mapping. The
CPU still does geometry calculations unless the board also has a geometry
processor on it. Well at least in the games boards that will be released
soon they won't.
Papyrus is supporting a few different boards including Glint based boards.
You need definitely either VLB or PCI, also the recommended minimum CPUs
are DX4/100's. Though you might make it with DX/2.
--
[link lost in import: /~fmah]
>I read a preview of Grand Prix 2 a while ago which mentioned that the
>game will support a new graphics standard called 'Glint 3D' due to be
>released by the end of the year. The standard will also be built into
>EF2000, but I have heard nothing else about this.
The Glint isn't a standard but a graphics accelator chip made by 3D
Labs.
Creative Labs announced de 3D Blaster card some time ago.
For more info, look at their web-sites:
www.creaf.com
www.3Dlabs.com
The coming months will see more than one of these '3D-cards', using
various chip-sets, not just the Glint. One of them is de Diamond Edge.
Which one is best? I don't know (yet!).
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