Race Sim Central
Rec.Autos.Simulators Archive

F1GP 2 - Networkable?

3 posts by 3 people · 11 Oct 1995 - 15 Oct 1995

M.Po 11 Oct 1995#306293
-- _ |_) |otofoon (a.k.a. M.Pot) Adresse : Witbreuksweg 381-306 7522 ZA Enschede tel. : (0)31-(0)53-895134 e-mail :
The September issue of PCZone (Which has quite a good article on F1GP2) mentions that the beta version(not released to the public..don't mail me) has 8 player network capabilities, each car has a different "performance model" depending on the players car and the way they have set it up. So if your not*** out for the game you should be now.....now is ICR 2 going to support modem play, I expect it will. BTW to all the Americans out there, has anyone heard about the Nascar dial in server that those good old guys at Papyrus were setting up, I remember reading about it a while ago but haven't seen anything recently but that doesn't mean much as Australia seems to be 2 months behind !!
factltd.demon.co.uk!news.demon.co.uk!dispatch.news.demon.net!demon!btnet!newsfeed.internetmci.com!chi-news.cic .net!simtel!harbinger.cc.monash.edu.au!newsroom.utas.edu.au!pclab30.eee.utas.edu.au!scott_dh
Quoted text (17 lines)> Newsgroups: rec.autos.simulators > Subject: F1GP 2 - Networkable? > Date: Wed, 11 Oct 1995 13:04:02 > Organization: University of Tasmania, Australia. > Lines: 8 > NNTP-Posting-Host: pclab30.eee.utas.edu.au > X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] > Hi all, > I have been unable to find anything in regards as to whether F1GP 2 > supports networking - as in several people racing against each other. Please > reply if you have any information in regards to this as if it has networking > this would be a REALLY good reason to buy it, along with a few friends. > Thanks, > Scott.
YES! It should support networking for up to 16 people, or so I read in a PC mag. ---------- Steve Hood "Is this testing whether I'm a replicant, or a ***, Mr Deckard?" "I'm not in the business... I am the business." BLADERUNNER.

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