My friend and I have discovered the world of modem NASCAR
and enjoy it.(it's nice to race someone who wrecks as much
as i do). Were both on V1.21 and the same car set with our
own custom cars. On my screen his car appears with my paint
job and I have Rick Mast's (Matt uses #1 as his car#). On
his screen it's the same situation. Do we need unused car
numbers? Do we need each others .pcx files loaded in our
car sets? Thanks for any info from anybody who has worked
this one out.
Larry Murrish GO#5
"A calm sea does not produce a skilled sailor"
Quoted text (9 lines)
> My friend and I have discovered the world of modem NASCAR > and enjoy it.(it's nice to race someone who wrecks as much > as i do). Were both on V1.21 and the same car set with our > own custom cars. On my screen his car appears with my paint > job and I have Rick Mast's (Matt uses #1 as his car#). On > his screen it's the same situation. Do we need unused car > numbers? Do we need each others .pcx files loaded in our > car sets? Thanks for any info from anybody who has worked > this one out.LM->My friend and I have discovered the world of modem NASCAR
->and enjoy it.(it's nice to race someone who wrecks as much
->as i do). Were both on V1.21 and the same car set with our
->own custom cars. On my screen his car appears with my paint
->job and I have Rick Mast's (Matt uses #1 as his car#). On
->his screen it's the same situation. Do we need unused car
->numbers? Do we need each others .pcx files loaded in our
->car sets? Thanks for any info from anybody who has worked
->this one out.
Hmm....what you could try is send each other your pcx files, export the
car #50, and then import each others car over car #50. From what I've
read, that seems the first thing to try.
I wreck alot too. I like denting bumpers on the short tracks. <g>
... A pain in the ***may be a friend in need..


































