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F1GP2 out of date NOW!

4 posts by 4 people · 26 Oct 1995 - 01 Nov 1995

No doubt you all know F1GP2 is based on the previous years GP teams, which to be honest is ***y awful. Does anyone know if F1GP2 will have an editor with it or will Crammond rely on hackers to do HIS work. If there is an editor with it it will have to change not just the colours and nose cones etc. BUT and this is VERY important, the attributes which accompany each driver. For instance if you swap Schumcher with Alesi, Alesi will dominate the races cos it will be Schui but under a different name! Anyone know anything? ---------- Steve Hood "Is this testing whether I'm a replicant, or a ***, Mr Deckard?" "I'm not in the business... I am the business." BLADERUNNER.
Steve Smith 26 Oct 1995#306733
writes: Yep, I just wonder if the circuits will have those "mickey-mouse" safety chichanes that were introduced in the wake of Imola. For instance, I'd prefer to have Eau Rouge in it's pre 1994 state (ie. not a chichane, but a fifth/sixth gear corner). Still, at least we get a couple of new circuits that weren't in the original game, plus some revised circuits. Let me think: Aida - maybe not much of a bonus. Possibly more exciting to drive than it is to watch (like Hungaroring in the original game). Jerez - the venue of the European G.P in 1994 Wasn't Silverstone revised in 1994? Or was that for this years race? Oh dear, apart from that, not much new on the circuit front. Of course, the tracks that we already know and love will take on a whole new perspective with the new game engine. I predict everything will have to be re-learnt. But, I think 1995 would have been a much better choice. We could have had the Nurburgring, Argentina and Aida. Let's hope Microprose will introduce data disks (or should that be discs?). 1993 would also have been a good season to feature. If F1GP I (especially on the Amiga) is anything to go by, support and data disks once the product has been released will add up to the big zero. I would predict that there will be some way of changing driver characteristics (although I seem to remember that new game engine also deals with driver agressiveness etc.). However, a graphics editor will be a different story. In F1GP I, writing an editor to change the appearance of the cars and driver's helmets is an easy job, as it's just a case of altering 16 colour values. However, with F1GP II you've got the added complexity of each car being a different shape presumably with a different number of polygons, and each polygon having texture mapping applied to it. I would call that a programmers nightmare, especially with Microprose supplying zero information (which is likely). We can only speculate until the simulation actually appears, but whatever it has to offer, I suspect it'll make us look back on F1GP I in the same way that we now look back on the primitive sims of a few years back ... like Indycar Racing ;-) _________ ___________________________________________
Erdem Ond 27 Oct 1995#306770
Hey check THIS out though, F1GP2 cars are gonna ba roughly 10 megs data each, read sttraight off the CD, or else teh game would take more than 260 megs on your drive. perhaps like indycar did, crammond will have year to year updates of his product, i wouldnt mind paying for it, except for the fact that my times in world circuit are good enough to be in the top ten lists, so in F1GP1 i set up the drivers extraordinarily well, so they wre*** on my back through the race, and everything was very even, i would of course loose this part of the game if its on CD ---------------------------------------------------------------------- Erdem Onder Carleton University, Faculty of Engineering, Department of Mech/Aero Insert Funny Stuff Here!!! ----------------------------------------------------------------------
Harald Boer 01 Nov 1995#306886
>How about going back X years and sticking in the old Nurburgring - 14 miles of deadly track with several HUGE straights >followed by cliff-top ridges. And wasn't there a Donnington GP in 1994 or was that '93? Yeah, that's what I would love to see it happen. Actually I am more thinking of a 60's or 70's F1 sim. Imagine driving a BRM, or a Lotus 72 or Tyrell 003 against Jochen Rindt, Jacky Stewart or Jim Clark.... I doubt that it would be commercial succes to develop such a race-sim, so I think this will always be a dream. Cheers, Harald

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