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Rec.Autos.Simulators Archive

ICR II: Miami

3 posts by 3 people · 31 Oct 1995 - 05 Nov 1995

TOBY BRANFO 31 Oct 1995#306864
RR> Miami was too temporary. As for a track pack, well, we don't really RR> make that much money on the track packs, and given the overhead RR> involved, only three tracks doesn't seem like it would be worth it. RR> Still, you never know... I'm sure I'm not the only one who has expressed GREAT interest in the track-pack principle being a MAJOR seller of a product. There are an awful lot of fabulous circuits out there that we watch racing on - the UK and German club circuits, the F1 circuit etc. And racing cars - whatever spec - is useful to get to know them. I bought ICR for interest and have raced Laguna Seca for about as many laps as all the others put together.....and that's a lot. Why? Because it makes it familiar when I watch REAL racing (Yes, 500cc. 250cc and 125cc GP Bikes, & Superbikes!!) there. You make a "modular" system - ie ICR & NASCAR tracks interchangeable (OK, I'm sure some car-specific and AI data would be different) and you'll have a REAL WINNER.....I think you'd find track packs VERY lucrative.....and since your ideas of time taken suggest FAR less input than a major game re-write/update, just think of the continuous revenue generated by a continuous flow of new tracks or updates as the game and/or the circuit changes. You suggest the track- pack hasn't been worth it - that's because you've not developed the idea properly! _I've_ not bought the NASCAR extras because they don't interest me.....but others have. The tracks I want might not interest a lot of USA players. An Australian or German or Spanish set of circuits might not interest either set, but might be a big seller elsewhere. Just a thought..... B-) Cheers! --- * RM 1.3 U0414 * Do Cheshire cats drink evaporated milk?
Quoted text (10 lines)>RR> Miami was too temporary. As for a track pack, well, we don't really >RR> make that much money on the track packs, and given the overhead >RR> involved, only three tracks doesn't seem like it would be worth it. >RR> Still, you never know... >different) and you'll have a REAL WINNER.....I think you'd find track >packs VERY lucrative.....and since your ideas of time taken suggest FAR >less input than a major game re-write/update, just think of the >continuous revenue generated by a continuous flow of new tracks or >updates as the game and/or the circuit changes. You suggest the track-
Also, yearly updates of driver packs and the like. They wouldn't be too difficult to produce and I'd certainly buy them. Jamie ============================================================================== Oracle Park Oracle Office: joshaugh.uk Bittams Lane, Guildford Road Phone : (44) 01932 872020 ext 2187 Chertsey, Surrey, KT16 9RG Fax : (44) 01932 873273 ============================================================================== The opinions expressed here are my own and do not in any way represent Oracle or its policies.
Dave Henrie 05 Nov 1995#307025
Quoted text (12 lines)> > Miami was too temporary. As for a track pack, well, we don't really make > that much money on the track packs, and given the overhead involved, only > three tracks doesn't seem like it would be worth it. Still, you never > know... > > Rick Genter > Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows > Papyrus Design Group, Inc. >
Three words Rick.... Track Editor!!!! let the fans make Indy, and Daytona and Lemans etc.... Dave Henrie * JABBER v1.1 * "Die! You Furless Freak!"--WC]I[ -- | Fidonet: Dave Henrie 1:346/25 | Fido -> Internet/Usenet via Net 346 Services

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